Pistoleer Archive
Thread: We have a max range (Sonic blaster,tangle pistol), we not give rifleman a min range?
excellent post . i would suggest that the min range for rifleman be made 15m for only the t21 and jawa ion , this would give them more options in pve against mobs that charge them . in pvp this wont solve the current major imbalance but it would make the rifleman think twice when they are using their 2 most devastating weapons.
coln wrote:
Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.
As far as the idea of having a capped min range on rifles...part of me agrees, but then again part ofme disagrees. I mean charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.
coln wrote:
Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.
so what you are saying is that you get nothing by picking up other skills that complement you abilities? if what you say is correct about being equal but different then you should not be allowd to stack smuggler and or BH specials and speed etc onto pistoleer. Else pistols would be the greater equal - I did not suggest that pistols be nerf'd i suggested that in fact you have more ways to grow as a pistoleer then as a rifleman - i also say we should give you more pistol speed in your tree and a higher accuracy - in fact if you read most of my posts - you will see that I suggest pistoleers need to get some more ap1 weapons but the bigger thing this game needs is no perfect defenses - then every class has it's place - right now the biggest problem with balance is not armor piercing or damage types or dps.... it is the fact that only one class can breach the near perfect defences
nerf the armor and the buffs and your point will be mostly solved
charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.
If you read what i had posted you would notice i have no problem with my rifle dropping to -150 accuracy at 0m (the barrel gets inthe way arguement) as for always hitting at 15m or less TODAY... I am a master rifleman/master marksmen/master pistolleer - i missed 6 times in a row on a dune lizard???? with my rifle - i did not miss once with my pistol (of course i was moving as i was not buffed... if i had stood still with my rifle at 0m i am sure i would have hit 60% or better )
Message Edited by Kevie on 04-06-2004 07:28 PM
Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.
As far as the idea of having a capped min range on rifles...part of me agrees, but then again part ofme disagrees. I mean charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.
i agree that pistoleer can be suplemented by bh or smuggler but even if i use my entire allotment of skill points i would still be only as effective as a master rifleman . now if master rifleman required 200+ skill points you wouldn't hear a peep out of me .
Ackehece wrote:
coln wrote:
Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.
so what you are saying is that you get nothing by picking up other skills that complement you abilities? if what you say is correct about being equal but different then you should not be allowd to stack smuggler and or BH specials and speed etc onto pistoleer. Else pistols would be the greater equal - I did not suggest that pistols be nerf'd i suggested that in fact you have more ways to grow as a pistoleer then as a rifleman - i also say we should give you more pistol speed in your tree and a higher accuracy - in fact if you read most of my posts - you will see that I suggest pistoleers need to get some more ap1 weapons but the bigger thing this game needs is no perfect defenses - then every class has it's place - right now the biggest problem with balance is not armor piercing or damage types or dps.... it is the fact that only one class can breach the near perfect defences
nerf the armor and the buffs and your point will be mostly solved
charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.
If you read what i had posted you would notice i have no problem with my rifle dropping to -150 accuracy at 0m (the barrel gets inthe way arguement) as for always hitting at 15m or less TODAY... I am a master rifleman/master marksmen/master pistolleer - i missed 6 times in a row on a dune lizard???? with my rifle - i did not miss once with my pistol (of course i was moving as i was not buffed... if i had stood still with my rifle at 0m i am sure i would have hit 60% or better )