Pistoleer Archive

Thread: a master carbineers perspective on PISTOLEER,rifleman and carbineer.

BeWary
Sun Feb 15, 2004 5:43 am
#14

He's already the laughing stock of the valcyn board, I guess he had to spread his wings some.

Notice how the "proposed skill point reduction for pistoleers" has increased since his original post?%40 to %50.

It's very hard to take him seriously when he uses words like "best" to describe his class.

If riflemen get a fast rifle they can't move while using, will pistoleers get a powerfull gun they can't use while standing still ?



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


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Nealoc187
Mon Feb 16, 2004 11:42 am
#15



Cardco2 wrote:

He's already the laughing stock of the valcyn board, I guess he had to spread his wings some.

Notice how the "proposed skill point reduction for pistoleers" has increased since his original post?%40 to %50.

It's very hard to take him seriously when he uses words like "best" to describe his class.

If riflemen get a fast rifle they can't move while using, will pistoleers get a powerfull gun they can't use while standing still ?

ooops! your right. 40% my bad. I was useing memory.

that gun that can only be used while kneeling, well it would be like a mobile blaster turret. not a gun. you couldnt use specials with it. and it would have 2 settings:single, and area.

ps: im the laughing stock of valcyn for my religious beliefs and some previous losess at PvP, and 90% of those who hate me are imps. im a rebel.






No Chriss, you're the laughing stock of valcyn because you claim to be something like 23 years old and yet your posts indicate you are 11. I don't even know what your religios beliefs are, and I consider you the laughing stock not only of valcyn but of the game. I often feel bad because people give you such a hard time. I'm not a mean person who enjoys making fun of people, but you bring it upon yourself Chriss.



Nealoc Steele
-RA-
sVn
Cardco2
Mon Feb 16, 2004 3:23 pm
#16





No Chriss, you're the laughing stock of valcyn because you claim to be something like 23 years old and yet your posts indicate you are 11. I don't even know what your religios beliefs are, and I consider you the laughing stock not only of valcyn but of the game. I often feel bad because people give you such a hard time. I'm not a mean person who enjoys making fun of people, but you bring it upon yourself Chriss.



im 14 WITH A SPELLING DISEBILITY!!!!!!!! and slight dislexia.



and im a hard core christian, and ive gotten into manny a debate with others on the bourds in the past. most have forgoten, but remember not likeing me.


and again 90% of those who flame me are imps.

Message Edited by Cardco2 on 02-16-2004 02:24 PM



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
Indomatic
Mon Feb 16, 2004 8:44 pm
#17



boodow wrote:
Flintlock pistol?




YEAH!



------------------------------------------------------
Ret. Colonel Wyron Serper- Valcyn
Lazzarus Serper - Valcyn
Qadara San're - Valcyn

Axe_Grinder: There is no tactics to a weapon that ticks 1800 mind damage.
Debrad: There is no tactics to a using AT-ST's either so what is your point
Tweaky
Tue Feb 17, 2004 6:16 am
#18

Flintlock pistol has a faster refire rate than does a Flinklock rifle. Not by much, mind you...but a bit faster. Percussion caplocks are faster than either, more reliable, and easier...but less authentic feeling, IMO.


Some interesting ideas. To use as starting points anyhow. My thoughts, and a convention I will use...weapon length refers to length of barrel, so rifle is longest, pistol is shortest:


Accuracy: Rifles, no matter what range (as long as you have enough room to get the bugger aimed at the target), are the most accurate ranged weapons...but may not be useable at all at very short range (melee range). Carbines (aka "assault rifles") are notoriously inaccurate (M-16 is an exception). And pistols are good at short range, but get bad as the range increases. Position can make a huge difference. Shooting accurately offhand (standing) is tough, and the longer the gun, the harder it is. Pistols get much less benefit from prone than do rifles, and much less penalty for standing/moving.


Rate of fire: Pistols are the easiest to bring back into aim. Rifles and carbines take a bit longer. But a long weapon can be faster than a pistol in the correct shooting position and with the right support. Prone should maybe give a speed bonus as well as accuracy, higher bonus for longer weapon.The stock helps with recoil. We can assume that many of the weapons in game have no recoil...but would need time to recharge the firing mechanism.


Damage: Hmm, tough one here. Most (RL) guns are truly one-shot kills, depending on impact area. Even a pellet gun can kill you in the right spot. But that dont work in a game. So assume pistols do a bit less damage per shot than the others. But not 1/3 of the damage of a rifle...more like 2/3. But go with the 1/3 due to the difference in speeds. FYI, a .357 has more muzzle energy than and M-16.


Defense: Pistol users can move the easiest, so give them dodge skills. Rifle users can interpose the rifle during an attack, so give them block. Carbines are large enough to partially block, and small enough to manuever into aim...so give them counterattack. Oh wait...


Seriously, though.Rifle defense should be primarily based on position (they should be prone while fighting at range), or if forced to melee range, can use the rifle as a club. Carbines are a bit more manageable, so some dodge, some block....small club when used offensively in melee range. Maybe similar to rifle for ranged defense, but a bit lower, as the melee defense would be a bit higher. Pistols allow the most freedom of movement, so best for melee range defense...but wont be prone at range often, as their accuarcy should suck from that far out. Pistols can also be used as a kind of brass knuckles in close. Could also allow the use of bayonets to increase melee range offensive capabilities of each, with rifles getting the best ones, pistols the worst.


Overall, all the "weapon" classes should all be capable of the same DPS..if they are played right. A pistoleer in close can pepper the target with many shots, pistolwhip the target, whatever...soft, but fast. A rifleman at range should be able to snipe, and hit hard,at will, though that kind of aim takes time. A carbineer can do either style, but not as well as the specialists. An example would be a 60 sec fight: the pistoleer hits from up close 60 times, for 200 damage a hit. The carbineer hit for 30 times, for 400/hit, and the rifleman at 64m hits 20 times for 600 each. All same total DPS. Frontloading on the rifleman is negligible, because the hits are a small portion of the target's total.....might become an issue with low-HP targets, but those usually aren't worth shooting anyhow.A pistoleer at 64m isnt going to hit often enough to do any real damage. And a rifleman in melee range is gong to be swinging, not shooting. Carbineers dont get the fastest shots, or the hardest hitting, but can be relatively effective at short or long range, whereas the others excel at one range, and stink at the other.




Alyxi Qulnen
Master Architect and Pistoleer
NW of Moenia, Naboo. 4291, -3755 (new location) on Chilastra
Architect Moderator, SWGCraft.com
MisterWizard
Tue Feb 17, 2004 6:07 pm
#19

I hope the SWG forums do not reflect the spelling and grammar skills of the general population these days...





Alaric (Wanderhome)
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