Pistoleer Archive

Thread: Pistoleers need mind pool shots

O-dog
Mon May 10, 2004 10:36 am
#14






g0b0ts wrote:

Majority of the combat professions have a mind pool shot,







Combat profs with a mind targeted special:


Swordsman


Bounty Hunter


Rifleman


TKA


Combat Profs without a mind targeted special:


Pistoleer


Fencer


Pikeman


Pistoleer


Smuggler


Commando





Oakley
Wookiee
Master Carbineer
Master Swordsman
TKA 2/0/0/0
Novice Medic
Waste93
Mon May 10, 2004 5:12 pm
#15






Cidem_Relaeh wrote:
If you want to see pvp fixed, the devs need to do three things.

* Health & Action doctor buffs cap at say, 500-750 points. Substat buffs cap at 250-500 points.
* Composite Armor caps at 50% special and 40% for the rest of the resists.
* Change Combat Medic poisons and diseases to have the SAME 75% PVP damage reduction as every other profession.

This will level the playing field for all targetable pools. No more nearly 4k Health/Action with good buffs, food, etc versus around 2-2.5k max mind (and that's stretching it, assuming master dancer buffs + quality BE brandy and possibly a powerboost). The armor change will get people back into having special sets of armor for different situations instead of wearing uber composite for almost everything. Professions without stun weapons will then be brought back up into balance with those who have stun damage. Lastly the CM change is a no-brainer and should have been changed at the same time the rest of the professions were changed.

Pistoleers do not need mind attacks. At most, aside from fixing our broken specials, we need more state effect specials.





Great post. I have to agree with pretty much everything you said. I'd add that Pistoleers need more defenses.



Colonel Waste - The Wookiee Crusader
Darksbane00
Mon May 10, 2004 7:39 pm
#16






Waste93 wrote:


No. If everyone needs a mind shot. Then shouldn't everyone else also get a health and action attack? I may be wrong, but I know some melees do have mind attacks, I think they are Fencer and Pikeman. Could be wrong about that though.









No, Fencer is a health pool target and Pikeman is Action. Swordsman is the Rifleman counterpart and has the mind hits. TKA also has a head hit special but it is pretty low damage
Cidem_Relaeh
Tue May 11, 2004 12:08 am
#17

If you want to see pvp fixed, the devs need to do three things.

* Health & Action doctor buffs cap at say, 500-750 points. Substat buffs cap at 250-500 points.
* Composite Armor caps at 50% special and 40% for the rest of the resists.
* Change Combat Medic poisons and diseases to have the SAME 75% PVP damage reduction as every other profession.

This will level the playing field for all targetable pools. No more nearly 4k Health/Action with good buffs, food, etc versus around 2-2.5k max mind (and that's stretching it, assuming master dancer buffs + quality BE brandy and possibly a powerboost). The armor change will get people back into having special sets of armor for different situations instead of wearing uber composite for almost everything. Professions without stun weapons will then be brought back up into balance with those who have stun damage. Lastly the CM change is a no-brainer and should have been changed at the same time the rest of the professions were changed.

Pistoleers do not need mind attacks. At most, aside from fixing our broken specials, we need more state effect specials.



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

mafiree
Tue May 11, 2004 11:37 am
#18






Randonb wrote:

Mind damage was never supposed to be the determining factor in PvP (boy, did that not pan out like the devs expected). After the HAM Revamp (probably released at the same time as the Combat Balance in Publish 10), mind damage will be healable just like any other damage. You won't be able to endlessly chain stims, however.


We'll have to wait for exactly what it will look like, but the general idea is that there will be a 3rd kind of damage from special costs (including heals) that is unhealable, but regenerates very quickly. It's still being worked out, and we'll have an opportunity to comment on it after we get to test it on Test Center.


Personally, I think this makes Action the new favorite targeted pool...







/agree



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
JawaJoey2
Tue May 11, 2004 11:02 pm
#19

"No. If everyone needs a mind shot. Then shouldn't everyone else also get a health and action attack? I may be wrong, but I know some melees do have mind attacks, I think they are Fencer and Pikeman. Could be wrong about that though."

Exactly. I said that to make a point that it's absurd to give pistols a mind shot just because we don't have one. I wasn't serious.






{[]|[[[[[|||||)(|)[[][//################################
Squidwalker
Wed May 12, 2004 9:18 am
#20

Well wether mind is the PvP be all end all or not, or what ever.


IMHO pistols double tap should be a tripple shot. Just like most "pistoleers" do now, trained military and law enforcment, 2 to the chest and one to the head.


2/3 of the damage from teh attack goes to body or health pool, and 1/3 goes to head or mind pool .





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Squidwalker
Wed May 12, 2004 9:27 am
#21






Randonb wrote:

I don't know what is in store for doc buffs. I could see how there would be a balance issue if Buffed Guy A could spam specials for 0 HAM and Unbuffed Guy B couldn't even heal his special costs. That's not just a defense issue, that's an offense issue.


One could argue that the difference between the two playersis already too great, and disproportionate to the investment.


Buffs are also responsible for the explosion in Composite Armor that we are seeing. Without 2,700 in the secondary stats for 3 hours, nobody would be wearing high end comp. That also contributes to another key PvP issue: stun damage. If the norm for composite was 40-50% (to make it wearable), a well made stun layer would offer close to the same protection.


It really all comes back to doctor buffs. Even the importance of Mind damage, to an extent (because the Health and Action bars are so beefy).





Just some thoughts of mine.. certainly nothing I'm campaigning about. I assume it is going to be looked at in the upcoming revamps, but I don't know how or if something is going to be done.








Well when I first heard about the new HAM system and special costs vs actual damage taken, I thought of it like this.


Each bar will have two colors transposed somehow, or maybe 2 actual bars for each of the three. One color/bar is for your specials costs and is getting drained as you use specials. The other one only goes down if you take damage.


But if the specials cost pool is depleted you can no longer do specials. And of course if the damage bar is drained you are incapped. I think they will have to change the rates at which the specials cost bars drain and regen compared to damage bars. Because I don't see them going down very fast with just specials, and that was the point. Make us not spam.


So on that note, I also predict the "specials cost" bars wont be getting buffed when you get a buff. Only the normal "damage taken" bars/stats get the buff. This will only mean that buffs will still help you live longer and soak up more damage(all defence) but are only able to spam the same amount of specials as unbuffed.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
ViithSamoor
Wed May 12, 2004 3:47 pm
#22








Tyyylowyspetily wrote:


I don't see how they are going to be able to bring balance without a composite nerf.






Aye, this combat balance could be the kiss of death for this game if they're not careful. Everything could snowball downhill. Change combat system, re-do HAM usage, nerf armor, maybe buffs..... and then, chaos and anger.

Soruss
Wed May 12, 2004 9:58 pm
#23

Be nice if they'd at least throw us a bone and just implement a few quick fixes to help balance things out before the combat balance...


Just something. It's getting to be a long time to wait.



_________

Srayhal Ke'Voriae
Waste93
Thu May 13, 2004 3:07 pm
#24








EcadMistflier wrote:


Good post. I would like to add one element to this propostion however. I believe until we are able to actually use our enviroment ie., trees, hills, houses, etc. more effectively there is no real 3 dimensional strategy at work in the game. It will still be a matter of who has the best armor, buff, food, weapon etc that wins the fight even after/if these chages are made to the HAM.






Excellent point. I was hoping that the new Line of Sight (LoS) would bring some of this into account for tactics. No more firing thru hills and such. Using cover to avoid getting hit by maintaining cover.


However I've head there are some issues with the LoS. It appears LoS is drawn to the targets feet. So there were cases with one person having one foot in a gully or behind a rock so they couldn't be hit while they were still able to target the other person/MOB.


Hopefull this will be resolved as a LoS system would be a great addition as long as it isn't badly buggy.





Colonel Waste - The Wookiee Crusader
EcadMistflier
Fri May 14, 2004 12:31 am
#25







Cidem_Relaeh wrote:
If you want to see pvp fixed, the devs need to do three things.

* Health & Action doctor buffs cap at say, 500-750 points. Substat buffs cap at 250-500 points.
* Composite Armor caps at 50% special and 40% for the rest of the resists.
* Change Combat Medic poisons and diseases to have the SAME 75% PVP damage reduction as every other profession.

This will level the playing field for all targetable pools. No more nearly 4k Health/Action with good buffs, food, etc versus around 2-2.5k max mind (and that's stretching it, assuming master dancer buffs + quality BE brandy and possibly a powerboost). The armor change will get people back into having special sets of armor for different situations instead of wearing uber composite for almost everything. Professions without stun weapons will then be brought back up into balance with those who have stun damage. Lastly the CM change is a no-brainer and should have been changed at the same time the rest of the professions were changed.

Pistoleers do not need mind attacks. At most, aside from fixing our broken specials, we need more state effect specials.





Good post. I would like to add one element to this propostion however. I believe until we are able to actually use our enviroment ie., trees, hills, houses, etc. more effectively there is no real 3 dimensional strategy at work in the game. It will still be a matter of who has the best armor, buff, food, weapon etc that wins the fight even after/if these chages are made to the HAM.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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