Pistoleer Archive
Thread: HealthShot 2 vs. StoppingShot vs. TorsoShot a mathematical discussion
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Uthyr
Sat Oct 23, 2004 10:19 am
#14
BleedingShot is not exclusively a Mind DoT. It bleeds all three HAMs. I confirmed that today with a field test, where I shot several perleks, eachwith a single BleedingShot and then peacing, and watched the ticks. Most of the time, all 3 pools seemed to tick at about the same rate (I didn't actually measure them--this is just my casual observation). Once, I saw only Action and Mind tick, and Health did not tick at all over the course of a couple of minutes.
Anyway, after reading these posts and making some field observations, I have asomewhat revisedapproach in mind to using pistol specials to what I was originally thining. Here's what I think are the best approaches for various kinds of targets...
With PvE targets that can be killed easily with 4 or 5 shots, I don't see any point in bothering with bleeding specials. In the span of time it takes to kill them (less than 10 seconds I figure), the damage due to bleeding would be negligible, and I figure I'd be better off just spamming them with the single most powerful single-pool shot available to me, which is HealthShot 2 (which is actually a bleeding special, but I see its main value being its per-shot damage).
With more powerful PvE targets, I will probably stick with my TorsoShot-->HealthShot 2-->BleedingShot-->HealthShot 1 macro (not necessarily in that order, but that's how I currently have it set), followed by spamming HeathShot 2. Since those targets may take a long time to kill, bleeding would have a more pronounced effect.
With unbuffedPvP targets without uber armor, it sounds to me like spamming with either EyeShot or HealthShot (depending on what their pools lokk like) may be the way to go,not necessarily preceeded with anybleeding DoTs.
With buffed PvP targets (or targets of unknown vulnerabilities/strengths), a TorsoShot, then a BleedingShot, then spamming with EyeShot would seem like the most reasonable approach.
Those approaches aren't fixed in stone in my mind--they just seem to me at the moment to be good approaches and something for further discussion.There would certainly be exceptions to these approaches depending on armor, resistances, etc.
I'd be happy to entertain any opposing opinions.
Uthyr
Sun Oct 24, 2004 8:54 am
#15
Canadianjoo wrote:
Stopping shot and last ditch do have their uses though, when pvping in large groups, or trying to gain loot permissions over others, sometimes damage other than the speed of the target being eliminated is more important.
Excellent point, Canadianjoo. I can't tell you how many times I have beensoloing an NPC in a cave,spamming HealthShot 2(this was more of a problem back when I was using less powerful weapons), and another player with a more powerful weapon comes in and steals the loot permission from me. It's infuriating. StoppingShot would have a very definite advantage in such a case.
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