Pistoleer Archive
Thread: The show off your pistols thread
I like my new HCS, took it over a FWG5 for the less SAC.
Once speed sliced it will be
1.72 attack speed {Its 1.96 now, but 1.96 - (1.96*0.12) = the 1.72}
370-948 damage
17 acc
32% wound
66 SAC
As for DPS, it does matter some, not all but it does some. As the DPS is your speed/damage ratio so if you DPS sucks either you damage or speed sucks. However if you have a great DPS (meaning great speed and damage) but a bad SAC your not going to do crap for damage as your'll drain your action before you can use that good DPS.
Featherweight FWG5
12% damage slice applied
Speed 1.74
Damage 375-954
Accuracy bonus 56 (+FFWG5 inbuilt mod)
SAC 69
Base DPS ( not important I know) 380.64
invaliduser wrote:
Here's mine...(sorry no screenie - thats a bit too technical for me)
Featherweight FWG5
12% damage slice applied
Speed 1.74
Damage 375-954
Accuracy bonus 56 (+FFWG5 inbuilt mod)
SAC 69
Base DPS ( not important I know) 380.64
Energy then, or did you make that today?
oh - and an edit to the above post - the slice should read 12%speed (not damage) - my bad, apologies.
Message Edited by invaliduser on 08-17-2005 01:41 PM
invaliduser wrote:
Ive a kinetic damage one at around 900 dam/ 65 SAC to pair it up with (got confused between the two)
Thats more of a "maybe, one day" situation. Dont be surprised if you have that energy gun for a while.
-cyrac- wrote:
I hear the fix for crafting with looted scopes is going to be retroactive. In the end they should be kinetic again.
There's a fairly good example of slicing breaking the speed caps on guns. ![]()
I think it may be time to add this to our list of bugs, hmm.... maybe more of a smuggler issue... I'll have a chat with Wes.
Message Edited by BadgerSmaker on 08-18-2005 12:13 PM
mjPboy wrote:
that does have a speed pup on it.......