Pistoleer Archive
Thread: Grinding Pistoleer with Last Ditch: Which tree do I take first?
I mastered smuggler first. Last ditch is a great shot, but nothing in the smuggler tree allows you to do area damage. The pointBlankArea1 shot works, badly. Since it is a novice marksman skill; it does very little damage. PointblankArea2 is broken. If you've already mastered smuggler; then you should have a boatload of combat experience saved up. Capped combat experience at 170000 (I think it was), you'll have enough for stances I and II in the combat experience tree, and well on your way to stances III. This tree gives you speed. Speed is everything; so grab those now. Then work your way up the specials tree. You want to grind pistoleer. Nothing says grinding like having fanshot and a lots of mobs to kill. And to get to fanshot, you get the second best pistol shot after last ditch - stopping shot. Buffed and with fanshot you can spam lairs until your fingers bleed, doing quenkers or gurks or some other nice nasty lair lurker and rack up points faster than you would have believed possible.
So grab the stances as much as you can with your saved up combat experience, the speed will help the grind. Then go up specials, using last ditch until the stun catches then switch to healthshot2 for the speed/DPS until the critter dies. Once you have stopping shot; you can add a few of those in the mix. Once you have fanshot you're only a few days away from master pistoleer if you have access to buffs and a nice speed-sliced DX2, and a ticket to Lok for the gurk lairs.Gurks are susceptible to acid. Grouped, you can get 3800-3900experience per gurk, 9 gurks per mission lair (many more in random spawned gurk lairs) plus the lair itself for another 3800 or so gets you 38000 experience per lair. Not bad for a 10 minutes work. They don't DB, if you get into trouble, except for the ferals, destroyers and kings - which you won't find in mission gurk lairs anyway. Random spawn gurk lairs yield much more experience pr lair and the added fun of the ferals, destroyers and kings; as well as the possibility of a gurk king hide for the RIS armor coveters.
Saturday night, a buddy of mine and I spent hours testing every pistoleer, marksman pistol, and smuggler special. Lastditch was TWICE as slow as Fanshot. Though it did more damage on average than fanshot, the damage per second was definitely in the favor of fanshot. Plus, it's an Area of Attack.