Pistoleer Archive

Thread: is adv stopping shot worth getting master?

Cpl_Fisher
Thu Aug 04, 2005 3:04 pm
#14






Eked wrote:





BadgerSmaker wrote:
Intimidate Shot?





lol makes sense... how did I miss that one






Pistoleer mind trick.


/waves FW FWG5 you can not see my skill tree.





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Bounty Hunters kill for credits, Commando's kill for the hell of it!
raldurrm
Thu Aug 04, 2005 10:06 pm
#15



Eked wrote:
lol , how long does the intimidate last btw?





so short its hardly worth it



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Cookie-Eater
Thu Aug 04, 2005 10:45 pm
#16






raldurrm wrote:





Eked wrote:
lol , how long does the intimidate last btw?







so short its hardly worth it





Int can cut off a lot of dmg




I support Pie and Beer in a large scale.
Cpl_Fisher
Thu Aug 04, 2005 11:17 pm
#17

shock last a long time though.... and then intimidate sticks a lot more often.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
TenshiHanaKinu
Fri Aug 05, 2005 12:54 am
#18






BadgerSmaker wrote:
Intimidate Shot?





Hey Badger, how come we only get a basic Intimidate and not an Improved version?



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BadgerSmaker
Fri Aug 05, 2005 3:03 am
#19






TenshiHanaKinu wrote:





BadgerSmaker wrote:
Intimidate Shot?





Hey Badger, how come we only get a basic Intimidate and not an Improved version?






That's one of the first things I wondered when I first saw the PIstoleer skill tree hen the CU was on TC.


It's why I made that Pistoleer End Game post, I wanted to be able to "unlock" better versions of these moves.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Cookie-Eater
Fri Aug 05, 2005 8:42 am
#20

Badger, If those Ideas come out ill /worship you



I support Pie and Beer in a large scale.
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