Pistoleer Archive
Thread: Maybe the disarmShot nerf won't be so bad?
Riage wrote:
Stargoo wrote:
sorry to kinda flame you but you dont really know what you are doing either. multitarget shot is a waste.
i give you quick lesson on how to use disarm2 pve.
first, run up to layer/base and get at angle where all the targets are in front of you and prefferably with in 64m.
second , disarm2 3-4 times , it will hit them all if a few out of range first shot they will run into range
third, stimpack then finish them off individually since none of them can still act for another 30-40 seconds or alternately keep spamming disarm2 until all dead and use another stimpack.
if you cant use stimpacks your template is gimp and you should rework it. its lame to only use it every 15 seconds give or take. just stack up the kd delay on them in the very begining of the fight. and its even more lame to consider using multi targetshot for any reason.
Only problem with multitarget shot is that it does not cycle thru the targets fast enough.
And, why don't you try keeping the lair targeted with the mobs in the cone of knock down.
Come back here and tell me if you notice a knock down damage bonus on mobs while your doing the lair.
Stargoo,
You can't be that blind, if you don't notice the lair damage bonus on disarm2 also effects mobs around it also and multi target between disarm2 kills mobs around lair faster.
In no way your flaming me, Just showing me that you really are clueless.
After a week of multi target shot usage the problems with it are, minor adjustments. It works fine with disarm2.
To me a lair with five mobs around it. is nothing. 3 of the 5 mobs are dead as the lair goes up. and that just leaves 2 mobs to tag and they usally have 2 more shots of ham left on them.
huh? re read my post( you should read them before you quote them) then make a response that makes sense because yours doesnt.
If they do make it so it "unequips" an enemy's weapon for "x" seconds, they'll make it so it only works against CDEF pistols with less than 25% condition remaining.
Trust me, the Devs will look deep inside themselves and find a way to make this even more useless.
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Maybe the shot should put the target in a "disarmed" state where they can't perform any special moves until the state wears off.
I wonder if our Correspondent can put in a request for this...
How about it Jaegen?
It's a great idea, just as equivalent to Knockdown or a Posture Change, the Devs can put their 30 second timer on it as well. I think it's very viable.
dont make sense?
actually you don't. lets see you use disarm 2 to knock em down, and then kill em 1 at a time.
I use disarm2 and multi target shot, blow the lair and kill over half the lair mobs. which leaves me 2 mobs with less the 1/4 life left to kill.
you said you quote
"sorry to kinda flame you but you dont really know what you are doing either. multitarget shot is a waste. "
in no way did you flame me. (just show'd me ya don't know much)
multitarget shot is not a waste. you just need to know how to use it right.
what I should of said is this.
You waste time killing mobs and targeting 1 at a time. while when i do it over half the mobs are dead, and so is the lair, using disarm shot and multi target shot. You are not using your skills properly, and are most likely one of the ones on the Multitarget shot does not work band wagon. while it works fine in game now.
If you want to get in a skill pissing contest fine. but atleast know what your talking about.
Multitarget shot combined with disarm2 tears up lairs and mobs faster then any other combo or profession in game right now.