Pistoleer Archive
Thread: Warning Shot: The most forgotten about and probably the most important shot in PvE.
This works fine if you are hunting chubas or dwarf nunas...try this on a Kimo, or a rancor. No really, go log on right now and try it, I need some medical experience and revives are nice for that.
Cim "Doc" Taurus
Master Pistoleer
Huwipa Alliance
Chilastra Galaxy
A bit fed up with ppl hunting low lvl mobs and coming to claim how powerfull this move is or this one can be, etc...
Try with real mobs, even GSP aren't very difficult and they already resist it a lot.
I think they made changes to WS. Mobs used to run away to at least 30 to 50m from you, but now they seem to only go 10 to 15. Also, it doesn't work that often anymore. Try it with Bolle Bols and Fambaa, even spamming it doesn't help. I'm pretty sure any high end creatures will be just as resistant. Not to mention creatures warp back to you also.
My stance on warning shot? Well, first off, I think it should work on npcs as well... But here are some variations.
Rangers should get a better version of this, maybe multi warning shot or something since they supposedly know critters inside and out
OR
Higher level pistoleers should get a better version of this since it is a marksman skill
Just my 2 cents
It is somewhat usefull for getting a few extra shots off but you can hardly sploit with it.
I usually send a few warning shots and a few posture down shots while hunting Tusken Banthas and they start to get up close, sometimes but just sometimes it gets me some extra time without being beat on so I can get another heal.
Of course some animals might be more nervous and run of easier but not those that I seem to hunt
I tested warning shot with pistols then rifles and came up with the following results.
Pistol: 1)MOB reaches my character 0-3m, Warning Shot, followed by any attack; MOB would turn around and run about 10-15m away as soon as next shot hit it would be right up to me again.
2) MOB reaches my character 0-3m, Warning Shot, Peace, wait for MOB to run about 50m away, attack again. Hitting peace seemed to result in the creature being 'warned' to flee from me, as soon as you shoot it again it remembers who was attacking it, gets enraged, and comes to attack you again. This second method allowed me to get 2-4 shots in before the MOB reached me again.
Rifles: 1) Low Max Damage Rifles; MOB reaches my character 0-3m, Warning Shot, MOB runs about 40-60m range, turns around and comes back to attack. With me using a Rifle only allowed me to get in a shot, plus not very successful to hit because target is running and Rifles like still targets.
2) High Max Damage Rifle (i.e. Laser Rifle); MOB reaches my character 0-3m, Warning Shot, MOB runs about 40-60m ranger or about 50% of the time MOB keeps on running to about 120m away or completly out of range. If MOB runs past 60m it will not turn around and attack, allowing you time to heal. As for the MOB disappearing out of range I'm guessing it's a server boundary issue.
In Conclusion: Warning shot seems to be a more Rifle suited ability. Their slow but powerful and your warning the creature to leave, if it knows whats good for it (makes sense to me). This was tested on anything from a Dwarf Nuna up to a GSP with fairly similar results.
I used to solo red cons all the time using this shot. I would hit with a bleed, warning shot, body shot 2 until it came close again, then hit warning shot to get it away. Many, many Voritor Trackers and Seething Bol Crushers died at the hands of this tactic, and at least a couple of Kimogilas as well.
However, I must echo what has been said by others. This shot just doesn't work the way it used to. Most tough mobs will ignore it until they get in close enough to get a couple of hits on you, then maybe run away if you've been spamming warning shot the whole time. Seeing as most of the tougher mobs can kill you in just a couple of hits, it's basically worthless against them. It didhelp me get to Master, though.
Actually, I decided to solo an ancient bull rancor the other day (no pet or anything). Basically, I bled it, shot it a few times, then ran away like a little girl while spamming warning shot.
The rancor did turn around a few times, then he got confused and started walking (which tends to happen to something if it gets warning shotted a lot). So i ended up looting a bunch of rancor teeth off him ![]()
But yeah, it does no good against humanoids.
Remember to adda /pause after the warning shot. If you want the creature to run far away from you.
Have a macro "/warningshot ; /pause 0.8; /peace" will make sure you just fire the warningshot without following up with a normal attack
warning shot sucks.
i use it a lto and it does help.....but its not nearly as effective as to be nerfed....in fact i think they need to improve it.
you can use it..and the minute u fire any other shot OTHER than warnign shot, the MOB immidiately turns back around and atatcks oyu again. If you lag it is horrid....if the MOB warps back, then its useless altogether.
if you spam warningshot, you usually chase the MOB so far away u have to run to find it