Pistoleer Archive

Thread: The Ultimate Pistoleer

Altairrr
Sat Sep 04, 2004 2:22 pm
#14

Many people take novice medic for granted in PvP.


Let's take a [ M.Pistols, BH 0-0-2-0, Smuggler 0-0-4-0, Med 1-0-0-0 ] vs [ M. Pistols, BH 0-0-4-0, Smuggler 0-0-4-0, Nov commando] and assume exact armor, buffs, food, weapons, etc.


Second template can use torso shot and launcher pistol while first one cant. While torso shot is fun, it's not really a necessity in PvP since just about everyone has health buffed to 3K+. Launcher pistol tickles in PvP. First template can heal up to 1K health with good Stim-B's and +25 treatment shirt. Both fire at speed cap.


Second template will have no choice but toattack mind. First template has a choice between using eyshot or last ditch.

Both templates can easily defeat someone not prepared with mind buffs or mind food using eyeshot,but if all HAM is the same,that LastDitchmultiplier sounds a lot more tempting to use against the 2nd template.







-----------------------------------------------------------------------

Altair [NoMaD]
M.Pistoleer, 0040 Smuggler, 0020 BH, 1000 Medic

Rockhurst
Sat Sep 04, 2004 10:33 pm
#15




FanMan wrote:
you cant get any smuggler if you do master bh

a possible template is Master Pistol, Bh 0-0-4-0, Smuggler 0-0-4-0, and novice commando
ats up all teh skill points



Not quite true...you can do MBH, Pistol 0/3/4/0 (or some other variation) and the entire line of smuggler pistol.




Master Bounty Hunter / Master Pistoleer
--Force Enhanced--
mafiree
Sun Sep 05, 2004 2:46 am
#16

master pistoleer

bh 0030

fencer 4400



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
Boba-Fett30
Sun Sep 05, 2004 4:27 am
#17


i believe now that you need one branch in scout you will have18 sp left.


so if you go master pistoleer/master bh then you can max out accuracy and speed.also have llc and carbine with kd/dizzy i believe


other good option is master pistoleer, smuggler 0/0/4/0, bh 0/0/4/0


this will give all but one pistol attack, a knock down attack from smuggler, all good stuff from pistoleer, and the shots from bh and speed and accuracy +.


the next one which might not be as good...

master pistoleer, bh 0/0/4/0 and fencer to max out dodge which will take novice i think (if max is 120, thats what im told), then take up one more branchthat gives + to defenses

Message Edited by Boba-Fett30 on 09-05-2004 04:29 AM



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
Mup-
Sun Sep 05, 2004 5:10 am
#18

i tried out the master pistoleer, bh pistol, rogue line of smuggler, novice commando+flame1 setup and i was very impressed with the offense you could dish out, especially capping on on the speed using last ditch and 1 of my many krayted pistols



Risk! Risk anything! Care no more for the opinions of others, for those voices. Do the hardest thing on earth for you. Act for yourself. Face the truth.
MujtahiD
Sun Sep 05, 2004 6:51 am
#19

Yeh, boba. 125 is cap (though ive heard rumours ofaircake taking it over).


I havent verified this, but it might be true.



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
djswift2k
Mon Sep 06, 2004 5:35 am
#20

human is the best all around profession, migrate your stats to 1000 mind 1000 willpower 1000 focus, and you can basicaly do anythign youwant, as long sas youwant with buffs and a brandy.
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