Pistoleer Archive
Thread: A chance to get our profession fixed...?
quitch wrote:
Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?
They dont work. Stopping Shot does not stop....Disarming Shot 1 or 2 does nothing . . . Pistol Melee Defense 2 does nothing. . .
Of all the specials I use Pistol Melee Defense 1, Fan Shot and Health Shot 2. . . the only ones that work.
Inat
RBN
quitch wrote:Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?
No problem, your not offending me. I did have a BH for quite a while. Here's my opinion on BH:
1: They should have left the requirements at Master Marksman AND Master Scout.
2: They should have made a Master Bounty Hunter pretty much the most feared profession in the game besides a Jedi. This would have prevented much of the dabblers and would have given BH a reason to be proud of mastering one of the most difficult combat professions out there.
Now as far as pistoleer goes... Pistoleers should be able to take ANY ranged combat profession in the game when fighting at CLOSE range. This isn't the case now. I also think that pistoleers should be about the only Marksman profession (meaning pistoleer, rifleman, carbineer) who has a hope of surviving a point blank attack from a melee fighter with the same number of skills. I think I'm being reasonable with the above statements/requests.
As far as our specials go... There are a few lists in the Pistoleer threads that list which work and which are broken. Some specials work, some work but are useless, and some don't work at all. One of the biggest reasons that us pisoleer's are so angry is that Most of the professions have gotten atleast some sort of attention since the release of the game. Our specials have gotten no attention. I remember people complaining in Beta 2 about this very same problem, but we will haven't gotten a fix.
Message Edited by Joukahainen on 07-30-2004 09:15 AM
Message Edited by Joukahainen on 07-30-2004 09:17 AM
trajen2 wrote:
quitch wrote:Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?They dont work. Stopping Shot does not stop....Disarming Shot 1 or 2 does nothing . . . Pistol Melee Defense 2 does nothing. . .
Of all the specials I use Pistol Melee Defense 1, Fan Shot and Health Shot 2. . . the only ones that work.
Inat
RBN
I believe I do more damage with the Marksman health shot (forget the name) than I do with the pistoleer one. It seems like there is one special anyways, that I have better luck with the marksman version than the pistoleer one. This is pretty sad considering I'm a Master Pistoleer!
Message Edited by Joukahainen on 07-30-2004 09:26 AM
Electro5 wrote:I don't see what everyone thinks is wrong with Stopping Shot. Read the description, it says that it is called Stopping Shot because of it's power to often kill an opponent in one blow. It has nothing to do with making the target stop. Now, it doesn't kill much of anything in one shot, but pistols are supposed to be fast and weak, not uber-powerful like Rifles or Heavy Swords. As I see it, Stopping Shot and Double Tap are the pistoleer form of the melee weapon classes' Hit attacks. Nothing to it but a more powerful attack strength.Disarming Shot.... sure, thats broken. But if it wasn't, it would be the griefer weapon of the century. Duel someone, spam disarming shot, after the duel half of their weapon's condition is gone. PvP, even easier. Does it need to be fixed? Nope. It needs to be changed to something useful with a completely different idea. Being able to damage someones weapon is a bad idea. Perhaps something to cause a status effect, since pistoleers, without taking up BH or Smuggler, don't get any status effects.Melee Defense 2.... this is the one that actually is broken. Either that or Defense 1 is broken and not intended to KD in the first place. Either way, yes, it needs to be fixed.Message Edited by Electro5 on 07-30-2004 12:39 PM
I've never said that stopping shot is broken. That's one of the few that work. I also don't think that disarming shot should damage an opponents weapon. Your right, this would just create a lot of griefing. It would be nice though if disarming shop would unequip a weapon, but only if you were limited to it's use maybe once per combat. Melee defense 2 is definately broken. Has anyone else noticed that melee defense 1 only works once per enemy? Unless it's against another player...
There are other problems too. Like the fact that I have Marksman specials that do more damage than pistoleer specials of the same damage type. But, ultimately the real problem is how long the dev's have been aware of these problems. SINCE BETA. That means it's been a problem since before the game was even released. Now we sit here over one year after the game was released with the same issues.
Has anyone else noticed that the people who think Pistoleer is fine as it stands are usually people who dabble in the profession for the defense bonuses? They probably don't even use most of the specials, so of course they think the profession is fine. That brings up another issue. They need to make all the defense and offensive skill mods weapon based. For example: +20 Pistol weapons dodge (gives you +20 to dodge as long as your wielding a pistol). Once the dev's take care of some of the stacking issues we will have a combat revamp/balance much sooner.
Message Edited by Joukahainen on 07-30-2004 02:11 PM
Message Edited by Joukahainen on 07-30-2004 02:14 PM
Message Edited by Electro5 on 07-30-2004 12:39 PM
quitch wrote:
Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?
Status of Pistoleer all you need to know about the specials is stickied
Joukahainen wrote:
I put in my ticket a moment ago. As I was typing it I started getting worked up and found it difficult to keep it professional. But, I kept it clean and polite. It just burns me to think of all the new content that's been put in the game since the beginning. Mounts, vehicles, additional theme parks, 3 sets of new armor for wookie's, image designer tents, and more... All of this was developed and put into the game but yet our original specials that had problems since beta still haven't been fixed. Now we have to wait for JTL to be developed and released?! This is just wrong. I'm beginning to think that they aren't worried at all about fixing this stuff because they know we will sit around and just accept it. I bet that the amount of resources it took to develop just the image designer tents alone may have been enough to fix our specials. I don't understand the reasoning behind developing new content when the current game doesn't work correctly. I think I am going to also try to find someone at Lucas Arts to write. I'm finally reaching the end of my patience.