Pistoleer Archive

Thread: A chance to get our profession fixed...?

wazzadoin
Thu Jul 29, 2004 10:23 pm
#14

No, it wasf more of a bs answer



Anwar Sadat - Lowca
Master Smuggler

If we could read the secret history of our enemies, we should find in each man's life sorrow and suffering enough to disarm all hostility
Joukahainen
Thu Jul 29, 2004 10:42 pm
#15

I'm half considering putting in a new ticket every time they close my ticket. haha. Knowing my luck though, they'd probably ban me.







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
quitch
Fri Jul 30, 2004 7:34 am
#16

I still don't know what is wrong with the specials, because I haven't used any yet. But BH should be more powerful than it is, imo. It is one of the hardest professions to master in the game. With pistoleer, I beat a TKM in a duel. Before I was a pistoleer, I lost tothe sameTKM. There are still a few bugged missions, like the bounty will have a duplicate also attacking you, or it will say he is in the middle of the ocean and not move the mission wp. The Jedi Bounties are harder than the npc bounties, but give less xp and less $. 50% of the time, we don't get a TEF to attack the Jedi with, Jedi run makes it impossible to attack some Jedi, and the fact that they only give 300 xp and $15k, where npc missions give 450xp, $22k, and take less time, takes the fun out of Jedi bounties, probably the best part of being a BH. That is what I can think of for them to fix for BH. They have started some fixes. Is it that some of the pistoleer specials just don't work at all?



-who lightdust
quitch
Fri Jul 30, 2004 7:36 am
#17

Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?



-who lightdust
trajen2
Fri Jul 30, 2004 7:58 am
#18






quitch wrote:

Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?





They dont work. Stopping Shot does not stop....Disarming Shot 1 or 2 does nothing . . . Pistol Melee Defense 2 does nothing. . .


Of all the specials I use Pistol Melee Defense 1, Fan Shot and Health Shot 2. . . the only ones that work.


Inat
RBN







Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Joukahainen
Fri Jul 30, 2004 8:09 am
#19


quitch wrote:
Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?





No problem, your not offending me. I did have a BH for quite a while. Here's my opinion on BH:

1: They should have left the requirements at Master Marksman AND Master Scout.

2: They should have made a Master Bounty Hunter pretty much the most feared profession in the game besides a Jedi. This would have prevented much of the dabblers and would have given BH a reason to be proud of mastering one of the most difficult combat professions out there.

Now as far as pistoleer goes... Pistoleers should be able to take ANY ranged combat profession in the game when fighting at CLOSE range. This isn't the case now. I also think that pistoleers should be about the only Marksman profession (meaning pistoleer, rifleman, carbineer) who has a hope of surviving a point blank attack from a melee fighter with the same number of skills. I think I'm being reasonable with the above statements/requests.

As far as our specials go... There are a few lists in the Pistoleer threads that list which work and which are broken. Some specials work, some work but are useless, and some don't work at all. One of the biggest reasons that us pisoleer's are so angry is that Most of the professions have gotten atleast some sort of attention since the release of the game. Our specials have gotten no attention. I remember people complaining in Beta 2 about this very same problem, but we will haven't gotten a fix.

Message Edited by Joukahainen on 07-30-2004 09:15 AM

Message Edited by Joukahainen on 07-30-2004 09:17 AM







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Joukahainen
Fri Jul 30, 2004 8:12 am
#20


trajen2 wrote:


quitch wrote:
Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?


They dont work. Stopping Shot does not stop....Disarming Shot 1 or 2 does nothing . . . Pistol Melee Defense 2 does nothing. . .

Of all the specials I use Pistol Melee Defense 1, Fan Shot and Health Shot 2. . . the only ones that work.

Inat
RBN






I believe I do more damage with the Marksman health shot (forget the name) than I do with the pistoleer one. It seems like there is one special anyways, that I have better luck with the marksman version than the pistoleer one. This is pretty sad considering I'm a Master Pistoleer!

Message Edited by Joukahainen on 07-30-2004 09:26 AM







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Joukahainen
Fri Jul 30, 2004 1:07 pm
#21


Electro5 wrote:
I don't see what everyone thinks is wrong with Stopping Shot. Read the description, it says that it is called Stopping Shot because of it's power to often kill an opponent in one blow. It has nothing to do with making the target stop. Now, it doesn't kill much of anything in one shot, but pistols are supposed to be fast and weak, not uber-powerful like Rifles or Heavy Swords. As I see it, Stopping Shot and Double Tap are the pistoleer form of the melee weapon classes' Hit attacks. Nothing to it but a more powerful attack strength.
Disarming Shot.... sure, thats broken. But if it wasn't, it would be the griefer weapon of the century. Duel someone, spam disarming shot, after the duel half of their weapon's condition is gone. PvP, even easier. Does it need to be fixed? Nope. It needs to be changed to something useful with a completely different idea. Being able to damage someones weapon is a bad idea. Perhaps something to cause a status effect, since pistoleers, without taking up BH or Smuggler, don't get any status effects.
Melee Defense 2.... this is the one that actually is broken. Either that or Defense 1 is broken and not intended to KD in the first place. Either way, yes, it needs to be fixed.

Message Edited by Electro5 on 07-30-2004 12:39 PM





I've never said that stopping shot is broken. That's one of the few that work. I also don't think that disarming shot should damage an opponents weapon. Your right, this would just create a lot of griefing. It would be nice though if disarming shop would unequip a weapon, but only if you were limited to it's use maybe once per combat. Melee defense 2 is definately broken. Has anyone else noticed that melee defense 1 only works once per enemy? Unless it's against another player...

There are other problems too. Like the fact that I have Marksman specials that do more damage than pistoleer specials of the same damage type. But, ultimately the real problem is how long the dev's have been aware of these problems. SINCE BETA. That means it's been a problem since before the game was even released. Now we sit here over one year after the game was released with the same issues.

Has anyone else noticed that the people who think Pistoleer is fine as it stands are usually people who dabble in the profession for the defense bonuses? They probably don't even use most of the specials, so of course they think the profession is fine. That brings up another issue. They need to make all the defense and offensive skill mods weapon based. For example: +20 Pistol weapons dodge (gives you +20 to dodge as long as your wielding a pistol). Once the dev's take care of some of the stacking issues we will have a combat revamp/balance much sooner.

Message Edited by Joukahainen on 07-30-2004 02:11 PM

Message Edited by Joukahainen on 07-30-2004 02:14 PM







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Electro5
Sat Jul 31, 2004 12:38 am
#22


I don't see what everyone thinks is wrong with Stopping Shot. Read the description, it says that it is called Stopping Shot because of it's power to often kill an opponent in one blow. It has nothing to do with making the target stop. Now, it doesn't kill much of anything in one shot, but pistols are supposed to be fast and weak, not uber-powerful like Rifles or Heavy Swords. As I see it, Stopping Shot and Double Tap are the pistoleer form of the melee weapon classes' Hit attacks. Nothing to it but a more powerful attack strength.


Disarming Shot.... sure, thats broken. But if it wasn't, it would be the griefer weapon of the century. Duel someone, spam disarming shot, after the duel half of their weapon's condition is gone. PvP, even easier. Does it need to be fixed? Nope. It needs to be changed to something useful with a completely different idea. Being able to damage someones weapon is a bad idea. Perhaps something to cause a status effect, since pistoleers, without taking up BH or Smuggler, don't get any status effects.


Melee Defense 2.... this is the one that actually is broken. Either that or Defense 1 is broken and not intended to KD in the first place. Either way, yes, it needs to be fixed.

Message Edited by Electro5 on 07-30-2004 12:39 PM



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
RaifAnduin
Sat Jul 31, 2004 9:21 pm
#23

Stopping Shot still claims to be powerful enough to incapacitate or kill the enemy in one shot... the way it used to before this 75% mess. Fast PvP was the best way to do things... all business, not two people running around shooting for 3 minutes, the win depending on which enemy gets taken out by poison first.



General Raif Anduin
~The Gentleman~

Imperial Military Police - White Cell Squadron
"Of course you can run, but when you die -- you'll be tired."
www.whitecellsquadron.com

Think Imperial.
ratlif
Sat Jul 31, 2004 11:14 pm
#24




quitch wrote:

Just ignore that, don't want to start a debate... but what is wrong with the pistoleer specials?






Status of Pistoleer all you need to know about the specials is stickied



Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
aalor
Sun Oct 24, 2004 5:49 pm
#25

Belated response here -- but I have also had problems with CSR ThomasQ. He is a jerk.


-Aneon
John773
Sun Oct 24, 2004 10:35 pm
#26






Joukahainen wrote:
I put in my ticket a moment ago. As I was typing it I started getting worked up and found it difficult to keep it professional. But, I kept it clean and polite. It just burns me to think of all the new content that's been put in the game since the beginning. Mounts, vehicles, additional theme parks, 3 sets of new armor for wookie's, image designer tents, and more... All of this was developed and put into the game but yet our original specials that had problems since beta still haven't been fixed. Now we have to wait for JTL to be developed and released?! This is just wrong. I'm beginning to think that they aren't worried at all about fixing this stuff because they know we will sit around and just accept it. I bet that the amount of resources it took to develop just the image designer tents alone may have been enough to fix our specials. I don't understand the reasoning behind developing new content when the current game doesn't work correctly. I think I am going to also try to find someone at Lucas Arts to write. I'm finally reaching the end of my patience.






All of this was developed and put into the game but yet our original specials that had problems since beta still haven't been fixed. Now we have to wait for JTL to be developed,released, and debugged.


Who knows how many new bugs that the JTLS will create. If patch eleven is any indication, Whoa....

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