Pistoleer Archive

Thread: Tree sized nerf bat heading this way

Xetal
Thu Aug 21, 2003 8:43 pm
#14

What makes me mad more than anything about this is that Holo is reading these boards and taking them at face value... he reads the post about the T21 with math involved and he takes it at face value... personally I think riflemen should get a nice mastery-rifle... but if you start taking things on these boards and NOT DOING INTERNAL TESTING then you will just make people cry harder. yeah, sure I could make 20 good friends and all spam the commando boards about how they are overpowered, but the basis in reality would be little to zero.


The same kind of ignorance = overpoweredness is happening where, where people come and cry that the HAM isn't broken on the pistoleer, we only have 1 weapon instead of three, and we don't take 3x damage at melee, so we must be overpowered!


What BS

Bingchudie
Fri Aug 22, 2003 12:05 am
#15

Good stuff Jaegen,


About your last comment, that's how I feel. I'm an explorer/dabbler/role player and going Pistoleer just kinda happened for me.It makes sense seen as how most non-soldier types in the Star Wars universe carry a blaster at their side. Leia did,Han did, Luke did etc... and it is my assumtion that this is the main reason why pistoleer wasn't too borked of a class at launch.


I love this forum because it seems that most all other pistoleers are actually like me. Level headed, respectable, respectful people who definitly didn't go pistoleer to be uber by any means. We have a great correspondent who tests, and approaches the issues like a clinical scientist with no bias and will tell people to pound sand if they want to introduce rediculous issues via the pistoleer's voice...


So I just went about my constructive business exploring/dabbling/role playing & levelling happy that the combat branch i fell into wasn't TOO borked.


I too lost it after reading Holo's post yesterday where he called us out. I feel like some parts of this SWG 'community' just rioted, ransacked and raped one of the only peaceful villages because of their own jealous malcontent...


I actually really like Holo but this placation of the mob by dangling us in frontof thewolves as an offering in sacrifice has me pretty disappointed. No, actually really disappointed.


I actually have serious, vindictive anamosity for the trolls now when before they were of no consequence to me and that kinda sucks...


To the dark side I do now feel pulled....


Ovid Delsis - The Mystery Man from Kaltooine - Chilastra








* Ovid Delsis * Chilastra * Some Guy Who Runs Around & Does Stuff *

"I am no prophet and I don't know much about the meaning of birds" - Athena, the Odyssey GP
Jumael
Fri Aug 22, 2003 12:53 am
#16

Only thing I think should be BALANCED is disarm shots, I don't think doing damage to a weapon's durability is useful nor fun, I think that it should give stat things like dizzy, stun or something.



jumael
Grisnok
Fri Aug 22, 2003 8:17 am
#17

I just would like to say, that the devs need to fix the bugged broken issues before swinging the bat. Correct the bugs, and balance will be a lot closer. I do think that kd is way overpowered, and should be brought down, other than that, i don't see where pistol is over-powered. I am not a power gamer by any means...i am still dabbling with several profession, trying to figure out what i want to do. I had 5 boxes in carbineer full, when i decided to switch to smuggler. Didn't like smuggler, so picked up pistoleer...now i am having loads of fun with pistol. Now to my point, i did far more damage with my carbine than i do with my pistol, its just i like the pistol better. I am not crying to nerf carbineer, cause in my experience they dealt more damage, that would be a bad thing. I don't seem to take as much damage up close with pistol as i did with carbine, so i feel that that is a balancing issue there. I look at all the boards, and every class is whining that they do not have enough power....they allways bring up what other classes can do and they can not. They never bother to look at what they can do, and others can not. Class envy is the bane of all mmorpg's, people are never happy unless the are the most uber of classes, so they beg for nerfs to other professions.


As a pistoleer, the only skill i use so far from that tree, is bodyshot2...everything else i use is from marksman line, they are supperior in every respect to the advanced skills, so how does that make pistoleer so powerfull. Of course i haven't advanced much into it yet, but from my understanding things do not change much.


My final thoughts are this, fix the professions that need fixing, worry about balancing issues once the classes are fixed, then you will be able to see what needs to be done. Pistoleer is not completely broken, by that i mean our weapons are able to be made some what decently, the big issues regarding other classes are that alot of weapons just are not able to be made very well from lack of quality resources and crafting bugs. Take these into account, fix them, and i am willing to bet, that pistoleers are at the bottom in terms of raw power. Holo please quit swinging the bat, and fix what needs fixing first....then come back to do balance.

Destination
Fri Aug 22, 2003 12:36 pm
#18



Zerona wrote:
Ideally the nerf tree will hit us squarely on the PistolWhip and leave our small sensitive positives alone.




I love this post!
All KDs needed the timer they will be getting shortly. I agree it is too long, but of course that is not our choice to make. Once again with the overcompensation!

In any case, the nerf bat is bound to hit us again, and it will hit other classes. It will hit us all again and again. Such is life.



------------------------------------
Destination - Swordsman/Brawler/TKA
Option - Doctor/Merchant
kehmesis
Fri Aug 22, 2003 12:44 pm
#19

it's about dps. pistols are the best weapons. We can spam specials like crazy.


No nerf is needed. We need the other weapons fixed

Kubernetes
Fri Aug 22, 2003 1:34 pm
#20

>Carbineers can do specials for 2000-3000 damage and with their unwasted skill mods they shoot just as fast as a pistoleer. Explain to me where pistoleers have this magical DPS advantage?

A master carbineer gets something like +60 speed mods. You'd need an awfully fast carbine to reach pistol speeds--and the really fast carbines right now (Dh17, E11) don't hit for any more than a good FWG5. Oh, and those 2000-3000 damage specials are only possible with laser carbines. The problem being that one shot you may hit for 2000, the next for 100. Oh, and dps is an advantage because a pistoleer can spam BS2 repeatedly; a carbineer cannot spam crippleshot or he'll be down to half his HAM in 5 shots. Most carbineers are shooting specials maybe once every 3 to 5 shots--that's the only sustainable rate for us.



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
RhysMarantz
Fri Aug 22, 2003 2:33 pm
#21

I use a laser rifle which from what I have seen is pretty much the same thing as a laser carbine. It does have a low min, but how often do you get hits that low? My average seems to be about 150-300, and I have never seen a hit below 500 yet.


Having a +60 speed modifier that is used is better than having a +100 speed +30 dodge +20 defense vs knockdown/stun/dizzy etc. that doesn't work. A few skill mods actualy work, then some barely work, and the majority don't work at all. The HAM cost for carbine specials do seempretty restricting, I will give you that. However, this is from what I understand the only major gripe of carbineers. Now, if you want me to talk about pistoleers then...


1. Scatter pistols are not usable by pistoleers and are currently many times better than DX2s or any other pistoleer usable pistol.


2. Bounty hunters have better specials using pistols while only spending half the points a master pistoleer does IN pistols.


3. Most of the pistoleers skill mods don't work. Most of the ones that do, barely work. The remaining few actualy work.


4. With the knockdown nerf, a pistoleers only reliable ranged specials are BS2(a marksman skill), health shot2(Low level pistoleer skill) and their favorite decent damage random pool special. We have no specials that play well off each other, except HS->BS2, but any marksman can do pool directed bleeds and damage with a rifle, pistol or carbine.


5. The only worthwhileskills not mentioned in number 4 are the PB skills. This skills are useful in PvE, but are pretty dangerous to use in PvP. Getting in PB range with someone can be very bad when they whip out a huge hammer or vibro knuckers and proceed to tear you apart. This actualy happened to me a few days ago, I got in close to another pistol user to use PBS2, and he got is vibro knucklers out and Kung Fu'd the hell out of me. PB skills are alright, but by no means reliable.


6. Pistols for pistoleers are either very nice or completly worthless. Right now a great ammount of people use FWG5s which is usable by a marksman. The DX2 can be worth using but in very few situations, and even then it really is not much better than a FWG5. Scout blasters are not terrible, but are more suited for PvE. Scout blasters have horrible accuracy at 60m even when standing still. Past these three weapons, the rest are horrible. Our pistoleer weapon has the same damage type and AR as a scatter pistol, but the speed and damage on the scatter blow away the DX2. The reason pistoleers cry about wanting scatter pistols is because it is the best pistol in the game and a MASTER PISTOLEER can't use it. Whyis the best cert pistoleers are given for a pistol inferior to marksmen and a bounty hunter's pistols? It is a pistol, pistoleers use pistols. Does a master pistoleer not understand that how to hold certain pistols and pull the trigger? Maybe the scatter pistol cert is so you can find and turn off the safety.


Most of my problems are with the bounty hunter. Sure, they spend alot of skill points. Most of them are NOT direct combat skills. They spend 1/2 the points on pistols that a master pistoleer spends. I could make a master carbineer and master pistoleer. That would spend a hell of alot more skill points on direct combat abilities. However, my skills with a pistol and carbine would be worse than a bounty hunters, plus I wouldn't be able to harvest animal products, set up camps, walk up hills faster, etc, etc.


Then you have bounty hunters running around using eye shot and a scatter. Random victum X says, "**edit** pistols, they are overpowered." So he automaticly assumes that it is pistoleers that are overpowered because a class was using a pistol and doing very well.


*NEWS FLASH*


Now that knockdown has been nerfed, pistoleers are going to get smacked around. We hid behind our disarming shot2 as long as we could. Now people will see the truth behind the one trick pony known as the pistoleer.




Ynot Obazs - Bloodfin
Pistolgimp / Doctor
RhysMarantz
Fri Aug 22, 2003 2:35 pm
#22

Didn't explain this very well.


"My average that the gun produces from its stats of 40-440 seem to be about 150-300, and I have never seen a hit below 500 on a headshot yet."




Ynot Obazs - Bloodfin
Pistolgimp / Doctor
LiverThief
Fri Aug 22, 2003 3:10 pm
#23

Just asking, but what kind of color Nerf Ball would we be?



Hopefully blue...it's such a good color, and easy on the eyes.....




like me




--------------------------------------------------------------------------------------

Shui

Master Doctor/Master Pistoleer

Scylla

Kadaara
RhysMarantz
Fri Aug 22, 2003 3:16 pm
#24

I wonder if tailors can make shirts with text?


"I am a pistoleer, not a bounty hunter. Please don't shoot me."




Ynot Obazs - Bloodfin
Pistolgimp / Doctor
RhysMarantz
Sat Aug 23, 2003 12:49 am
#25

"it's about dps. pistols are the best weapons. We can spam specials like crazy.

No nerf is needed. We need the other weapons fixed"


Yeah, my T21 is not AR3 and I have specials to attack the mind pool with it. Carbineers can do specials for 2000-3000 damage and with their unwasted skill mods they shoot just as fast as a pistoleer. Explain to me where pistoleers have this magical DPS advantage? Looking at weapon stats doesn't always tell you the whole picture. You have to take into account the speed mods and specials. Right now pistoleers have crap damage specials and lots of wasted speed mods.


Well they went and did the one thing that I really wish they wouldn't do. A band-aid knockdown timer patch. Well, here comes another few weeks of 75% of my skill mods being wasted or broken(defense).


/clap


Good job SOE, way to alter a working system before FIXING the broken system. It would have added alot moreinteresting tomake knockdown skills have a duration and skill to work on an individual skill basis, but a simple timer is just so much easier! Then they could take that knockdown defense, and make it counter the duration and chance to work. That would have made things alot more interesting then simply making the game say "No, you can't do that again, this is the magical timer that stops you".


/fart on developer's head




Ynot Obazs - Bloodfin
Pistolgimp / Doctor
RhysMarantz
Sat Aug 23, 2003 12:51 am
#26

Sorry I am mad and made the typos!


"Good job SOE, way to alter a working system before FIXING the broken system. It would havebeen alot moreinteresting tomake knockdown skills have a duration andchance to work on an individual skill basis, but a simple timer is just so much easier!"




Ynot Obazs - Bloodfin
Pistolgimp / Doctor
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