Pistoleer Archive
Thread: DPS Comparision
Not vulnerable where D is base damage, R is the resist
AP=AR: D*(1-R)
AP>AR: ((1.25^(AP-AR))*D*(1-R))
AR>AP: ((.5^(AR-AP))*D)*(1-R))
I did encounter some creatures with AR and no resists (but not vulnerable), so I'll have to take that into account as well. Seeing what happens to our DPS against medium/heavy armor is a bit depressing.
Message Edited by Javac on 06-01-2004 10:56 AM
Looks good. As you can see the geo pistol becomes pretty weak if the opponent even has 1% stun layer on his armor. Automatic 50% reduction. Couple that with a shield of upwards of 40% resist to stun and the geo is a spec on a spec... So Im placing my money on dx2 and scatter for damages..
BTW, I decided to pitch rifle and go bh pistols with master pistoleer. I just find I like pistols too much.. We will see what that does to my character. Im gonna do BH 0-0-3-0, Master Pistol, Brawler for Intimidate. I have a number of Skill tapes that should help some on defenses.. I guess I will see if I regret it.. One thing that is of interest is that while my ranged and melee defenses decreased considerably, I will always maintain my dodge +105 whearas before with my rifle out I lost that. Im hoping that will make up for a lot of the difference for the loss of ranged defense. Any comments on that would be appreciated..
Message Edited by Morath360 on 06-01-2004 09:16 AM
In your example the DX2 it's a flat 60% reduction, so:
900 Damage * (1 - 0.60) = 360
For the Geo, it's the armor reduction and then the resists:
900 Damage * (0.50^1) = 450
450 Damage * (1 - 0.10) = 405
Thanks for putting these tools together. They really help clarify things. It's maddening to me that SOE won't release information like this and we have to experiment to find this stuff out. Maybe if everything worked as it's supposed to we could just trust the little descriptors ("this shot is more powerful thanbodyshot 1") and not need to know the detailed math. Butsince we can't trust the devs to make the system logical we need information like this if we'renot going to be wasting a lot of time and energy.
Anyway, moving on to my question. According toboth Javac's and Rem's tools, health shot 1 does the most DPS for me (Mastermarksman, 0/0/0/1 pistoleer). Should i just be spamming health shot 1? I know the bleeding damage resets everytime youshoot another bleed shot but I assume the damages listed here should apply to initial damage from the bleed shot.Is that right? Otherwise, it's body shot 1!! So much for better abilities at higher levels!