Pistoleer Archive
Thread: Good Bye Gunfighters Looks like my Pistoleer days are over
PS. We do have our own pistols, The De-10, Geo blasters.
I have come to love my new de-10.
The DX2 now has WAY better accuracy and the very important AP1(additional damage), acid damage(many MOBs and PSGs are vuln) and high min-damage(for ranged mitigation) while the FWG has reduced damage, AP0 and the more common resisted heat damage.
I have both a scatter and a DX2 and still my DX2 is my favourite. Also I just got a kick a** sonic, power up'ed with a max of ~350 damage. I know most PvP people nowadays have stun resistances but they are still lower than any other damage type.
My main pistoleer problems right now are the accuracy or better the lack of, I am unable to hit a defense stacker more often than maybe 10%, even under ideal conditions(like a Jedi with master saber) and the low DPS which makes every other profession laugh at us.
I have played a pistol/smugg for a long time and there I had additionally all the other problems like too low speed.
Some melee professions have a way too high damage output right now IMO. It's only topped by a Rifleman at the speed cap (I have been one, I could outdamage two master heavy swordsman but got bored with the I WIN BUTTON profession, 'nuff said ... )
Treeyn wrote:
And tka ,how does somone with their bare fists beat somone with a pistol?
Man....I've been wondering the same thing for a long, long time. But if you ever decide to try TK, you will know that it is true....from the winning side this time. I've been on the losing end of this lesson many times.
RazorBlade79 - they mave have fixed the DX-2 and I'm really glad to hear that....if that's true, then I guess I owe someone an apology....so I certainly apologize. I have actually been away from the game for a long time, hoping they would fix a lot...especially the path to becomming a Jedi and pistoleer. When I came back, I played with my pistols for a couple of days and it just seemed like the same ole, low damage, profession as when I left. It was a good thing I'm also a MCH or I would have died plenty of times. Soooo perhaps they did fix the DX-2, but in my short little time with it, I couldn't tell and still used by FWG5....but then again, I wasn't looking for that fix sooooo maybe.
I found another interesting thing about TK....and that's the experience gained per mob killed is STAGGERING! I'm getting about 1,250 for shallow tortons and about 900 per dappled gualama. I"m on Rori at the moment. With the gualamas, I'll just attack one, then use Unarmed Spin (which is a AOE attack) and watch the bodies drop. If our fan shot worked like this, I would prolly have kept that...but you can't believe how powerful unarmed spin is and i'm now a 0 0 1 2 TKA and I've already got over 80k xp towards my second box. That's from one day of fun.....and man is it fun!!! Welp, back to the slaughter.
but seriously pistoleer needs more oomph or whatever, i mean its good and all, but it sucks in the greater scheme of thing *cough* rifleman fencer *cough* those other professions need speed caps or something, or lower our speed cap so we can do what we were meant to. shoot fast! er than everyone else.
cant wait to get a 500+ damage de 10 YAY!