Pistoleer Archive
Thread: New pistols- Weaponsmith quests
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Raytheon2
Fri Dec 19, 2003 1:49 am
#14
I would decrease that damage. Something along the lines of 75 to 150 min/max would be good with the 4.0 speed and AP2. It is a pistol after all and doesn't need to be rifle-damage like. Hell for kenetic just AP1 would be good. Only the dx2 and republic are AP1 now. You can slice it for more speed or damage afterward. Just get the AP1 so I can get thru SOME of the armors.
Raytheon2
Sun Dec 28, 2003 8:02 am
#16
If you look at it as pistols are a doctor or smuggler weapon than sure. They provide fast speeds to heal and shoot without loss of time or damage. But for a really big fighter they don't hold water against Higher ap and larger damage rifles and carbines. So if I need the better weapons I change . I like pistols and will live with it awhile.
charb
Mon Dec 29, 2003 1:42 am
#17
Whats good about pistoleer is the different types of damage our guns produce, most other guns do energy damage, we as pistoleers get a variety, if they can fix our lower level guns, it would be like adding "NEW" guns to the game, some malarky about diff types of same gun for diff levels, I could care less about that, all i know is those weapons r too **edit** weak, I mean the worse scout blaster is better than the best tangle pistol
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