Pistoleer Archive
Thread: What pistols would you get made with Krayt Tissue?
realvorda wrote:
because most people still use the pre nerfs.. I've got a crate or 2 of them.. and they rock in pve
the min dmg is way to low to be of any value in pvp though..
the reason why they were so popular before the nerf is that they were fairly cheap, and because they were so easy to use krayt with... I've got a 360 max krayt fwg.. it rocked in pvp before the dmg mit. now they really suck
still my fav pve gun
(that is, if I still used it.. its just in my house now..)
still a 360 max guy with an 80 min sucks against just about everything. mitigation - forget it.
might be good for pve but a scatter/ dx2 will win, even with a mob with a vuln to heat, ar1 will make the dmg better.
they look crappy too ![]()
because most people still use the pre nerfs.. I've got a crate or 2 of them.. and they rock in pve
the min dmg is way to low to be of any value in pvp though..
the reason why they were so popular before the nerf is that they were fairly cheap, and because they were so easy to use krayt with... I've got a 360 max krayt fwg.. it rocked in pvp before the dmg mit. now they really suck ![]()
still my fav pve gun
(that is, if I still used it.. its just in my house now..)
ok i didn't finish the last few posts but here is how it works.There are two different ways to enhance your pistols.
One is blaster power handler enhancements such as krayt tissues and high powered capacitors. The capacitors are jusr +20 max damage and can be looted off of nym's on lok. The krayt tissues can go from -1.5 speed +200 damage to the generic -.3 +30
Here is how many you need for each gun that can take them. I will list how many it will take to make one single gun including the one tissue used to make a schematic for the powerhandlers used in the gun. So if you are making more than one gun at once then take 1 tissue off the guns that require 1 or more, because you can make a schematic for the handlers with one tissue and have enough handlers for a couple guns considering they are all the same serial tissues.
DX2: 5 tissues
Sonic blaster: 5 tissues
Republic Blaster: 3
Scout: 1
DH17: 1
The second way is for the reamining guns, you can use feed mechinism enhancements which are gorax bones fromt he gorax, and spider fangs from the fire spider in the geo caves. Not sure exactly ont he stats but i had some crappy spider fangs that were -.1 speed +14 damage and had them made into fwg5. Not quite sure on the numbers but i think each gun takes one enhancement.
Tangle
FWG5 (current)
Striker
SR Combat
For anyone that didn't know this, fwg5 used to be able to take krayt tissues but can't anymore so they can no longer be made. I'm sure WS are already sick of having people ask them about it.
In your case though i would get a sonic blaster, 2 republic blasters and a scout. Which can be done if you have them made all at the same time byt the same weaponsmith. If you can't get a sonic schem than get a dx2 made instead.
How much better is a Krayt DX2 than a regular DX2 made with good materials. Some stat examples would be very helpful. Thanks!
Bofi
Master Ranger, Master Pistoleer
MjrHole wrote:How much better is a Krayt DX2 than a regular DX2 made with good materials. Some stat examples would be very helpful. Thanks!
Bofi
Master Ranger, Master Pistoleer
Depends on the tissue. The ones I've got are the generic kind that add 30 damage speed it up by 0.3. I've seen exceptional tissues with +100 or so damage.