Pistoleer Archive

Thread: The Ultimate PVP Pistol Template?

Higginsis
Wed Jan 28, 2004 6:07 pm
#14

Master Pistoleer, Master Fencer, Rogue, yeah it will be gettin nerfed soon but atm, this has to be the most effective pistol, PvP template.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

RakeOdimo
Thu Jan 29, 2004 7:20 am
#15

^ Thanks for saving me the time of doing this math, as I knew you couldn't do it...







Rake Odimo / Phov Odimo

- Tarquinas / Mistmoore
Yeah I play EQ2, but I still <3 Tarquinas..
- You can too!
PS This is Old School Rake from now on

glawton
Thu Jan 29, 2004 7:54 am
#16

One of my characters is a Dosh TKM/Master Gunfighter/Dirty Fighter. Dunno if it's gettin' nerfed soon, haven't seen anything in the devs posts to indicate that yet. Might happen, might not.


But with this template, I can meditate my wounds away. And with my high regeneration rate, I find no need for docs except for buffs, which no one should ever fight tough mobs or PvP without.


So yeah, I don't need Novice Medic atm. Of course, like everything else with this wacky game, that could change tomorrow.





Achilleez/CrikeU
*Achilleez Industriez*
Oppression CIty, Dant. -2068 1358
Pvt
Thu Jan 29, 2004 2:11 pm
#17






Barrasso wrote:

Greetings,


I have been doing alot of thinkin on which path to take for a kick butt pvp pistol template.


Here is what I came up with, and I would request any feedback on the Idea.


Master Pistoleer

Master Scout

Master Marksman

Novice Bounty Hunter..Bh pistol tree to level 4


This should give pistol speed around 133

accuracy 126

plus the torso shot under BH looks to cause flame damage with a pistol.


Just wondering if this makes sense or if I shouldn't bother with the over 4 million pistol xp required.






Everyone is sayingtheir perfect hybrid templates but the man is asking for a good pistol PvP template not a melee/pistol template.


TKM / Dirty Fighter / Master Pistoleer / w/ medic is a great hybrid template.


But if your gonna sepcialize in pistols specialize in them. Master Pistoleer mainly for speed and accuracy the pistoleer specials pretty much suck @$$. Smuggler Dirty Fighting Skill Tree contains the best pistol specials in the game period. Low Blow, Panic Shot and Last Ditch all in the same tree, not to mention the feign death which tunrs you into a XP magician with 2 bleeds in PvE.


The next question is what to do with your remaining skill points?


Of course stacking of the fencer dodge and melee defense etc...... works well for the moment but honestly soon it's all goin away. My recomendation is to pick up novice commando.


If you pick up novice commando you get the marksman Ranged Support line which add on to your pistoleer accuracy and skills. No other line in the game at novice supports a generic ranged weapon or even melee weapon for that matter. With ranged support 4 and Master Marksman that is required for novice commando then your in there like swim wear. The general ranged aiming and the like will all help your pistoleer skills plus you get the smoking launcher pistol which does blast damage.


Try taking the meditation line after that. You will truly be the master of the pistol.


But since you have the marksman skills why waste them? People normally just disregard them but while you have it use it. Carry around those weapons of choice the laser carbine and the laser raifle or Jawa Ion cannon that does stun damage.


How many times as pistoleer have you said DAMMIT I wish I could target his mind or target his action. Dude your a master marksman too whip the rifle and head shot 2 or carbine leg shot 2 respectively. The most powerful pistol special in the game which is Last Ditch hands down is a random HAM hitter. You never really know what your gonna hit.


I like this combo in PvP for this template.


Low Blow, Last Ditch, Panic Shot, Last Ditch, Last Ditch. They should be dead hopefully if not then switch up your specials. If their health is low use the body shot 3, if it's action then switch to the carbine leg shot 2 them use the rifle in a similar fashion. In PvP Don't mess with the bleeds unless your kiting a melee character, it will normally all be over long before the first tick even takes place.



Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
Jpshaff01
Thu Jan 29, 2004 3:14 pm
#18






Pvt wrote:





Barrasso wrote:

Greetings,


I have been doing alot of thinkin on which path to take for a kick butt pvp pistol template.


Here is what I came up with, and I would request any feedback on the Idea.


Master Pistoleer

Master Scout

Master Marksman

Novice Bounty Hunter..Bh pistol tree to level 4


This should give pistol speed around 133

accuracy 126

plus the torso shot under BH looks to cause flame damage with a pistol.


Just wondering if this makes sense or if I shouldn't bother with the over 4 million pistol xp required.






Everyone is sayingtheir perfect hybrid templates but the man is asking for a good pistol PvP template not a melee/pistol template.


TKM / Dirty Fighter / Master Pistoleer / w/ medic is a great hybrid template.


But if your gonna sepcialize in pistols specialize in them. Master Pistoleer mainly for speed and accuracy the pistoleer specials pretty much suck @$$. Smuggler Dirty Fighting Skill Tree contains the best pistol specials in the game period. Low Blow, Panic Shot and Last Ditch all in the same tree, not to mention the feign death which tunrs you into a XP magician with 2 bleeds in PvE.


The next question is what to do with your remaining skill points?


Of course stacking of the fencer dodge and melee defense etc...... works well for the moment but honestly soon it's all goin away. My recomendation is to pick up novice commando.


If you pick up novice commando you get the marksman Ranged Support line which add on to your pistoleer accuracy and skills. No other line in the game at novice supports a generic ranged weapon or even melee weapon for that matter. With ranged support 4 and Master Marksman that is required for novice commando then your in there like swim wear. The general ranged aiming and the like will all help your pistoleer skills plus you get the smoking launcher pistol which does blast damage.


Try taking the meditation line after that. You will truly be the master of the pistol.


But since you have the marksman skills why waste them? People normally just disregard them but while you have it use it. Carry around those weapons of choice the laser carbine and the laser raifle or Jawa Ion cannon that does stun damage.


How many times as pistoleer have you said DAMMIT I wish I could target his mind or target his action. Dude your a master marksman too whip the rifle and head shot 2 or carbine leg shot 2 respectively. The most powerful pistol special in the game which is Last Ditch hands down is a random HAM hitter. You never really know what your gonna hit.


I like this combo in PvP for this template.


Low Blow, Last Ditch, Panic Shot, Last Ditch, Last Ditch. They should be dead hopefully if not then switch up your specials. If their health is low use the body shot 3, if it's action then switch to the carbine leg shot 2 them use the rifle in a similar fashion. In PvP Don't mess with the bleeds unless your kiting a melee character, it will normally all be over long before the first tick even takes place.






what are you saying, master pistoleer, master fencer, rogue is better then swaping tkm for the fencer. Because dodge still stacks and while it does fencer will always be better for pistoleer's. And you get more kd defense than with tka




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Col_Forbin
Fri Jan 30, 2004 2:43 am
#19

master pistoleer


0404 marksman


4400 brawler


4330 fencer


0404 TKA


0000 medic


with this your melee, ranged, and condition defences will be godly. so will your dodge until the horrible change goes through.





Is Eto Demerzel going to have to choke a bittch? (shadowfire)
Is Lawn Boy going to have to choke a bittch? (gorath)
Is Klitt Kummander going to have to choke a bittch? (testcenter)
Raistlin07
Fri Jan 30, 2004 8:55 am
#20

Im master pistoleer/ BH 0/0/4/0, and i find eyeshot to be invaluable in pvp, sure everyone is wearing a good helmet but there buffs and body armor are nearly impossible to penetrate. All you need is a decent tangle and eyeshot will work very well.



Ashtis Seyta [BBF]
"Till all are one"
Former officer of [SIM]
HadesApailae
Sat Jan 31, 2004 1:27 am
#21

PVT thanks for the advice. Your right it is good to keep marksmen but when I get master pistoleer and last ditch would I really want to use my DXR6 ... I mean I have one that is sliced and it's 106-400 min/ max with about 4.0 speed SLICED. That speed is god aweful, I'd much rather use my Krayt pre-nerf FWG5 75-305 1.5 speed 28.1% wound. If I keep the MM tree then I cannot get Doctor skills,(I love being buffed). In PVP there is no way I am putting down my FWG5 for a Laser Carb or DXR6. I just want to be able to wreak havoc with my pistols and stay ALIVE lol hence the Doc tree so I "need" it ... besides I hate relying on others, never around when you need 'em
Pvt
Sat Jan 31, 2004 5:58 am
#22







what are you saying, master pistoleer, master fencer, rogue is better then swaping tkm for the fencer. Because dodge still stacks and while it does fencer will always be better for pistoleer's. And you get more kd defense than with tka








Your absolutely right. Each ranged proffesion has a complimenting melee proffesion and vice versa.


Pistoleer / Fencer


Rifleman / Swordsman


Carbineer / Pikeman



Each combo target the same HAM that's why they compliment each other. You master both of these and you are one bad mofo in PvE and in PvP. I mean in PvE you get 4 different bleeds that stack that all target the same HAM. So your right if you gonna go Pistoleer it only makes sense to pick up Fencer. The dodge and the specializing in the health shots is a no brainer. The defenses are designed in a similar fashion. However this combo is great and all but your not specializing in pistols really because you would be the exact same at pistoleer as you would fencer. If you mixed up the template and had mastered pistoleer and some fencer and some TKA and some medic then you wouldn't be mastering the pistol you would have a great PvP and PvE template no doubt but there will be time that you will be almost helpless. Such as fighting a Nightsister Spellweaver who you can pretty much only attack with blast and kinetic. The sucky Striker pistol isn't go do much against that heavy armor she has on. You want to specialize in pistols then specialize in them. Go commando w/ Smuggler along with master pistoleer or go with Bounty Hunter and Master Pistoleer. Plain and simple.


That Ranged support helps with accuracy. The master marksman box grants some pistol skill mods I believe. If you go the BH route then you get the max pistol Accuracy and Speed possible in the game of course with some very sweet specials and A gun that smokes the DX2 in comparison which is the Scatter.


If you don't like that route then why not go commando and pick up the dirty fighting tree. The argument will go on forever which specials are better Dirty Fighting Tree or BH pisol tree. They are completely different yet both very very effective. The DF in my opinion is the better choice but some prefer the the BH line which I can totally understand because it rocks too. With commando / Dirty fighting tree you get the Launcher Pistol which jams. It's perfect for the Pistoleer because it hits hard and it does blast damage. Against some things in the game the pistoleer has to shrug and not do much. The BH eye shot would work still and the bleeds of course will still stack and do some damage but without the DF feign death in PvE the bleeds are useless against a heavy opppnent becasue the pistoleer isn't meant to take hits like a melee class. You want my opinion go commando / DF/ Master pistoleer if you want to live for the pistol.


If you want a good hybrid Melee Ranged proffesion then master fencer and pistoleer. You want a melle hybrid proffesion that has a working economy class go smuggler / pistoleer / tka. Great in PvP and PvE and you can make a living off it without running a million missions everyday for cash or loot farming. You want to special in pistols specialize in it. Do what works for the way you like to play. You don't want to take that FWG5 out of your hand than don't. It's all really up to you man.




Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
Pvt
Sat Jan 31, 2004 6:05 am
#23






HadesApailae wrote:
PVT thanks for the advice. Your right it is good to keep marksmen but when I get master pistoleer and last ditch would I really want to use my DXR6 ... I mean I have one that is sliced and it's 106-400 min/ max with about 4.0 speed SLICED. That speed is god aweful, I'd much rather use my Krayt pre-nerf FWG5 75-305 1.5 speed 28.1% wound. If I keep the MM tree then I cannot get Doctor skills,(I love being buffed). In PVP there is no way I am putting down my FWG5 for a Laser Carb or DXR6. I just want to be able to wreak havoc with my pistols and stay ALIVE lol hence the Doc tree so I "need" it ... besides I hate relying on others, never around when you need 'em




Of course you wouldn't want to use it and so you don't unless you absolutely have to. You see that other pistoleer spamming his specials and you have a hard time hitting him because he has fencer / pistoleer dodge stack then it's time to break out the trusty DXR6. His action will be low and that's what you need to target. He is spamming his specials which eat up his action. IF he is buffed then keep that FWG5 in your hand because his action isn't going down no matter how many specials he is shooting off. If he is wearing armor take that FWG5 and trade it out with a tangle in PvP. Normally even the greatest Krayt or 3 layer kinetic or heat resisting composite armor in the game is vulnerable to stun damage. You can get a high velocity feed mech and have a great one made. Switching guns and knowing what weapon to use at what time is crucial in PvE and PvP. Keep them in your hotbar along with that HAM targeting special of your choice that goes with them. Just my opinion is all.




Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
glawton
Mon Feb 02, 2004 7:35 am
#24

PVT, that Nightsister you talk about that is vulnerable to kinetic and blast damage is perfect for my template, a TKM/Master Gunfighter/Dirty Fighter.


Use a Republic Blaster with my template and have fun.





Achilleez/CrikeU
*Achilleez Industriez*
Oppression CIty, Dant. -2068 1358
Makestro
Mon Feb 02, 2004 8:09 am
#25

for my pistoleer im thinking of rouge/master gunfighter/novice commando/ meditation in TKA...



plus i got 35 extra SP to spend with this combo... so im gonna try it out





Master Brawler, Master Medic, 1-3-3-2 fencer
Xarche
Fri Feb 06, 2004 7:14 am
#26

I am not so sure the points required to get novice commando is worth it. I assume you are doing this all to get the launcher pistol, an agruably inferior pistol to what we currently have. AP0, with some minor splash damage effect.

Let me know how it works out.



Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


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