Pistoleer Archive
Thread: My thoughts on the pistoleer class.
"i understand the logic behind "carbineers are faster", but the way things are now, each shot of carbineer fires multiple shots. thus they have an almost continuous stream of 'bullets'. thats what carbines do."
But the game doesnt accurately reflect that because when 3 shots are fired out of a carbine they should technically do three times the damage that a pistol does. That's not really the case. I'm not saying it should be before anyone gets on that train. If that were true nobody would use a pistol.
It's true you can't apply real world physics to the game but you do have to try and remain on the course that the rest of the EU and the films dicate. The E-11 is one of the fastest firing guns that the Star Wars Universe has to offer but it pays in accuracy at speed. The reasoning comes not from real life but the Star Wars Technical Manual. For those that haven't read anything like this the idea of a blaster gun is that it is not a laser which fires from the barrel but a jet of gas charged by an activation module. This is then focused into a tight beam by an array of crystals. The shot does not become more powerful because it is fired from a carbine. Where does Han have to fire at a Stormtrooper more times then Luke because Luke has an E-11 and Han only has a DL44? So you might say it was a tricked out DL-44 but lets look at the D-18 Leia uses, it's still a one shotter.
So why do Imperial Stormtroopers not use pistols? Because the E-11 has a far superior fire rate that can only be granted by the fact that is has numerous gas emitters that can only be fitted to a larger weapon. The trick is not to think out of the box, but to interpret what you know already to be part of Star Wars. The trick is not to think that because a couple of developers in Star Wars Galaxies give a pistol a quicker delay that we should have to ignore all of the many references that have gone before. They've made a great deal of "discrepancies" from what we know to be true and nothing we see in SWG should be considered canon.
By the by...I don't feel it's too important any more. The fact is that I don't think we need more DPS. I just think we need a better niche then the one we have when grouped currently and I think we need the specials fixing. I don't think anybody would care how much DPs we did if there were repeated calls of "Get a pistoleer, they have amazing specials" We don't.
The fact is I want something interesting that doesnt just have me spamming the same shot. I think we need to have things that will make the game miles more interesting than it is now. I don't think variety is very much to ask for.
Two things to add. I understand that there might be a technical difficulty of adding Armour Piercing to a special. That's not what a point blank should be. It should be a seperate roll and then should bypass all armour. That code is in already or armour would come into play every time we get shot.
Secondly....totally seperate but worth mentioning. There is no excuse that Body Shot 3 has a worse damage ratio then Body Shot 2. The damage calculations have to be contained on a seperate referencable table. Obviously on the damage tables there is a mathematical equation which is in error. I know coding isn't easy and it's easy to get caught up....but this is about as simple as it gets.
First of all 5 stars for constructive posting. ![]()
I think we could go round and around about the speed issue. But this seems to be my general thought about the pistoleer class too.They should be like "ranged" tanks. Not posessing the raw thoughness a melee profession might have, or the power other professions have, but a class that uses alot more finese in the form of state effects, and posture changes, and other "trick" moves. A world where a pistoleer for the most part outlasts his companions in combat, but doesn't posesse the power by himself to be a 1 man army.