Pistoleer Archive
Thread: penalty at master with an advanced set of armor: FIXED THX LORDMAXX AND DEVS
Darknyt13 wrote:
No.
Advanced Recon Armor has a Movement Penalty of 19.6%.
A Rifleman 0004 has a 20% Recon Armor Movement Mitigation, as does a Smuggler 4000(the other professions certified for Recon armor).
Rifleman and Smuggler can therefore move unrestricted while wearing Recon armor.
A Master Pistoleer would still move 9.6% slower than the Rifleman or Smuggler.
All other combat professions are likewise able to fully overcome any armor hinderances by the time they reach Master.
Except Master Pistoleer.
Except......
Rifleman cannot run and gun to perform most of their specials especially those with high damage. This doesn't even go to mention the speed at which a character with various weapons move at. The weight and size of a DE-10 is far less than that of a T21 to which would make perfect sense why pistoleers wouldn't see such a high bonus to their armor mitigation unlike Rifleman. As for the smuggler issue I cannot say for certain unless they too will suffer some sort of running and specials penaltylike rifleman.
Message Edited by Veustuh on 04-12-2005 03:18 PM
KaiRan wrote:
Anyone see if the Mitigations from 2 professions stacked... I remember the answer being no, but now cant find it to settle an argument (my opponent swears that a M Smuggler/M Pistoleer will have less encumb than just an M Smuggler)
No, they don't stack. That is why the show as an Ability and not a stat modifier (20% vs. +20% for example) and the numbers at Master match the hinderance levels of the Advanced version of each armor type.
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Veustuh wrote:
You can't have balance with one unadjusted profession post CU/R/B
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Exactly the point of this thread.
Message Edited by MDK_man on 04-14-2005 10:08 PM
MDK_man wrote:
I just noticed this today as i was playing and was pretty dissapointed i looked at all other professions with recon armour and they all get compleat mititation by master and we still have a extra 9% left over this doesnt seem right seeing as we are suposed to be a class that moves quickly threw out the battlefeild to hit many enemys or something along those lines was said in the CU post on the site by Devs. This thred needs to get noticed by the devs it should be stickyed of something i see many of the Devs looking in the commando armoursmith and weponsmith foumrs but some reason not here
Message Edited by MDK_man on 04-14-2005 10:08 PM
I asked about it in the HoC question thread. of course they didn't pick that question to answer. Our forum just doesn't have a talkative, interested dev like the commando forum. Helios likes to post.
God thats so stupid it would be nice to get Devs to pay attention to other fourms instead of a select few or like have Helios stop by i dont care lol i dont think i have ever seen a dev post on these fourms
Nifty wrote:
MDK_man wrote:
I just noticed this today as i was playing and was pretty dissapointed i looked at all other professions with recon armour and they all get compleat mititation by master and we still have a extra 9% left over this doesnt seem right seeing as we are suposed to be a class that moves quickly threw out the battlefeild to hit many enemys or something along those lines was said in the CU post on the site by Devs. This thred needs to get noticed by the devs it should be stickyed of something i see many of the Devs looking in the commando armoursmith and weponsmith foumrs but some reason not here
Message Edited by MDK_man on 04-14-2005 10:08 PM
I asked about it in the HoC question thread. of course they didn't pick that question to answer. Our forum just doesn't have a talkative, interested dev like the commando forum. Helios likes to post.