Pistoleer Archive
Thread: PVP Stratatagies for pistoleer
Message Edited by admiraljz on 06-15-2004 12:11 PM
Message Edited by admiraljz on 06-15-2004 12:22 PM
IdeaEve wrote:
May sound dumb asking this heh, but what is DOT?
A DOT is "damage over time," or, the attack that keeps on giving. DOTs in SWG come in the form of bleeds, fire, poison, and disease, and continue to cause damage at a set interval, at a set strength based on the initial attack, for a certain amount of time.
Most special attack DOTs (such as bleeding and fire), seem to be based on about 25% of the initial damage. For example, if I were to hit for 1000 points with Health Shot 2, the bleeding DOT would be 250 points every 10 seconds (may not be exact, but as an example).
No one player can stack the SAME identical DOT on the same target. For instance, I could not shoot Joe Q BountyHunter with Healthshot 2 twice and cause two bleeds. However, I could shoot with Healthshot 1 and Healthshot 2, and THOSE would stack. In addition, some weapons may cause DOTs on their own, without the use of special attacks, such as the Modified Republic Blaster, which can create a health bleed with just an autofire attack. Therefore, I could stack Healthshot 1, Healthshot 2, AND the health bleed from the Republic Blaster on the same target (as well as the health bleed from the Enhanced E11 Carbine if I were certified to use it.
That said, TWO different player CAN stack identical DOTs on the same target. If I and Jane Q Pistoleer both shot Joe Q. BountyHunter with Healthshot 2, those DOTs would stack and do double damage over time.
I'm uncertain what the duration period is for innate special attack DOT moves (such as Healthshot), but all DOT weapons will include the pertinent stats regarding exactly what the DOT will do. Such as:
Type: Bleed
Pool: Health
Strength: 125 (this is how much will tick every 10 seconds)
Potency: 50% (this is the likelyhood that the attack will apply the DOT, in this case a 1 in 2 chance)
Duration: 85 seconds (will therefore "tick" 8 times)
Uses: 9999 (the DOT from this weapon can be used 9999 times before the weapon will no longer apply a DOT. If this number is -1, the DOT is infinite... ie, the weapon will never wear out as long as the weapon is not broken during a repair).
DOTs are intended to work as supplimentary damage to main attacks, but in some cases remain overbalanced and have become the primary damage-dealer for many professions (such as Pikeman, who have access to very commonly looted DOT weapons, and Combat Medics, who craft their own poison and disease DOTs).
Hope that helps!
Edit: If your talking about the second guy, the prob there is again your trying to use state effects that are ineffective in pvp. The smugglers low blow only works on those with very little defenses. The problem still is that you already do a low amount of damage. If you mess around trying to put state effects on people with low damage moves you waste a ton of time that you do not have and at the same time your getting hit with heavy weaps.
I really apologize if I sound too negative..Im at work right now multitasking, which is tough for my limited brain...lol..
Message Edited by Morath360 on 06-15-2004 11:44 AM
Confusion12345 wrote:
You could drop the master box of pistoleer and pick up carbines 2 and ranged support 4...then try to stick a dizzy and suppression fire and switch to your pistol
I haven't tried it myself yet, but it seems like it could work, assuming you get a dizzy to stick before you croak
Or you could master pistoleer AND carbineer and have the rough equivalent of Bounty Hunter, but with defenses in place of the Inv line. In fact, there's JUST enough skill points to master all three weapon lines (pistols, carbines, and rifles), but unfortunately not enough to master Marksman as well for the extra accuracy and speed.
admiraljz wrote:
Confusion12345 wrote:
You could drop the master box of pistoleer and pick up carbines 2 and ranged support 4...then try to stick a dizzy and suppression fire and switch to your pistol
I haven't tried it myself yet, but it seems like it could work, assuming you get a dizzy to stick before you croak
Or you could master pistoleer AND carbineer and have the rough equivalent of Bounty Hunter, but with defenses in place of the Inv line. In fact, there's JUST enough skill points to master all three weapon lines (pistols, carbines, and rifles), but unfortunately not enough to master Marksman as well for the extra accuracy and speed.
Confusion12345 wrote:
Not if you want to keep doctor ^_^