Pistoleer Archive

Thread: pistoleer/fencer any good?

Gehn45
Fri May 21, 2004 9:37 am
#14

Well it is a mess right now, but this is what im working on, novice medic, tka medition, master pitoleer,smuggler 0140, and fencer 4440. I could drop smuggler for it I guess, but i love last ditch and low blow. Firing last ditch at the speed cap make me all warm inside.....



Gehn Artillus, TKM,HS - "WHAAMMM!"
Dark Forces <DF>
Gehnicus, Dwarf Paladin
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Gehn' Artillus, Dark Jedi Knight
Dark Forces <DF>
Viva la Guantes
Morath360
Fri May 21, 2004 1:13 pm
#15




If you have to choose between novice medic and the meditation line of tka then meditation is much better especialy than novice medic imho. First, I dont miss medic at all as a pistoleer. Novice medic is slow and takes quite a lot of mind to heal. With meditation you get powerboost and forceOfwill. Plus after you kill the nasty CM you can meditate your wounds poisons and wounds away as well as heal.


I really like meditate 4...obviously..hehehe..


BTW you do know that if your pistol is about 1.0 speed or higher that you will not cap unless you have speed tapes. I figured that you need about 13speed points or 87 to max out a geo pistol at 1.9 speed hitting last ditch. I could be wrong but I think thats close.. I only have 83.




Message Edited by Morath360 on 05-21-2004 01:25 PM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Tlk
Fri May 21, 2004 1:42 pm
#16

For PvE, you should do the following: Master none of the professions!


Dabble, takethe best defences from every class you can. Get commando flame 4, carbineer intimidation defence, fencer 0/4/4/0, pistoleer 1/0/4/0, feign death. TKA defences to finish off. That will give you incredible state defenses, melee/range defenses, dodge at cap, flame thrower dmg, feign death to give you a breather, and the great fencer center of being. Fight as a fencer, using pistols and flamethrowers to bleed. With this template you can solo most anything (a giant or ancient Krayt willbe tough).


But I am a master fencer/pistoleer and love being able to take on everything but a krayt at this point (tried and it toasted me, lol). In my opinion they both are great professions (neither one has any bugs and works great), only complaint is the dmg output is low compared to the other professions (but that is why the defences are so great), and wish that fencers had a heat based attack.
Eked
Fri May 21, 2004 2:39 pm
#17

I miss meditation more than any other skill... even lowblow and last ditch.



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Kitachiira
Fri May 21, 2004 2:51 pm
#18






Tlk wrote:


Can anyone tell me why this stupid website has to log me out while I hit the submit button, only to end up posting me twice?

Message Edited by Tlk on 05-21-2004 01:43 PM





I think it's just a glitch. It does it to me too. Really frustrating sometimes, isn't it?
Vegita1585
Sat May 22, 2004 5:52 pm
#19

Great combo in PvP, Good in PvE. Your defences are high enough that you will not be touched by some templates. Not sure bout others who use this combo, but i only use pistols now when i'm too lazy to chase someone who's running away
Robes268
Sun May 23, 2004 4:57 pm
#20



By mastering both you end up with 195 dodge, which is incredible. Dodge is an excellent skill and having a lot of it certainly doesn't hurt. I gave up fencer a little while ago for BE but it was good while it lasted.


Rashmeed (Ahazi)


Javac
Mon May 24, 2004 3:13 pm
#21

Thinking of doing the same thing. Question is, what to do with the leftover pointage ... Smuggler pistol line, some TKA?



Calis Exud - Droid Engineer Extrodianre - Retired
Empodojayus
Mon May 24, 2004 5:43 pm
#22


dont forget dodge caps at 125 my friend, thats 70 points of dodge wasted. Here's what I'm doing:Master Brawler, Master Pistoleer, 0040 smuggler, 0020 fencer, and 4304 teras kasi.


I use +32% synthsteak, 90% base armor 37% stun, 46% psgs, have ranged damage midigation 3 (I believe this gets ridof30% damage), and intimidation 2 (gets rid of a further 50%). I also have melee mitigation 2 (gets rid of 20% of melee damage). So, the infamous (at least on tempest) Milk Gunner w/ his 1500 max T-21 will be doing this w/ stopping shot:


5000(.25 (pvp reduction))=1250(.1 (armor))=125(.68 (synthsteak))=85(.62 (energy rating on PSG))=52.7(.7 (ranged mitigation 3)=36.9(.5 (intimidation 2))=18.5 damage....woah, a buffed player regenerates at about 18.5 per second...... however I'm not sure about the order at which this goes in so this may be very off, clarification about defenses would be great.


Message Edited by Empodojayus on 05-24-2004 05:44 PM



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