Pistoleer Archive
Thread: The In Concept thread, the Balance Pass, and what it means to you (now with a link to the thread!)
6. Finally, the dual wield suggestion is completely retarded, and without extremely well thought out implementation, could be one of the more unbalancing changes yet made in SWG.
Completely retarded eh? That must mean that an aweful lot of people (including the designers of KotOR) have the thought processes, when coming up with ideas for games, of a retard. I happen to disagree strongly with that (myself being one of these supposedretardates) and believe thatdual wieldwould add a much welcomed spice and diversity to the pistoleer profession. Of course it needs to be handled with care and consideration, just as any new addition to the combat system, or any system for that matter, requires.
Marsupial-DREAD- wrote:
Fairly stupid ideas in my opinion. The pistoleer tree to me is one of the most balanced and "working as intended" professions in the game.
Nice work Ran. Good job in reading through all of those posts and compiling that data. Not an easy job.
I was one of the many that thought we should have the big decrease in accuracy at longer ranges, say after 30m. That seems good, considering your comment about melee 20m pusture change attacks. I forgot about those. We should be at their mercy but vise versa.
I also feel strongly about your number 5. We need some good defences for close up.The ones we got now are a good start, but we need some of the ones you see in melee classes. Some kind of COB is not a bad idea, or just give us that one. I'm for using already existing code.
Dual Weild. What about somewhere in the middle of pistoleer, not sure what skill line, we get the ability. It has drastic decrease of accuracy and can only be two of the same type pistals. At master, we get the ability to use two different type of pistals, and the accuracey is reduced greatly. How about if the first skill gives negative mods to both pistals, and at master its only got negative mods on the second one. The primary/first pistal is at normal accuracy.
newb question but what is "kiting" ??
Marsupial-DREAD- wrote:
You know, that "Registered 02-08-04" & 24 posts really shows. I guess you haven't played the game, nor a pistoleer very long.
"I picked pistoleer for the ability to stack 2 bleeds on an opponents health pool and then spam bodyshot 3."
Well, considering youwon't be able to stack 2 bleeds on heath with the next patch, that's a moot point. Plus, spamming BS3 is generally considered inefficiant by the entire Pistoleer community and that BS2 is much much better.
"Finally, the dual wield suggestion is completely retarded, and without extremely well thought out implementation, could be one of the more unbalancing changes yet made in SWG."
First of all, let me thank you for posting with the intelligence of a Bounty Hunter. Secondly, there are a great many well-thought out ideas about dual wielding. Fencers are asking for the same thing as well. And since the "combat revamp" is comming up, what better time to ask?
"Pistoleer defenses are not overpowered or gimpy, with considerable dodge bonuses"
thanks for the info WesBelden appreciate it.
Im still trying to decide if I should keep pistoleer or not...I realize that rifleman is the flavor of the month but I dont wanna give up on this profession either...
Thanks for the good summary Randonb, I've been hologrinding and not keeping up with issues...
You know, that "Registered 02-08-04" & 24 posts really shows. I guess you haven't played the game, nor a pistoleer very long.
Well, considering youwon't be able to stack 2 bleeds on heath with the next patch, that's a moot point. Plus, spamming BS3 is generally considered inefficiant [sic]by the entire Pistoleer community and that BS2 is much much better.
First of all, let me thank you for posting with the intelligence of a Bounty Hunter. Secondly, there are a great many well-thought out ideas about dual wielding. Fencers are asking for the same thing as well. And since the "combat revamp" is comming [sic] up, what better time to ask?
Good job contradicting yourself there. If kiting is the only viable option, then how are our defenses not gimpy? If we had worthwile defenses then we wouldn't have to kite so much. Plus, the reason melee's even can hit you from 15+ meters is that the Devs hate kiting. So if they remove kiting, then what would we have left? Crappy defenses.
Well, everyone is entitled to their own opinion...even if it is wrong. It's clear to anyone who looks at the trees that even the arrangement of our skills is wrong. It's just like how the CH tree was in that all of the benefits can be gained just by taking 1 tree. 1 tree we have all of our good specials + most of our defenses. Our speed is all in one tree, our dodge is all in one tree, and our accuracy is all in one tree.Not to mention that there are still broken specials(BS3, MTPS, DS1 & 2) and random HAM specials with only 1 targeted pool.
"A genuinely stupid change, which will in my opinion do more to hurt the Pistoleer class than strengthen it, as I for one will - after the patch - be creating a new template that does not include mastery of Pistoleer (commando flames and fencer footwork lines would create the potential for 3 health dots on a single enemy at once, before or after this patch)."
"And as far as bodyshot3 goes, it is far superior to bs2 provded that you have actually mastered the profession (with all +speed mods), which - with a fast weapon - will have you attacking at cap speed with or without the small additional delay of bodyshot 3 (but WITH its increased damage)."
"Your flawed generalities aside, you say that "all of the benefits can be gained just by taking 1 tree". Then in the very next sentence, you go on to describe how specials are in one tree, speed is in another, dodge another, and accuracy yet another. So, which tree is it? By your own understanding, each seems to offer their own benefits (which actually are quite strong)."
"In a related note, I think people like this who cry about their profession so much, would be crying on another board about the same tired issues no matter what profession they may have picked. It is my opinion that the problem lies in the PLAYERS not the professions; perhaps you just are not very good? Second-rate players have the annoying tendency to assign blame in order to deal with the fact that they ARE second-rate players; my class is gimped, other classes omgoverpowered, blah blah. Nothing is keeping you from owning with pistoleer as the basis of your template (possibly lack of skill), but of course that is not enough for whiners of the category seen above. Perhaps SOE needs to provide macros to ppl such as this that will do all the fighting for them, db included, so that they can just troll the boards all day. Thx."