Pistoleer Archive

Thread: Has anyone actually tried this?

P__Day
Fri Oct 01, 2004 5:09 am
#14








durks wrote:

For PVP blast is very useful against turrets and AT's. You'll probably wantsomeone to tank the turret for you though while you take it down with the LP.






Turrets are Balst vuln, so the Ap doesnt come into play. But the LP, coupled with last ditch from smuggler and the 100+ speed you get from BH 0-0-4-0 and m.pistoleer its very effective VS turrets
JiroFett
Mon Oct 04, 2004 3:39 pm
#15






Dharma812 wrote:





CoolNameGoesHere wrote:

Can anyone actually confirm that the launcher pistol bypasses saber block? I've seen varying claims about this, but most people seem to agree that saber block works against everything, even flamethrowers. That's not to say, of course, that DoT's don't go through, but I'm interested in whether the primary attack actually hits those pesky jedi.







I took out two Jedi at once using the LP with fan shot. I dont think they were expecting it as they were focused on other prey. Here's the thing...with MP/BH pistols, you can fire most LPs at the speed cap and if you even land one good stoppingshot or lastditch...well, the damage against an un-armored jedi is pretty significant....my 430+ LP with last ditch hits for over 3500 most times, completely devastating even buffed jedi.


I have no #s to prove it, but I blieve there IS some truth to the above rumors.







damage in pvp is reduced by 75%..doing 3500 is impossible
Jpshaff01
Mon Oct 04, 2004 8:00 pm
#16

i had master tka, master pistoleer, novice commando for about a week. I was bored and wanted to use the launcher, last day i got 18 turrets and 4 at-st. Its pretty nice, i'm speed capped with any guns from attachments. But for PvP its better to get the smuggler specials then to get novice commando.




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Spike7913
Tue Oct 05, 2004 6:25 pm
#17

i had that for one day for turrets. then dropped it



Skippy

yup, back to oasis



Kevie
Tue Oct 05, 2004 6:31 pm
#18






Wisky wrote:





Kevie wrote:





DarthNkari wrote:

isnt the launcher ap0 ?


if so, shooting it at composite would be like using an fwg5...something that you do not want to do hehe. regarless of the damage since you are gonna take a 50% reduction cause of the armor rating differance.


vs jedi its not so bad, but why not use something ap1 and get 25% damage bonus on their eye-ball





good idea, but doesn't work........
everyone is intrinsicly vulnerable to all dmg types, so ap doesn't matter at all REALLY WHAT MAKES YOU THINK THIS ap2 is alot better about breaking armor thne ap1 or ap0 its a increase to damge buy 50% or 25 % the resist percnet is then takin off of that amount as a swordsman trust me I know this.



if something is VULNERABLE, you get no AP bonus..... therefore an AP3 weapon deals the same damage it would normally do if the target had an AR3 rating





also about the turret/at-st tip, /doh! i totally forgot lol
in pvp, it's basically the only use, but it's a VERY good one, and the only way you can effectively take down turrets and at-st's Lol I can effectivly take out a turret in about 2 mins or lesswith my power hammer


you misunderstand..... i was just mentioning the blast damage, not the launcher specifically




I think it all depends on what you want to do I preferable like the scatter pistol, Geo pistol and DE-10 stats. Some people do have high blast damage resist but they have high % resist to all but lightsaber and ive even seen ls psg at 58% so Its all about the weapon its self. If you can get your self a high damage LP then go for it. Another reason I like scatters is they only take 1 tissue per gun. Thats alot of chances to get a nice damage slice.











Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

meeuki
Wed Oct 06, 2004 8:29 am
#19

the launcher pistol definately does not bypass saber block. no ranged weapon does, aside from grenades. i've seen unreproduceable bugs where a shot will be blocked but do damage anyway. i've had that occur with a jawa, a flamethrower and the launcher pistol. it's just a bug, and i haven't seen it in a long, long time.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


meeuki
Wed Oct 06, 2004 8:38 am
#20



Kevie wrote:


DarthNkari wrote:
isnt the launcher ap0 ?
if so, shooting it at composite would be like using an fwg5...something that you do not want to do hehe. regarless of the damage since you are gonna take a 50% reduction cause of the armor rating differance.
vs jedi its not so bad, but why not use something ap1 and get 25% damage bonus on their eye-ball


good idea, but doesn't work........
everyone is intrinsicly vulnerable to all dmg types, so ap doesn't matter at all

also about the turret/at-st tip, /doh! i totally forgot lol
in pvp, it's basically the only use, but it's a VERY good one, and the only way you can effectively take down turrets and at-st's







690(pup'd t21)x1.5(initial modifier)x5(SS2 modifier)*.25(pvp dmg reduction)=1293.75

i've hit 1800 and higher with my t21 in pvp vs jedi so saying AR doesn't affect unarmored opponets does not add up.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


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