Pistoleer Archive

Thread: Why do DEVS SAY WE Are OVERPOWERED????

macross_sdf1
Wed Aug 20, 2003 11:51 am
#14

Well, your pistol melee defense has longer range and uses less ham than a Tka knockdown which uses 600 ham. Doest more damage than a tka one as well. Kinda stupid a pistoleer can beat a Tka master in melee fighting ya?


Your disarming shot 1 might suck, but your disarming shot 2 is crazy powerful. Get to master and try it out. I guess it's just cause it's bugged is all, shouldn't kd etc, and only supposed todamage the gun, not do damage to people. Isn't the class that's too strong, it's the overpowered low ham knockdowns that are. But hey you got 3 of them.

Caelrie
Wed Aug 20, 2003 1:18 pm
#15

We are overpowered. With one simple move I can solo almost anything in the game. This is obviously not intended.


The kicker is that almost all the other combat professions are overpowered right along with us, and don't yet realize that they're gonna get hit just as hard by the things the devs do to us, because the things that make us overpowered aren't unique to our profession.


Pistol nerfs hurt pistoleers, bounty hunters, marksmen and smugglers.


Knockdown nerfs hurt pistoleers, bounty hunters, carbineers, smugglers, TKs, master brawlers and I think pikemen.


Afterall, what would you nerf on pistoleers except pistols and knockdowns?

Gonzologer
Wed Aug 20, 2003 1:22 pm
#16

Hmmmm, sounds familiar.


Pabs Refo


Investigator on bria




formerly known as Pabs Refro.....
need dev to activate and place me on a server on a gallaxie with low ping and high activity for the asian theater, preferably mostly english speakers..... With love

I was with this thing since the beta days, and got my avitar all the way to bounty hunter, and was a part of the whole bounty hunter being uber debate. I want to see how that turned out.
Xetal
Wed Aug 20, 2003 1:23 pm
#17

I agree Bolanos, that the warping mob issue effects everyone, but when you can't hit anything up close and you take 3x melee damage it effects you a whole lot more. If you as a pistoleer die sometimes when monsters warp to you, then imagine what it is like to have a blue con mob warp to you from it's lair and land a 400-500hp health blow to you, half-killing you in one hit... then you have to unequip your rifle and sprint and hope that you live... and that is assuming it was a SINGLE mob that bounced to you, they seem to happen in clusters, so you can blast that lair for 500 damage with your really slow laser rifle, and then 2-3 mobs warp to you and you instantly get put into the dirt.


And also you will notice that yeah, a 8.0 second laser rifle will do way more damage than your 1.9 second scout blaster... it even does two or three times as much damage as your scout blaster! However, it fires four times slower.

Shef_Sigvarthsson
Wed Aug 20, 2003 1:24 pm
#18

(Shrug).. Theydestroyed our KD after you cried out loud that us (BHers) were overpowered. And it wasn't even pistol line, it was carbine. It didn't cross your mind that you guys were next on the list?




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proof that Homer Simpson was a CH:

"Marge, don't discourage the boy! Weaseling out of things its important to learn. It's what separates us from the animals! ....Except the weasel."

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Caelrie
Wed Aug 20, 2003 1:44 pm
#19






Shef_Sigvarthsson wrote:

(Shrug).. Theydestroyed our KD after you cried out loud that us (BHers) were overpowered. And it wasn't even pistol line, it was carbine. It didn't cross your mind that you guys were next on the list?






Did you somehow get the idea that the nerf bat was finished with you? We're ALL getting more nerfs coming yet.
darthmahl
Wed Aug 20, 2003 1:55 pm
#20

I was completely shocked when i read Holo's post about us being overpowering... i've been melee, scout, marksman, everything... and i dont see how pistoleer is overpowering? the fact of the matter is that Pistol Whip is overpowering (or all KD in that case) and that is not just a pistoleer issue.


In fact, if pistoleer is so overpowering, then why did i just sacriafice alot of my pistoleer skill points in lue of BH's pistol line, which is much much more effective and requires less skillpoints?


I'm really confused. I must say this though... Carbines and Riflemen have it WORSE than us. They have more issues than us... but if they fixed their issues (Carbine HAM costs, T21 not working, etc) they'd be just as equal as us.


I'm still confused why we're so "overpowerful"?

Bolanos
Wed Aug 20, 2003 1:59 pm
#21






Xetal wrote:

I agree Bolanos, that the warping mob issue effects everyone, but when you can't hit anything up close and you take 3x melee damage it effects you a whole lot more. If you as a pistoleer die sometimes when monsters warp to you, then imagine what it is like to have a blue con mob warp to you from it's lair and land a 400-500hp health blow to you, half-killing you in one hit... then you have to unequip your rifle and sprint and hope that you live... and that is assuming it was a SINGLE mob that bounced to you, they seem to happen in clusters, so you can blast that lair for 500 damage with your really slow laser rifle, and then 2-3 mobs warp to you and you instantly get put into the dirt.


And also you will notice that yeah, a 8.0 second laser rifle will do way more damage than your 1.9 second scout blaster... it even does two or three times as much damage as your scout blaster! However, it fires four times slower.







Xetal, trust me, I know what you mean. You bring light into it with your knowledge from rifleskills, and they hold merit, their true. I'll tell you what happens to pistoleer's now. When that mob warps on top of me (still makes me feel like if I was playing star trek) he also hits me for 500 or so, that leave's me in the same situation as you. I'm either prone for better accuracy or kneeling for the same reason. If I spam panic shot, that mob somehow has a way of clearing my combat cue, he does something that clears it and I loose a round, my only hope is to outrun it or use burst run if I have enough health for it. I don't know if you suffer the same thing, I don't know if it's a bug or not, but I can spam panic shot and for the time I get up and start running all the way till it DB's me 5 seconds later, not one shot was fired. So we still suffer from the same problem, just a bit differently.


The reason I mentioned about the damage of your weapons is because of the speed directly. On a couple of post people have already mentioned that the speed bonus's you get is a direct percentage off of your weapon. so if you have a +40, your delay is lowered by 40% (if I understood it correctly). The cap though is 1, so if I'm a pistoleer with a 1.4 speed weapon, I cap at 1 speed, no matter how much of a bonus I have. However, as a rifleman, you can get modifier's and other items to help raise your speed and make you shoot faster. Who knows, maybe with time you'll be seeing rifleman shooting as fast as a pistoleer because of all of the modifier's he/she was able to scrounge up and apply to their clothe's/armor. pistoleer's don't have the luxury really, and I doubt we can get a pistol up to 300 and some damage


We both have our advantages, and we both have our disadvantages. Instead of trying to nerf other's advantages we should worry about our own problems and not try to create problem's for otherprofessions that we haven't played because you don't know whatthose professionsare going through. And that statement isn't aimed at you Xetal, it's aimed at all the nerfhoe's running around this forum.


JandurSpinus
Wed Aug 20, 2003 2:21 pm
#22

Stoppingshot can do 1800+ in 1 shot, with a 2.0 speed pistol, this is 900dps. Granted skill delays, and such, but there are much faster pistols, and plus skill modifiers. Ham costs are extremly low, speed and damage high, and no extra damage vs melee, which is a huge thing. Rifleman are screwed 90% of the time if their enemy gets to them. All these factors added up make pistoleers, and BH pistol users, and smugglers to strong. Why are there so many of them? Duh.



Jandur Spinus
Novice Combat Medic
Retired Bounty Hunter
Proud member of the Sons of Corellia - Coronet - Radiant

Radiant: The server were CSR never sleep, if your name is Ralos.
macross_sdf1
Wed Aug 20, 2003 2:30 pm
#23

okay, so pistolwhip2 doesn't knockdown, but doesn't it do like a crazy ammount of damage? You can just pistolwhip one then hit a few pistolwhip2s. You're supposed to shoot, not melee. Why does pistoleer get the best of both worlds. All the other classes get owned when stuff gets close, pistoleer is just as uber from range or in melee.


And ham costs are irrelevant. Get some doctor buffs, drink a sunburn, and I bet you can spam disarm and pistolwhips forever. You see the screen shot of that guy who got hit by 29 disarm2's in a row? I have friends whoused to solo entirelairs just but shooting them with disarm2. Doesn't matterhow many spawn out ofthe lair since It's ae you just kd them and keep going till the lair blows up. What they should do is make it drain tons of mind ham, that way you can't buff it super high, and you can't heal it.


Bolanos
Wed Aug 20, 2003 2:58 pm
#24






JandurSpinus wrote:
Stoppingshot can do 1800+ in 1 shot, with a 2.0 speed pistol, this is 900dps. Granted skill delays, and such, but there are much faster pistols, and plus skill modifiers. Ham costs are extremly low, speed and damage high, and no extra damage vs melee, which is a huge thing. Rifleman are screwed 90% of the time if their enemy gets to them. All these factors added up make pistoleers, and BH pistol users, and smugglers to strong. Why are there so many of them? Duh.




According to what I know, a true pistoleer cannot do such high damage. The only time I have read of a pistoleer doing such high damage is when they say something to the effect of, "yes, i'm a pistoleer with BH pistol 4". There is one person who claimed to have done a 2k hit on average with his SCATTER PISTOL. But he has pistoleer and bounty hunter pistol 4. I have also heard people cursing at pistoleer's for using our mind targeting special, umm, what mind targeting special? Truth of the matter is, a Pistoleer alone isn't as powerful as you are all making it out to be. Now, A pistoleer with BH pistol 4 skills will probably be a true force to recon with. And I believe alot of people are seeing them as only Pistoleer, and their not, so they should not be confused as such.
Jabosha
Wed Aug 20, 2003 5:28 pm
#25

I'll tell you whats really funny is the TKA actaully thinking they should have a chance against a high powered enemy with just his or here hands. Now that's funny. Knives?,Vibro Blades,polearms yada yada yada.


Let me ask you, Do you see anyone going out into Alaska to solo grizzly bears with a sword or pole? Hell no! you know why right? I don't have to spoon feed you.


TKA does not belong in the same class as any master of any projectile weapon.


The arguements should all be between projectile weapons masters. In a cantina a pistoleer/carbineer or BH should waste a TKA if there is distance. If it's close up my melee defense should be toally blocked and you as a TKA should continue to beat me to death without recourse for me except to run if I am lucky enough to get up again. This an example of pvp up close and personal.


On Topic: The pistoleer right now is not overpowered. The only way I can kill red cons is with our CH. We have a smuggler with panic shot and he gets killed when taking on red cons by himself. I have used many of the strategies for red cons and for me they don't work.


The game needs be to fixed to play as intended before any real changes to any classes. As o right now we all know this in't the case. So lets just either enjoy the game and wait for the devs to fix things or continue whining like I have just done in this post.

Jaegen88
Wed Aug 20, 2003 11:05 pm
#26

Stoppingshot can do 1800+ in 1 shot, with a 2.0 speed pistol, this is 900dps. Granted skill delays, and such, but there are much faster pistols, and plus skill modifiers. Ham costs are extremly low, speed and damage high, and no extra damage vs melee, which is a huge thing. Rifleman are screwed 90% of the time if their enemy gets to them. All these factors added up make pistoleers, and BH pistol users, and smugglers to strong. Why are there so many of them? Duh.


What are we comparing here? Whats the rifle DPS after mastery? Carbineer? You fellas throw around random ham numbers of a maxed out pistoleer, I'd love to see the same for other professions. Not that it will prove anything, it just might clue everyone in on what's going on.


The last Spraystick I saw was around 2.0 speed, and that's pre-slice, pre-power up.
Carbines can also get this low with top slice/power up.


What's the point again? Can we get some data to make valid comparisons...PLEASE?




Jagen88
Jaegen Kel'daron - Master Gunfighter
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