Pistoleer Archive
Thread: Pistoleer Is The Best SWG Profession Now
MisterLeebo wrote:
Well Fire Knockdown doesn't have a KD delay so feel free to just keep pressing that and the pistoleer you're so afraid of won't be able to fire his gun once the entire fight. It's not a bug, devs say its working as intended, even tho all the other KDs got nerfed.
Rifleman, Cover.
Sure, FWG5s in existance have the same stats, but for all you know this new component will work like a krayt in T21s
Wrong.
Fire KD has a KD delay. Carbineer Charge Shot is the one without the knockdown delay.
Rifleman defense mod is block.
-- Ypi
Fencers have the most defensive mods out of every class.
Pistoleers have the second most.
You can master Pistoleer+Fencer and have 66 skill points left over.
This will give you 205 to dodge, 100 to KD defence, 80 vs stun, blind and dizzy.
It's the Master Bounty Hunter Killer Combo and it costs way less.
Overpowered definitely.
Now to me, that looks pretty **edit** powerful. I could come on the boards and say how Riflemen are impervious to damage in PvE because no mobs detect them. And they also hit above 1K EVERY time they shoot while doing so.
While it IS a true statement, it's probably not an accurate representation of Riflemen as a whole. I'd LOVE to hit for 1K+ and never draw aggro, but Im sure there is more to it than what I just saw. We all know Rifleman die fast if they are engaged in melee combat, but how would I know that based on what I saw?
The point is you can't always make an accurate judgement, even on what you've experianced once or twice.
ScottieFL wrote:
Been thinking about this since the new publish yesterday. I'm gonna post this on several other relevant forums, too, to get the widest range of advice and opinions.
Someone correct my thinking if you think I'm wrong, but I think Pistoleer, with CH skill backup, is the way to go in this game now for any veteran player that wants to dominate in PvE or PvP. Here's why:
1. Pistoleers had their defense ENHANCED. Riflemen got improvements, too, but Pistoleers were already way ahead of them and since Pistoleers got enhanced, too, Riflemen are still behind.
Ok first of all, without citing any evidence, you say that Riflemen were worse off than Pistoleers before the patch. I would tend to agree with you, but not by a whole lot, and only for the boxes below Master. Riflemen have huge disadvantages (melee penalties, bugs with mob warping, slow speed, specials that use up a lot of mind) that make them painful at low levels, but a Master Rifleman is -fast- and has quite a few nice specials. Pistoleer by itself is basically plain vanilla easy damage without a lot of drawbacks. Nice at low levels, but nothing spectacular at high levels.
Then you go on to say that since we each got some improvements, without any analyzation of how good those improvements are respectively, Pistoleer must be better than Riflemen after the patch? Dodge-alotminus theFWG5 nerf does not equal take cover improvements, huge accuracy improvements, BAF improvements and some mob warping fixes.
2. Krayt FWGs will no longer be able to be manufactured, making the ones thatPistoleers nowhave even more valuable and deadly.
It is truly amazing how you can spin a -nerf- into a benefit for Pistoleers. We're better now because we can't get replacements for our old guns? Non-pistol users can simply walk to a crafter and buy a replacement that is every bit as good as the one they have now. No I'm not going to whine any more about the FWG5 nerf, it really wasn't as terrible as I feared and I can live with it. But it is ludicrous to claim that it helps us. Rare pre-patch pistols means that -older- pistoleers have an advantage over -newer- pistoleers, not over other combat classes.
3. Guns don't decay when you die, but other stuff that's important to other classes, like Bio-engineered clothes, does. What an incredible advantage for all gunmen, but for Pistoleers, with the above two advantages, too, what a crusher. No contest.
Ummm. If no weapons are decaying, I don't see how that benefits Pistoleer more than any other combat class which uses weapons... which would be Commando, BH, Smuggler, Pikeman, TKA (sorta with vibro knucklers), Fencers, Riflemen, Carbineers, and oh yes, Pistoleers. Did I forget anyone? Oh yes, andany other person who happens touse weapons which would be... umm...nearly anyone involved in combat.
I did BH Carbine 3 and LLC 4 in BH line to supplement my MCH, 'cause I love the LLC weapon and I wanted Fire Knockdown shot to perhaps try PvP someday. Because the LLC is so mighty, I thought this was at least equal to and perhaps a little better than just using uber-pistols. If you've ever used LLC 4, you know what I'm talking about.
But now, with Pistoleers having such overwhelming advantages, I think Pistoleer skills and BH Pistol 4 skills beat the heck out of my combo.
...........
I haven't tried knockdown shots yet since the new publish, but they'd have to be much better than I think they are to beat out Pistoleers now.
I used to own BHs as a 2/4/4/3 Pistoleer and a 1/4/3/4 Smuggler with Master Marksman as well. I mean with Panic shot, low blow, fanshot, and stopping shot at my disposal not many could get past it. That was like 3 weeks ago, has that much changed or is it still the same?
Tulkas
Ya, I coulda stated things better, lol. My bad, but thanks to everyone else for their input.
I've learned a lot and actually, I believe carbineer, pistoleer and rifleman are pretty balanced now. Pistoleer is only better IF the pistoleer gets BH Pistol 4.
I believe that might be a little better than BH Carbine 4 and carbineer, but once I start using FKD a lot, I may change my mind about that, too.
Before the holocrons, I was a Master Bounty Hunter. Now I've been a Master Swordsman, Master Commando, and soon to be Master Pistoleer.
Commando + CH skills is the best PvE by far. No contest. Haven't tried TKA yet, that's after pistoleer.
Pistoleer0-0-4-2 is better than a MBH.
Why? Because of the other skill points used. The problem with comparing any Elite class to BH or Commando, is that the "other" skills are never accounted for. No Pistoleer is just a Pistoleer, no BH is just a BH. The difference is that any elite combat professions besides BH and Commando can be masters of other elite professions as well.
BH's are underpowered for the number of skill points they spend. Every skill they have is average. Just average, not "great" or "broken". LLC2 and Scatter Shot are the exceptions, they rate as "good". People dabbling in BH for the LLC are silly, they should be using a Flame Thrower instead... better damage over time, and less skill points needed.
Hmmmm, do I have a point? ![]()
Oh, yeah, "Pistoleer Is the best SWG Profession Now".... almost. "The best"? Maybe. Top 3 of the combat professions, regardless of what other skills are taken? Yes, definatly.
As if anyone cares, here is my Personal top 3 :
1.Commando + CH
Before the holocrons, I was a Master Bounty Hunter. Now I've been a Master Swordsman, Master Commando, and soon to be Master Pistoleer.
Commando + CH skills is the best PvE by far. No contest. Haven't tried TKA yet, that's after pistoleer.
Pistoleer0-0-4-2 is better than a MBH.
Why? Because of the other skill points used. The problem with comparing any Elite class to BH or Commando, is that the "other" skills are never accounted for. No Pistoleer is just a Pistoleer, no BH is just a BH. The difference is that any elite combat professions besides BH and Commando can be masters of other elite professions as well.
BH's are underpowered for the number of skill points they spend. Every skill they have is average. Just average, not "great" or "broken". LLC2 and Scatter Shot are the exceptions, they rate as "good". People dabbling in BH for the LLC are silly, they should be using a Flame Thrower instead... better damage over time, and less skill points needed.
Hmmmm, do I have a point? ![]()
Oh, yeah, "Pistoleer Is the best SWG Profession Now".... almost. "The best"? Maybe. Top 3 of the combat professions, regardless of what other skills are taken? Yes, definatly.
As if anyone cares, here is my Personal top 3 (note I do way more PvE than PvP):
1. Commando + CH
2. Pistoleer/Rifleman/Carbineer + CH
3. TKA + CH
Notice a pattern?