Pistoleer Archive
Thread: Broken Professions
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LadyMalice
Sat Jul 03, 2004 2:22 pm
#14
Depending on how played CH can go either way (combatOR non combat bizarre crafting mutant). You can play CH just to tame, train, and collect pets all day long, or you can learn how to use the profession effectively for combat. I have had my current template since October, I saw pistoleer when it was badass, and when it was borked. Same with CH. I can solo anything from Mutant Enraged Rancors on down the list. The only things I can't take on by myself are things like SBD's and other nasty stuff in the DWB...Krayts, Force Crystal Hunters, Dark Jedi Masters....all the things that the majority of players cannot (or SHOULDNOT be able to)solo. I do not know anything about any other professions as I have never played any with the exception of wepsmith when i first started and quickly got tired of crafting. I know from much experience both of my masters arepretty screwed up, especially in comparison to how they were before their repective nerfs.... but to say that one cannot play a good combat toon with these is just wrong...in the case of PvE anyway, i would not dare try PvP with the super elite pvp'rs runnin around.
Every profession has it's flaws, both of mine may have the worst but I don't know, because they are all I have ever played I have learned to adapt and use them as effectively as i can. I have very little problem with CH. To the poster who went on his rant, I can get my pets to use their specials on command atleast 75% of time, every combat special stands a chance of not sticking, pets are no different...I do not use enrage or embolden at all, and it is only in the most severe cases like the DWB where I stand a chance of Losing a pet, but even then it is rare because my guild recognizes their importance and keeps them healed just as well as hybrid TKM tanks. As for CH vs pistoleer, there has been many occasions where my pet has outlasted me in severe combat situations.
You just have to learn how to use the 2 profs together... I dont have the most effective combat template, but I can fare well in nearly any pve situation and love both profs to no end.
Just thought i'd add my 2 credits there, since this thread hit upon both my masters.
Rarrot
Sun Jul 04, 2004 2:01 am
#15
I have a master ranger, so I know exactly what works and what doesn't. The important word in the second part you attacked was "reliably;" we may use scout traps since we only have one effective ranger trap, but, unlike a scout, we can trap things bigger than humbabas with those traps. Being able to glue a rancor in place is something no scout could ever hope for. A good analogy would be that most combat professions use their brawler/marksman weapons more than their elite weapon, but it doesn't make their elite skills any less useful. I could always add trapping III to my pistoleer/SL build for phen darts, but I still wouldn't be able to hit anything bigger than a durny with them. (though I must admit I can't remember exactly where the line between what a scout can trap and what a ranger can trap is; I always found it to be the fastest line there was in the profession)
I never saw anything in ranger as broken, except for maybe the sonic pulse trap. (but those were worth throwing just to irritate my melee friends). PvP, we're weak, but that's what you get for being an elite scout, not an elite fighter. Area track's great in cities when you can tell your group which building the enemy's hiding in (takes some practice). Against npcs, we're still not great, but the crawl speed is useful.
Fighting animals, you don't even need a combat profession to be useful. Unless you're fighting something that's too powerful to stick traps to (it'd be nice to have a decent chance of sticking traps to kimos & krayts, but you can't have everything). Camo is great for keeping your non-scout friends from getting eaten by the first thing that happens to notice they look like food; a single ranger is capable of keeping an unlimited number of non-scouts out of trouble. Rescue lets you keep the animal's attention on you, and combined with proper use of traps, you can make sure it isn't hurting anyone.
And who else can take the top off of a mountain with the press of a button on their camp kit? Those things provide the same healing bonuses as a med center, let the entertainers perform for everything but BF, and keep all the nasty critters from eating your guests while they enjoy the nice furniture and house plants.
You can't really call ranger broken because the abilities it has work, and there's no other ranger-like class to compare it to. It'd be nice if they could deal with the high-end creatures too, but they're incredibly strong against the low and mid level ones. Pistoleers have 6 other elite combat professions and two elite-hybrid ones that they can be compared to, and pistols are the weakest by a long shot. Low damage, medium speed, very low accuracy, no state effects, medium defenses...
I never saw anything in ranger as broken, except for maybe the sonic pulse trap. (but those were worth throwing just to irritate my melee friends). PvP, we're weak, but that's what you get for being an elite scout, not an elite fighter. Area track's great in cities when you can tell your group which building the enemy's hiding in (takes some practice). Against npcs, we're still not great, but the crawl speed is useful.
Fighting animals, you don't even need a combat profession to be useful. Unless you're fighting something that's too powerful to stick traps to (it'd be nice to have a decent chance of sticking traps to kimos & krayts, but you can't have everything). Camo is great for keeping your non-scout friends from getting eaten by the first thing that happens to notice they look like food; a single ranger is capable of keeping an unlimited number of non-scouts out of trouble. Rescue lets you keep the animal's attention on you, and combined with proper use of traps, you can make sure it isn't hurting anyone.
And who else can take the top off of a mountain with the press of a button on their camp kit? Those things provide the same healing bonuses as a med center, let the entertainers perform for everything but BF, and keep all the nasty critters from eating your guests while they enjoy the nice furniture and house plants.
You can't really call ranger broken because the abilities it has work, and there's no other ranger-like class to compare it to. It'd be nice if they could deal with the high-end creatures too, but they're incredibly strong against the low and mid level ones. Pistoleers have 6 other elite combat professions and two elite-hybrid ones that they can be compared to, and pistols are the weakest by a long shot. Low damage, medium speed, very low accuracy, no state effects, medium defenses...
Beery
Sun Jul 04, 2004 6:56 am
#16
Which is the most broken profession? Well it depends on what you mean by broken. In terms of a combat professional'sability to kill things, we pistoleers are probably way up among the most broken professions. I tend to think that ours is THE most broken combat profession - but then again I may be biased. In terms of an artisan's skill at making things for profit, I hear CH is bad, but I wouldn't really know about that. In terms of pureability to make money, dancer and musician are way more broken than any other profession. As a medium level pistoleer I can pull in 6K in about 10 minutes. A masterdancer or musician makes that much in 6 hours if he's lucky. That's 1/36th ofthe amountI canmake as a pistoleer.
Message Edited by Beery on 07-04-2004 10:02 AM
DragonFire7
Sun Jul 04, 2004 8:58 am
#17
Beery wrote:
Which is the most broken profession? Well it depends on what you mean by broken. In terms of a combat professional'sability to kill things, we pistoleers are probably way up among the most broken professions. I tend to think that ours is THE most broken combat profession - but then again I may be biased. In terms of an artisan's skill at making things for profit, I hear CH is bad, but I wouldn't really know about that. In terms of pureability to make money, dancer and musician are way more broken than any other profession. As a medium level pistoleer I can pull in 6K in about 10 minutes. A masterdancer or musician makes that much in 6 hours if he's lucky. That's 1/36th ofthe amountI canmake as a pistoleer.
Message Edited by Beery on 07-04-2004 10:02 AM
that Ent point is void simply because AFK's have destroyed the tipping of entertainers..and most entertainers in the cantinas refuse to buff...
Beery
Sun Jul 04, 2004 10:25 am
#18
"that Ent point is void simply because AFK's have destroyed the tipping of entertainers..and most entertainers in the cantinas refuse to buff... "
So you're saying that tipping was routinely done at some point???
I've been playing since August, longbefore AFKers were an issue, I played ATK 90% of the time, and I veryrarely got tips. I think you're on the wrong side of the 'chicken and egg' discussion here. The tipping of entertainers - or lack of it - was what prompted ATK entertainers like me to leave the cantinas to the AFKers and buffbots. I simply couldn't afford to remain a Master Dancer - and this was long before the Hologrind. I had to hunt in order to survive. So I became a pistoleer. Now I hunt game and I'm away from the cantina almost all of the time, although I dabble in musician. The lack of money iswhy you only see AFKers in the cantinas, and that's why real entertainers won't buff - because most players don't tip, and unlike IDthere's no way to force them to pay for the service entertainers provide. So what's the point in buffing if over half your clientele won't tip, and the other halfcomplain that buffs don't cost money so they should be free? Very few people want to pay for the service, and the service we used to provide before we got buffs -healing - is now almostcompletely unpaid because we're regarded purelyas buff-machines.
If you want toACTIVELY play this game, you can't waste ATK time dancing or playing in a cantina. So the cantinas are full of passively-playing (i.e. AFK)dancers and musicians who don't care about the money because (for one reason or another) they don't need it. Meanwhile the real entertainers have gone out and got jobs where they're not reliant on people who earn millions but who refuse to pay for a service they say theydesperately need. One thing is for sure - if combat professionals startedROUTINELY tipping for heals and buffs, the cantinas would fill up with ATK entertainers. The problem is, it never happened in the past, and it's not happening now. The few musicians and dancers I run into who ARE at the keyboard, and who DO buff, are still not being paid by over 70% of their clients.
Message Edited by Beery on 07-04-2004 01:39 PM
theorb22
Mon Jul 05, 2004 3:01 pm
#20
sigh......where in my first rant ever did i say that i had a problem with specials sticking? they stick fine, its just not much point unless your a meele class and dont want to waste time using them yourself. and i also believe i specifically said that pistoleer+CH actually does have some good effect.....kinda. ive never tried death watch since i got floored in 2 hits and neither has my guild so i wouldnt know much about keping them healed. oddly, lately ive never had a need for pet stims.....somehow the enemy always dies before it can incap my pet.....i think it might be because ive been getting more pistoleer skills.
theorb22
Mon Jul 05, 2004 3:06 pm
#21
theorb22 wrote:
sigh......where in my first rant ever did i say that i had a problem with specials sticking?
in relation to CH i mean. i pressedreply so fast i didnt take a look at where the discussion went... sorry.
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