Pistoleer Archive

Thread: Double Capped Featherweight

StarSiderShadrach
Fri Aug 26, 2005 10:42 am
#14



mjPboy wrote:
I was thinking more fully crit slice it badger - With Bh/Pistoleer and a speed capped suit and a speed buff, that gun will be speed capped aswell O_o
I dread to think tbh
God I am so happy Nalai is on Farstar





I have very high pistol speed mod and I can still tell the difference in speed between my speed-sliced gun and my crit sliced gun.

Get it speed sliced - or don't ever use a pistol with a lower base speed. You will kick yourself.
StarSiderShadrach
Fri Aug 26, 2005 11:35 am
#15



BadgerSmaker wrote:


I'd agree with that, speed slice means every attack benefits, critical means, what... 3% of your attacks do?

If you want a damage boost, use pyro... dont count on a critical chance going off.

Message Edited by BadgerSmaker on 08-26-2005 06:46 PM





Well, fully sliced critical chance is 10%, which is decent.

I believe a critical hit is 15% extra damage - not bad - but considering with a full speed slice (12%) you will be doing your attacks that much faster - and pistoleer is built for doing quick attacks.

Most attacks don't use your modified speed as a limiter - your weapons base speed is much more important for determining how fast you can do attacks.
mjPboy
Fri Aug 26, 2005 1:05 pm
#16


fully crit slcied weapon as a 10% chance of hitting critical. combine that with Adv Crit of a Bh special, +25 pistol speed, +25 general ranged speed, and the sped mods of pistoleer/mbh or smuggler - and I assume youd work out at doing more damage..


am I right in saying we arent supposed to be hitting faster than a scond?


isnt crit supposed to land 50% more damage on the opponent?


would be nice if we coudl get some hard numbers.

Message Edited by mjPboy on 08-26-2005 09:06 PM



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BadgerSmaker
Fri Aug 26, 2005 1:35 pm
#17






mjPboy wrote:



am I right in saying we arent supposed to be hitting faster than a scond?







There are a few of us Pistoleers firing 8 body shots in 10 seconds, but it isn't legal as far as I'm concerned and I have been trying to get it fixed.



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Zimal
Sat Aug 27, 2005 1:24 pm
#18






BadgerSmaker wrote:





mjPboy wrote:



am I right in saying we arent supposed to be hitting faster than a scond?







There are a few of us Pistoleers firing 8 body shots in 10 seconds, but it isn't legal as far as I'm concerned and I have been trying to get it fixed.






8 straight body shots in 10 seconds? ican fire 8 shots in 10 seconds but that's useing quickdraw/bodyshot...



can someone really fire 8 body's in 10 secs?





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WarIllusionist
Sat Aug 27, 2005 3:17 pm
#19






mjPboy wrote:

I was thinking more fully crit slice it badger - With Bh/Pistoleer and a speed capped suit and a speed buff, that gun will be speed capped aswell O_o




I dread to think tbh




God I am so happy Nalai is on Farstar





huh funny i am working on that now .... I know Nalai loves me the most so she will of course let me borrow it ^_^



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WarIllusionist
Sun Aug 28, 2005 4:16 pm
#20

Man what i would give for that pistol ..



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Adefo-Oami
Sun Aug 28, 2005 10:24 pm
#21

I have the exact same thing, except mine is exactly 2.0 speed and yes, i'd slice it all critical hit chance. I did to mine and it rocks



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StarSiderShadrach
Tue Aug 30, 2005 11:01 am
#22



mjPboy wrote:
am I right in saying we arent supposed to be hitting faster than a scond?



My modified speed with a speed sliced pistol is .95. Min Damage on my gun is 374, max 966

This allows me to get 21 attacks in 20 seconds by alternating quick shot and ranged shot.

If this was a critical sliced pistol my speed is 1.10.

This allows me to get 18 attacks in 20 seconds. Assuming 10% critical percent rate I would get approximate 2 critical hits during those 18 seconds. These 2 attacks would have to 150% more damage for the critical slice to be worth applying. I can believe 50% more damage on critical hit - but 150% more damage is definately not happening.

Too many people get swayed by the flashy big numbers - I know I love seeing big chunks of damage floating up above my target. But you really can do more damage without using the big shots without the huge bonus modifiers and just taking advantage of the raw speed and low SAC of our pistols.
Ephesians
Wed Aug 31, 2005 12:25 am
#23

wow, thats all I can say is just wow



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RogueForce
Wed Aug 31, 2005 1:57 am
#24









macnider123123 wrote:
May I as what components were used to build such a fine piece of hardware?





183dam -8 sac powercells and a +14 -0.76 advanced Scope (from BH target)

I realize this can be made better and with a slice it would be, I was just overjoyed when I finally got around to double capping the Featherweight and it was the first of its kind that I had seen (seen a couple of double capped scatters before)

Since I made this post people have posted about double capped feathers on the WS board and someone made an even better one. (which is awesome cause now I have a new goal )






Don't fwg5's tale reinforced casings not cells? I had one made with some 181 damage casings and got more than 20 damage away from the damage cap. =( At least my Elite Carbine made it to the double cap =)



Rogue Lightrider
Summerflame
Wed Aug 31, 2005 2:13 am
#25

yes it does take casings. I blame lack of sleep or my general tendency to get confused


thanks for correcting Ill edit the post





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