Pistoleer Archive

Thread: Test Center updates to PvP

Jaegen88
Thu Aug 07, 2003 1:34 pm
#14

True, to some degree. Health/action damage special users will probably need to team up to take opponents out (or to have a chance to). Which could be fun. Regardless, I'll be out there PvPing to experience it first hand if/when it goes live.. Long fights...either way that might be fun.



Jagen88
Jaegen Kel'daron - Master Gunfighter
Nonaken
Thu Aug 07, 2003 2:07 pm
#15

Blasted, now my pistol won't stand a chance against the AT-STs (although that would keep it within the continuity, its just going to be horrid gameplayer wise).


If this and the reduced faction point costs for perks comes through, I really hope the developers will not forget the needed balance issues dealing with pets such as the AT-ST with the damage reduction.


Again, although it makes "sense" that a blaster pistol should do minimal/no damage whatsoever to the walker; it will only cause griefing. AT-ST's on the test center are currently around 9000 points; and when the Imperial players unite and send these pets of doom our way there is nothing the Rebels can do.


Only viable alternative would be to send CH pets to combat the AT-STs, but perhaps all this talk about AT-ST domination is unnecessary for the developers may have thought this one through.


A big "hmmm" indeed.


Quick question for those who have read this far:


Have the defensive mods been improved in the TC?





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Theseus
Tactician, Novice Pistoleer, Master Marksman
Sergeant of The Rebel Alliance
Naritus Server
"Leading those where no Womp Rat has gone before!"
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