Pistoleer Archive

Thread: The new All-Pro Pistoleer template

krupps58
Wed Jun 30, 2004 12:49 pm
#14

Wow this is awesome. That should be a lethal combo.



-----------------------------------------------
http://www.chillywintersnight.com
RandomSHO
Wed Jun 30, 2004 1:03 pm
#15

ok, heres my new template. it wont be possible till after publish 10 because it takes into account the force sensitive boxes...


Master Pistoleer

BH Pistols 4

Combat Prowess-ranged accuracy 4

Reflexes- ranged defense 4, melee defense 4

Smuggler DF 4



But until publish 10 I think I am gonna go with...


Master pistoleer

BH pistols 3

Fencer 0/4/4/0


Man, I love having all these extra points to play with. finally gives me something to do.
NJ_Ragman
Wed Jun 30, 2004 2:08 pm
#16



armchairyodaSWG wrote:
HAHA! He's back!



and? Some people have known i've been playing for a little while now.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

ViolentAngel
Wed Jun 30, 2004 4:59 pm
#17

Don't be such a manbitch, its obvious he's missed you. Besides, you shouldn't piss on your fans man, this guy could have pictures of your avatar on all four walls of his bedroom, he may even have pictures of -you-. He could be unstable bub. He could be Stan, your number one fan. His letters may "not" be getting through the mail system to you right ... this ... second... He could already have locked his pregnant wife in the trunk of his car, driving down a freeway, shouting at a tape recording his last message to you...


and it'll be all your fault.


Can you live with that guilt?



(I work a security nightshift. The Devil makes work for idle hands.)



Take the blue pill,Ô
Play SWG, never dual-wield your pistols and believe whatever you want to believe.
Take the red pill,Ô
Play MxO, and I will show you how deep the rabbit hole goes.

SWG was never the game I wanted it to be, even before the NGE. All the NGE did is take away what gameplay SWG actually did have.
Hawaii5_o
Wed Jun 30, 2004 5:18 pm
#18






Aljebra424 wrote:

you can actually do most of that now..,.

Master Marksmen 77pts

Master Pistoleer 63pts.

Master Scout 77pts

Novice BH and Pistol Tree 6+14=20


Total is 237 pts.

Add novice commando 6 points. 242 pts.


With 8 more points to spend.


Now, add in the idea thrown to remove those scout skills, now you have even more skills to play with. Imagine the possibilties...


A) A force sensitive skilled BH.

B) BH (setup as above), that can add in medic skills. Have stims made by a master doc. I think even some state stims will work.

C) Or, learn more skills of another combat profession.


I know people want investigation tree. Add those in.

The medic-BH is an interesting possibility. Already Jedi are totally PvP, and can heal themselves. Imagine a BH than pretty much can do the same. Throw in DoT weapons, forcing the jedi to use healing skills while you are causing damage. On top of the fact (ok, its all rumors) that PSG's and certain armors are getting LS resists. Wow..thats a very interesting combination.


Or, the force sensitive route. Add in that extra accuracy and a few others. Wow.


Don't limit it to having def vs whatever. think past the box...I for one hope they give the BH extra points to spend. Would make pistoleers move a little higher up in the combat chain.


Now, if they can just get us some comparable damage weapons...sigh.






How about this: Instead of giving BH's more skill points to help Pistoleer become stonger, why not just MAKE PISTOLEER STRONGER!? I really wish they would try to gear this game a little less away from dabbling. Changes like this one will help to keep Pistoleer one of the weakest profs in the game.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Mavarus
Wed Jun 30, 2004 6:11 pm
#19

Ill drop master commando down, My template will be thsi:


Master pistoleer

Shock Trooper

Desperato



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Aljebra424
Thu Jul 01, 2004 12:16 am
#20

you can actually do most of that now..,.

Master Marksmen 77pts

Master Pistoleer 63pts.

Master Scout 77pts

Novice BH and Pistol Tree 6+14=20


Total is 237 pts.

Add novice commando 6 points. 242 pts.


With 8 more points to spend.


Now, add in the idea thrown to remove those scout skills, now you have even more skills to play with. Imagine the possibilties...


A) A force sensitive skilled BH.

B) BH (setup as above), that can add in medic skills. Have stims made by a master doc. I think even some state stims will work.

C) Or, learn more skills of another combat profession.


I know people want investigation tree. Add those in.

The medic-BH is an interesting possibility. Already Jedi are totally PvP, and can heal themselves. Imagine a BH than pretty much can do the same. Throw in DoT weapons, forcing the jedi to use healing skills while you are causing damage. On top of the fact (ok, its all rumors) that PSG's and certain armors are getting LS resists. Wow..thats a very interesting combination.


Or, the force sensitive route. Add in that extra accuracy and a few others. Wow.


Don't limit it to having def vs whatever. think past the box...I for one hope they give the BH extra points to spend. Would make pistoleers move a little higher up in the combat chain.


Now, if they can just get us some comparable damage weapons...sigh.



Bor'Anaid, Master Doctor/Master Pistoleer (June 2003 to July 1st,2005)
July 1st, 2005 , a new padawan

Was master doc...NGE master medic, 2 weeks after NGE went commando since I was sick and tired of everyone+mom+sister+dog+dog's baby being a jedi.
NJ_Ragman
Thu Jul 01, 2004 12:35 am
#21



Aljebra424 wrote:
you can actually do most of that now..,.
Master Marksmen 77pts
Master Pistoleer 63pts.
Master Scout 77pts
Novice BH and Pistol Tree 6+14=20
Total is 237 pts.
Add novice commando 6 points. 242 pts.
With 8 more points to spend.


except to get Commando, you'd need to take Brawler for 15 points, then up the Unarmed tree for another 10 points, 25 points there. +6 for novice commando = 31 points.
237+31 = 268 points.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

armchairyodaSWG
Thu Jul 01, 2004 12:45 am
#22



NJ_Ragman wrote:


Aljebra424 wrote:
you can actually do most of that now..,.
Master Marksmen 77pts
Master Pistoleer 63pts.
Master Scout 77pts
Novice BH and Pistol Tree 6+14=20
Total is 237 pts.
Add novice commando 6 points. 242 pts.
With 8 more points to spend.


except to get Commando, you'd need to take Brawler for 15 points, then up the Unarmed tree for another 10 points, 25 points there. +6 for novice commando = 31 points.
237+31 = 268 points.




HAHA! He's back!
Silo
Thu Jul 01, 2004 12:50 am
#23

"except to get Commando, you'd need to take Brawler for 15 points, then up the Unarmed tree for another 10 points, 25 points there. +6 for novice commando = 31 points.
237+31 = 268 points"

Correct, except it takes 14 points to go up the unarmed tree so it's
237+15+14+6 = 272 SP under the current system.

--
Obedaia Jetetter
Triple Master
Citizen of Consortia
Wanderhome
Javac
Thu Jul 01, 2004 4:54 am
#24

It sounds good on paper, but I'm thinking that not having even novice medic is going to be a killer. I may try it out anyway though.



Calis Exud - Droid Engineer Extrodianre - Retired
DayWalkerRori
Thu Jul 01, 2004 6:16 am
#25






R1cToR wrote:


Right now I have Master Pistoleer and Bher 3,0,4,0 but on friday i'm looking forward to picking up Fencer 4,0,0,0






Thats the ticket i beleve....Im giving up MBH for Master Pistoleer - BH4/0/4/0 - Fencer 4/0/0/0


This will give you great offence and great defence
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