Pistoleer Archive
Thread: Wondering what the best template involving Pistoleer is? check here :D
JackSparrrow wrote:
What would be a better template?
Well...since you asked ![]()
All of these Templates start out with Master Pistoleer/Master Smuggler. This does NOT garuntee the best combat template. If thats what you want you'd probably be better off considering other things besides Master Smuggler. These are also not taking into account Force Sensative skills, because they are a pain in the ass. However, they do have a good skills gained/skill points used ratio. These are some the best performing templates assuming you have already chosen these two profession however.
Here are some of my favorites:
Master Pistoleer/Master Smuggler PLUS:
Commando 4440- (Really good accuracy and defenses, lacks a bit in speed)
- Total Accuracy-235
- Total Speed-100
- Total Melee Defense-235
- Total Ranged Defense-210
Master Marksman/Novice Commando/Novice Carbineer/Novice Rifleman (Didn't see that one coming, did ya!? Sacrifices some defense and accuracy for more speed)
- Total Accuracy-225
- Total Speed-115
- Total Melee Defense-205
- Total Ranged Defense-215
Master Marksman/Commando 3000 (Same offense as above, just more melee defense, less ranged)
- Total Accuracy-225
- Total Speed-115
- Total Melee Defense-220
- Total Ranged Defense-210
I have a spreadsheet where I compare about 10 different templates and take their averages. I then compare how far from the averages the numbers (accuracy, speed, melee defense, and ranged defense) on each template are, and add the percentages giving a total percentage above or below the average of the templates. The actual number is meaningless, but comparing the numbers will easilt tell you which template is better. The system assumes that all four stats are equally important, but you can easily weight the sum off the percentages once you figure out how important speed versus accuracy, melee versus ranged defense, and offense versus defense are. The above three were the top rated under the initial system. Others that don't include Force Sensitivity that are better than MS/MP/BH0040 are:
- MP/MS/MMarksman/Commando0300
- MP/MS/Carb0440
- MP/MS/Rifle4400
- MP/MS/BH0400
If you want to run some numbers for yourselves, take a look at this character builder (Note: This page was down at the time of my posting, but check back later).
This gives you Ranged Speed of 70+45 from pistols for 115
Ranged Defense of 200+50 from pistols for 250+5 from force sensitive=255
Melee Defense of 200+50 from pistols for 250+5 from force sensitive=255
Ranged Accuracy of 180+40 from pistols for 220
This build will give you one extra special shot, C22 frag cert, launcher cert and make some minor spice.
Or you could change this around to get just novice smugg and put your extra skill points in Field Tactics2
to give you Glop grenade cert and boost your Melee Defense/Ranged Defense (pistolDefense included)to 270/265.
OrachDamh wrote:
IlychUlyanov wrote:
Not including any medic or doc for healing?
Nope....anyone can use stimpacks now, even with out medic skills. The stimpack type is dependent upon you Combat Level.
Hehe... when you sit there for 5 minutes healing yourself, I'll be using bacta toss, bacta heal, and stim heals and be done in a minute.
TheWok wrote:
I actually went with the Master Pistoleer/Master Smuggler/Master Commando template.