Pistoleer Archive

Thread: We have a max range (Sonic blaster,tangle pistol), we not give rifleman a min range?

SoontirKarrde
Tue Apr 06, 2004 7:43 am
#14

I have been a master pistoleer and I am currently a master rifleman and I can tell you that as a master pistoleer a using a damage sliced republic blaster (speed 2.3)I didnt hit the speed cap, I came close but fired at perhaps 1.5 sec. as a master rifleman using a damage sliced T21 (speed 7.7) I fire every 2 sec or so. A master rifleman is +90 speed while a master pistoleer is +74, if you add master marksmen to master rifleman the speed mod becomes +95, halving the time it takes to fire. IfI were to add that I would be able to hit or come very, very close to the speed cap, while even with master marksmen a pistoleer has no chance of hitting the cap with a normal damage sliced weapon.


As
SoontirKarrde
Tue Apr 06, 2004 7:49 am
#15



I have been a master pistoleer and I am currently a master rifleman and I can tell you that as a master pistoleer a using a damage sliced republic blaster (speed 2.3)I didnt hit the speed cap, I came close but fired at perhaps 1.5 sec. as a master rifleman using a damage sliced T21 (speed 7.7) I fire every 2 sec or so. A master rifleman is +90 speed while a master pistoleer is +74, if you add master marksmen to master rifleman the speed mod becomes +95, halving the time it takes to fire. IfI were to add that I would be able to hit or come very, very close to the speed cap, while even with master marksmen a pistoleer has no chance of hitting the cap with a normal damage sliced weapon, with a speed slice it is possible, but being forced to use a speed sliced weapon reduces pistoleer damage potential even more. Of course this all assumes that the pistoleer has no bounty hunter pistols as well.


As for a min range, that would totally destroy rifleman. Think about it, most mobs charge when attacked, the only option with a min range would be to jump on a speeder, drive out of range, wait for the mob to disengage, drive back in shot a few more times, repeat. In pvp rifleman would be totally useless, they would not be able to jump a speeder and anyone who could get inside the range would be totally able to decimate them, while they could not even fight back. Although it seems unfair that some pistols have a max range, is it really that much of a gimp? The sonic blaster and tangle pistol are almost only pvp weapons, and i dont see much pvp happening at 48+ meters.


Soontir-Ben
SoontirKarrde
Tue Apr 06, 2004 7:50 am
#16

Sorry bout the triple post, no idea what happened


Soontir-Ben
Yettii_TUS
Tue Apr 06, 2004 10:25 am
#17

I've been using rifles for a long time, always had Marksman-Pistol 4 for when things got close. I'm looking to get some Pistoleer skills so don't think I'm being the typical "rifles don't need to be nerfed" junkie here but.... If you fix rifles close range accuracy then maybe you should fix the republic blaster too. Some pistols like that hit way to accurate at long range. So if you change rifles then pistols have to be changed too. Oh and fix stupid CM's. lol.....



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Ehlena
Tue Apr 06, 2004 2:54 pm
#18

As a master Riflewoman i would only agree to this if we had a max range of 150m, or if pistols had a max range of 32m. Why should a pistol be able to shoot as far as a rifle? Hell irl i can hit a target with a rifle much easier at 2m than 100m, so how would a min range actually apply?
gunner4life
Tue Apr 06, 2004 3:20 pm
#19






coln wrote:

Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.


As far as the idea of having a capped min range on rifles...part of me agrees, but then again part ofme disagrees. I mean charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.






excellent post . i would suggest that the min range for rifleman be made 15m for only the t21 and jawa ion , this would give them more options in pve against mobs that charge them . in pvp this wont solve the current major imbalance but it would make the rifleman think twice when they are using their 2 most devastating weapons.




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Ackehece
Tue Apr 06, 2004 4:24 pm
#20






coln wrote:

Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.


so what you are saying is that you get nothing by picking up other skills that complement you abilities? if what you say is correct about being equal but different then you should not be allowd to stack smuggler and or BH specials and speed etc onto pistoleer. Else pistols would be the greater equal - I did not suggest that pistols be nerf'd i suggested that in fact you have more ways to grow as a pistoleer then as a rifleman - i also say we should give you more pistol speed in your tree and a higher accuracy - in fact if you read most of my posts - you will see that I suggest pistoleers need to get some more ap1 weapons but the bigger thing this game needs is no perfect defenses - then every class has it's place - right now the biggest problem with balance is not armor piercing or damage types or dps.... it is the fact that only one class can breach the near perfect defences


nerf the armor and the buffs and your point will be mostly solved


charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.


If you read what i had posted you would notice i have no problem with my rifle dropping to -150 accuracy at 0m (the barrel gets inthe way arguement) as for always hitting at 15m or less TODAY... I am a master rifleman/master marksmen/master pistolleer - i missed 6 times in a row on a dune lizard???? with my rifle - i did not miss once with my pistol (of course i was moving as i was not buffed... if i had stood still with my rifle at 0m i am sure i would have hit 60% or better )





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Kevie
Tue Apr 06, 2004 4:27 pm
#21


if rifleman were given a min range gap, say 15m, they would need a much larger max range, like 84m at least

if cover actually worked also, rifleman would be played like it's supposed to be (or rather, how one would think it should be, looking at the skills they attain and the innate "cover" ability)


also pistoleers given a max hard cap of 48m would be okay, so long as our dps is in line with other professions on a 1-to-1 basis

the fact that we CAN stack with other professions, does not mean should HAVE to stack to be useful

Message Edited by Kevie on 04-06-2004 07:28 PM




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Squidwalker
Tue Apr 06, 2004 4:56 pm
#22

shoot the T21 extends out about 10m I think. So the question is, is the range penalty from the weilder or from the end of the barel?



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Issik
Tue Apr 06, 2004 5:32 pm
#23

To whoever wants the jawa made 15m min range: That will do NOTHING. I've been Lunge2'd from 32m, when it's a 20m special. I'm assuming that the lag/server issues work both ways, in that you get more range too.

Also, how close was that jawa in "A New Hope" when he nuked R2?? bout 5m I'd say.


And rifles shooting as far as pistols.... the only reason is game balance. Rifles should have better range, but it would make them more powerful than they are. The only reason they seem so good is we eat compo, and hit the mind pool.

Guess what... Mind pool is going to be meaningless in a few weeks by the sound of it, and you guys have a stun gun too.



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coln
Wed Apr 07, 2004 12:39 am
#24

Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.


As far as the idea of having a capped min range on rifles...part of me agrees, but then again part ofme disagrees. I mean charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.





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gunner4life
Wed Apr 07, 2004 5:13 am
#25






Ackehece wrote:





coln wrote:

Any advocating spending all but 13 skill points to make pistoleer almost as deadly as rifleman who only spend 92 skill points is a complete and utter **edit**ing moron. END OF DISCUSION. The argument is old, it is tiresome, and it is utter bull**edit**. A riflemans 92 skillpoints are not worth more then a pistoleers 92 skillpoints. You want to play the "stack to get better" argument? Fine heres logically how it should work. We both spend 92 skill points, we are equal yet different. I can spend teh rest of my skillpoints to become even more deadly with my pistol, while you can branch out and become deadly in many ways, such as master TKM or Fencer, or CM or Swordsman. Thats teh real "stack to get better" argument. What most, especially moronic rifleman who just jumped on the bandwagon(becaus eI know alot of GOOD rifleman who detest you as much as I do) use as the "stack to get better" argument is infact, advocating someone using twice as many, or more skill points as them just to be equal. Sorry this isnt a class based game, and also go **edit** yourselves.


so what you are saying is that you get nothing by picking up other skills that complement you abilities? if what you say is correct about being equal but different then you should not be allowd to stack smuggler and or BH specials and speed etc onto pistoleer. Else pistols would be the greater equal - I did not suggest that pistols be nerf'd i suggested that in fact you have more ways to grow as a pistoleer then as a rifleman - i also say we should give you more pistol speed in your tree and a higher accuracy - in fact if you read most of my posts - you will see that I suggest pistoleers need to get some more ap1 weapons but the bigger thing this game needs is no perfect defenses - then every class has it's place - right now the biggest problem with balance is not armor piercing or damage types or dps.... it is the fact that only one class can breach the near perfect defences


nerf the armor and the buffs and your point will be mostly solved


charging mobs is a major point.Add to that that alot of mobs are infact faster then players, and you begin to have a problem. However, I fully advocate a fluxuating accuracy for rifleman. A system in which the accuracy floor drops out from under them at 20 or less. That would show alot of these new "omg I got rifleman I'm so awsome you n00b with a pistol" jerkoffs they cant play at 20m because their accuracy even with the best accuracy madeGeno Rifle is only 40. Of course I live in a dream world populated by people who realise when their own profession needs a hit to make the game more challanging and fun for everyone. I mean lets be honest, as a TKM if I can say honestly, KD/dizy as a whole, needs some work so its less unfun and unfair, I'm pretty sure rifleman canown up to the fact that they are overpowered.


If you read what i had posted you would notice i have no problem with my rifle dropping to -150 accuracy at 0m (the barrel gets inthe way arguement) as for always hitting at 15m or less TODAY... I am a master rifleman/master marksmen/master pistolleer - i missed 6 times in a row on a dune lizard???? with my rifle - i did not miss once with my pistol (of course i was moving as i was not buffed... if i had stood still with my rifle at 0m i am sure i would have hit 60% or better )






i agree that pistoleer can be suplemented by bh or smuggler but even if i use my entire allotment of skill points i would still be only as effective as a master rifleman . now if master rifleman required 200+ skill points you wouldn't hear a peep out of me .




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