Pistoleer Archive
Thread: Only downside to the Republic Blaster
Altitude25 wrote:
I rushed out and bought one too, and I've currently used it in PvE and PvP combat. Overall, it's definately a very good pistol, and a nice replacement for the DX2. I have only one complaint about Republic Blasters though, and that is that they are somewhat slow. Mine was 66 - 206 Damage, 2.6 Speed before slice (I got a 29% damage slice).
First, yes it is a replacement for the Scout since it is energy.
Second... that gun kinda sucks. I've gotten reports that some WS on sunrunner are making the max damage in the 300 range, withoutdragontissue.
Also, I think it kicks ass. I used to run around with the one I got from the Emporer all the time. Looks and sounds cool.
I have a srcombat pistol, that is energy ac1 with horrible stats and only point blank range (0m). I guess I can display it in my house if the republic blast is energy ac1 too.
etrex
Thanks for the explaination this was what I was looking for and no I don't know how AP works but then it doesnt seem like many people do (especially the devs).
Neclonmite wrote:
As for the person(s) claiming it's crap because mos things resist energy and if they have any energy resistance it makes it crap: you don't seem to know how ap works.
In fact, many high level mobs resist acid... and Most of the smart Creature Handlers tend towards mobs with high acid resist because of pvp. Gurrecks and ancient reptilien flyers for instance.
The stats put the raw dps way above dx2, and ap1 puts it on par with the dx2 in all resist/armor aspects. It's still somewhat situational. Sure if it's 60% resist energy or 30% resist + medium or better armor and vulnerable to acid the dx2 is better. But in MANY cases you will find that the repub blaster in its current state will outdamage the dx2.
The only reason energy pistols sucked against high lvl mobs before was most high level mobs had armor + resist to energy. Which cuts scouts/dh17 by 50% more dmg than the dx2, and sr combat pistol sucked. With ap1 the resist to energy on an armored mob will have to be very high to nullify it's advantage over the dx2.
I think the Republic Blaster is a great addition the pistol line. It may become the best PvP gun now that FWGs can't be krayted, but the Republic can. I've already got myself a pretty good Republic. Not quite an FWG, but it is energy armor piercing, and I've always needed an AP energy weapon to fight gurrecks.
Here's the specs:
All i'm saying is that a lot of people are touting this as "the new uber gun". My point simply is that 90% of the time something will be either acid or heat vulnerable making this gun obsolete. You see I don't see it as the new FWG5 because even a nerfed FWG5 or a DX2 will be more useful a good percentage of the time.
Seylesh wrote:
vexingthought wrote:
Well I haven't had the chance to use one of these things but the fact that it's energy damage makes it a total POS in my mind. 95% of all the mobs in the game have some level of energy resist which will make all your attacks with the republic blaster pathetic. Now like i said I haven't tried it out but I cant see it being better than a DX2 most of the time. Regardless of base damage/accuracy, if the mob is acid or heat vulnerable I just can't believe therepublic blaster would beat a DX2 or an fwg5.
That's like saying "if a mob were acid or heat vulnerable I can't believe a scout blaster would beat.."
Come on. We're talking about a "decent" replacement to the FWG5.It has AP1. A nice plus.
Guys, I think the green bolts are throwing you guys off. It is NOT a replacement for the DX2. It is an energy weapon, and therefore a replacement for the Scout Blaster! As such, it is awesome. It has AP1. It has long range accuracy. While slow, its damage output is higher than Scouts. Let me show you what I got right now with slices and powerups.
My FWG5 (kryat unsliced)has a DPS vs AR0 of 161 and 80 vs AR1.
My DX2 has a DPS vs AR0 of 104 and83 vs AR1.
My Rep Blaster has a DPS vs AR0 of99 and79 vs AR1.
My old Scout had a DPS vs AR0 of81 and 40 vs AR1.
My Striker has a DPS vs AR0 of62 and31 vs AR1
My Tangle hasa DPS vs AR0 of40 and 20 vs AR1.
So now, I actually have an Energy pistol that is worth something, to go along with my Heat and Acid damage guns. I went Grearter Sludge Panther hunting with it at the Creature Town on Talus and AoE Fanshot. That was fun. ![]()
As for accuracy, the Rep Blaster has a +0 at 64m, where every other pistol is -70 -80 or -90. That is HUGE! The Rep Blaster is the most accurate pistoleer pistol from 64m (+0)to 40m (-24), the FWG5 from 40m (-24)to about 4m (+8) with a peak at 20m (+38 scoped), and the DX2 from 4m (+8)to 0m (+22). Thats for all my blasters. The 3 most accurate over the 3 ranges are also the 3 most damaging and have 3 damage types. If you could see my graph of accuracies vs range for all our pistols, the accuracy at long range would really jump out at ya. This is extra nice, because the gun it replaced, the Scout duplicated the effective range of the other 2 guns without providing anything for long range.
Suffice it to say, I like my Republican Blaster.
Meanwhile, even if the Tangle or Striker ever got good, thier accuracies are so god awful, I doubt they could ever be good except in VERY specialized armor/resist situations. The Striker is only good from around 10m to 30m, and the Tangle from 0m to maybe 15m.
Anyone have details on the Power5 and SR Combat?
Here are the stats for my Krayt Republic Blaster
Light Armor Piercing
Speed: 2.4
Min: 82
Max: 288
Wound: 27%
Ranges:
Point Blank: +0 @ 0m
Ideal:-25 @ 0m
Max: +0 @ 60m
Special Costs:
Health: 21
Action: 53
Mind: 21
If you ask me, that's a nice gun. Now this gun was made before the last patch, so far I can't use it. Not only that, but I don't have the cert either. I hope they fix the cert and make older guns useable. This particular weapon was made with 3 Krayt Tissues, and the gun itself cost 125k to have made, bringing the grand total of this weapon to 275k. I will be very upset if we are told we just need to get new guns.
Kiguran Spicerunner
Master Scout | Novice Creature Handler | Novice Pistoleer
Ahazi Server
Sunnrunner hasn't had Ostrine in at least a month now. We were so happy to get Dolomite back.
As for the SR combat pistol.... that sucked?
I don't know about other servers, but I've only seen one weaponsmith, ever, make a SR combat, and he had 3 of them only. The speed was around 4.2 and the damage was still under my scout pistol. With the HAM costs, I would have been doing more DamagePerSecond with my Scout then the SR, AP 1 be damned.
ArchmagiCaT wrote:
First, yes it is a replacement for the Scout since it is energy.
Second... that gun kinda sucks. I've gotten reports that some WS on sunrunner are making the max damage in the 300 range, withoutdragontissue.
Also, I think it kicks ass. I used to run around with the one I got from the Emporer all the time. Looks and sounds cool.
What I meant in stating that it's a nice replacement for the DX2 is that the DX2, as the "Pistoleer's Pistol" is not actually very good. It is not the high damage, AR1 pistol we had hoped for, and it's accuracy leaves much to be desired. In short, as a high end pistol, the DX2 sucks. The Republic Blaster, with it's superior accuracy and better potential damage, can take the place that the DX2 never assumed in the Pistoleer's arsenal as "main" weapon. I realize of course that different weapons are useful in different situations, so I'm not suggesting that Pistoleers take the DX2 out of their inventories, but rather that many of us will likely walk around with the Republic Blaster equipped the majority of the time.
As far as the damage being better on other servers, I guess I'm not overly surprised. It's no small secret that Ahazi is behind other servers in quality of resources, and as such we've always been behind some servers in terms of the max damage on our weapons. I can assure you, however, that I purchased the best non-enhanced Republic Blaster that Ahazi has to offer at this time. In fact, I've now purchased two from our server's top two weaponsmiths, and the stats on each were remarkably similar. I will point out that the numbers I stated above are nearly identical in damage (not speed) to pre-nerf FWG5's that were being produced on Ahazi as well.
Like I said, I'm not saying it isn't a good pistol. All that I'm getting at is that it's kind of slow in comparison to pre-nerf FWG5's and Scatter Pistols. 2.6 speed versus 1.8 speed is a big difference, so as far as I'm concerned, the jury is still out on the Republic Blaster, at least as far as it's viability as my primary use (or, more specifically, primary PvP use) weapon.