Pistoleer Archive
Thread: is this the best pistoleer template then?
galvatronicus wrote:
Koth_Ablon wrote:
kenseideathbringer wrote:de-10 has very high damage and high wound, the wound determines the amount of damage done by dot attacks such as burn or bleed. A geo is stun damage and most armor is stun weakness so if you get a high damage geo around 400 or so you can do immense amounts of damge with it
HOLY SHIZA! I never knew thats what determined it. Am i correct that there is a pup that increases the wounds %? Wow, my day has just been made, torso shot was burning for almost 1000!
1000?
Yah after hitting them with torso shot twice the burn was ticking for about 980 every 5 seconds.
kenseideathbringer wrote:
i am possibly retarded for not knowing, but what is lp?
Launcher Pistol, Novice Commando certified.
xyloc wrote:
kenseideathbringer wrote:
i am possibly retarded for not knowing, but what is lp?
Launcher Pistol, Novice Commando certified.
thanks for the info, that does blast damage right? I never considered the LP.
asciiadam wrote:
I don't think this is the best template. I am master pistoleer, BHP 4, DF 4, and novice commando. I beat another pistoleer/fencer in my guild pretty easy. He almost did no damage to me and i incaped him in about 1 min, the extra dodge did not help him at all. I am not sure if it stacks or not but i was hitting him with almost every shot it seemed. Hope this helps. oh, he had like 220 dodge and i had 106.
This is the set up I am trying for currently. It seems to have many, many more tools at its disposal than the Fencer 4-3-0-0 plan. Yet, it is lacking on defense as the other posters have pointed out.
So which is worth more?
~75 Ranged/Melee Defense
+20 Dodge
OR
Blast damage
Ranged Knockdown
Ten Second Stun
Feign Death
(I'm not sure what benefit Last Ditch has? I hear that the damage multiplier on Stopping Shot is better, and as we all know, every special caps at one second. Anyone have any thoughts on Last Ditch if my speed is at +100?)
I've never been one for defenses in SWG. They never seem to work as well as they should. I think I'm going to try for the Smuggler/Novice Commando set up first. Let me see if a full bag of tricks is better than a bag made of steel.
Please comment. I'd love to hear ideas and experiences with these set ups.
Message Edited by NinjaPizzaBoy on 07-27-2004 08:55 PM
Panic Shot has been nerfed to near uselessness. It works like warcry, just that it's a ranged cone. There are nice ways to use it, just that it's not anymore that great special it used to be.
Lowblow is pretty cool, you need a lot of accuracy though, best used with /aim.
Message Edited by RazorBlade79 on 07-28-2004 02:05 PM