Pistoleer Archive

Thread: BodyShot3 Vs DoubleTap?

PorthosLowca
Thu Aug 07, 2003 6:58 pm
#14

"What's the multiplier on kipup/roll/dive ? Those fire pretty fast and I do 400+ dmg on those. Definitely more dmg than bodyshot2. "


Dunno what the cost is but the HAM cost on the position specials (roll/dive etc..) is too high to justify.


Best hitter I've found for the HAM cost so far is PointBlankSingle2. (Have all first tier boxes now... working on the second row )





--
Porthos
E.L.F. -- Lowca
Master Creature Handler
*ACCOUNT CANCELED - Last day 8/27*
Call me when you stop nerfing first and fixing second.
"Ignorance leads to Anger. Anger leads to Hate. Hate leads to Nerfs."
Nanilawaffer
Fri Aug 08, 2003 4:28 am
#15

My main skills to use when I fight are FanShot and Disarmshot 2.

I really liked Stopping shot for the damage it did, but it's pretty slow (before you get master, changes afterwords). Fan shot is like 2x almot x3 faster then stopping shot and does about the same damage. Less max damage of course, but if you're firing x2-3 faster, that's easly made up. With a scout I do about 400-900ish (rough numbers) with my Fan Shot.

Personally when I got body shot 3 I was sooo disapointed. Body shot 3 for me doest 300-600ish damage, pretty slow and eats up ham (compared to other skills). Which is barly better then body shot 2. I rather just stuck with the random damage. Namly cause I do knockdown a lot, like 1-2pistol whips every 5-6seconds on a mob, to keep it down. During that time I just auto fire, and style every now and then (to keep my action high). I'm sure this will change though with the Knockdown changes.


But still I didn't like BS3 at all compared to the Stances and Grips line.



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