Pistoleer Archive

Thread: Good Bye Gunfighters Looks like my Pistoleer days are over

meagor
Mon Jul 26, 2004 7:22 pm
#1

First of all....this is not ment to flame or start awar over what profession is better...or what profession should be nerfed next.I'm simplywriting a quick note in the hopes that the devs will read this....although I seriously doubt it.....and to empathize with those of you that are still left. I'm sure there are others that have posted similar things but I feel that I need to say this in the hopes that things will change. I just looked throught the top 5 issues and status threads and those are great posts and I agree with what is being reported. However, I'm leaving for another reason.....


My reason for leaving is simply, I have seen the light and it is MELEE - I never thought I'd EVER SAY THAT. Yep, I love pistols - been a Master Pistoleer for a long time and wanted nothing more than to help my side (Rebel) deal some serious damage to the Empire. However, when I picked up a nov melee class, I was simply amazed by how much damage Iam doing now with only the novice box.


I went from doing tops 1.5k with fan shot to doing easily 1k with my first skill box in melee. **edit**??? I thought surely there is no way that these melee classes can be that much better than a pistoleer...but try it. YOU WONT BELIEVE IT EITHER.


I've tried many of them but only in the brawler trees. Fencer, Pikeman and 2-hand and ALL OF THESE do more damage early in the BRAWLER skill lines than I was doing as a medium level pistoleer!!! I didn't even progress into the novice rankswith any of these professions until today....when I made Nov TK. OMG!!! There are no words....it is quite simply....amazing....


I can't remember where I read this, but I do remember reading one of the devs saying something like this....."Pistols were not ment to be the uber powerful weapons in the game that everyone wants them to be....I mean they are just pistols afterall." Well, it's clear that the devs DO WANT melee classes to be the most powerful in the game and that saddens me. Pistols seem sooooooooo much more Star Warsy than melee. Melee just seems sooooo EverQuest. This is just my opinion....others have theirs.


It saddens me to say this but very shortly I will drop all pistoleer skills. I have been away from the game for awhile and one of my promises to myself, when I came back, was to have more fun and not take the game so seriously. I'm tired of getting beaten in PvP by others.....I want to help my guild out on raids....but my current skills, MCH and MP just don't cut the mustard.....especially when I got nov TK and saw just how powerful I had become.


To those of you that say...BAH...he's just going for the flavor of the month. I say, nope....cuz I've been playing this class a long, long time and nothing has changed. I'm sick of waiting for things to change. I'm sick of dieing. I'm sick of not have any useful skills...save but a few. I'm sick of almost every single profession being more powerful than we are. I'm sick of not having our own weapon for our class (ok...we've got the dx2 but so what...it sux when compared to the FWG5). I'm just sick that the devs have postponed the combat rebalance and therefore, I'm switching. If ya can't beat em....join em.


My suggestions to the devs....FIX PISTOLEER - DO NOT NERF MELEE. There have been more than enough suggestions to improve this class. I don't need to add anymore. But I seriously hope the devs don't read this and say...ok...nerf bat to the melee. That's too easy and doesn't address the underlying issues that are wrong with this class. That would be abad fix to a complex problem. So, I say again, FIX PISTOLEER, DO NOT NERF MELEE.


To those of you that stay....I feel for ya....I really, really do. I hope the devs read this and will make changes so this class is more viable. I stayed as long as I could but it's just not right that this class is sooo unbelievably underpowered when compared to other professions. GoodBye and May The Force Be With You All.







Spendor Galgon (Tirel) - Shadowfire
Yrai
Mon Jul 26, 2004 7:39 pm
#2

I really understand where you are coming from. I went the other way just to see how that was like TKM to Master Pistoleer and I'm just not effective in PvP. All I have to say when the cry for people to help in PvP is "I'm just a Pistoleer" and everyone goes "oh, okay. Don't worry about it, we'll find someone else." Everyone know the pain it is to be a pistoleer. I still have fun with it in PvE and I'm going to keep it for a while. But I understand.




Isso

Everyone loves a clown....some just more than others!




TK/Ranger always willing to take a job

caltex2006
Mon Jul 26, 2004 9:15 pm
#3

I agree pistoleer is not as powerful as it should be, and melee are more powerful. But if you get BH pistols too, you become far more powerful.

PS. We do have our own pistols, The De-10, Geo blasters.

I have come to love my new de-10.



{EzO} Malak' Bellwood / Revan Bellwood
Speedcapped Rifleman / Stim Tosser.
Bringer of spin attack and full bars.

drop off items at my naboo vender at -4369, 3302. Its called offer items here.

MetallicaJunkie
Tue Jul 27, 2004 3:20 am
#4

I hear you Meagor. I dropped pistoleer almost immediately after mastering it alongside BH pistols months back, I wanted to try out the carbines and a few other professions, still trying to find my niche at the time. I returned to pistols later on because it was the most powerful template I had. Then, I ran into a couple of problems.


PvP, melee professions with full composite armour and buffs were laughing at my pathetic damage, out regenning my hits almost instantly(still no geonosian blaster at this point, couldn't afford one) and I couldn't deal enough damage before I was KD/dizzy and hit3 spammed to death.


PvE, the geonosian caves were opened up and one of my guildies went on a little recon, examined the mobs and organiseda hunt, I was left behind. I didn't even know there was a guild trip to the bunker, same with Krayt Dragon hunts and NS hunts. I grew tired of being left behind and did what I swore I would never do, put down the pistol and grabbed my spraystick, time to grind out rifleman and stack up some melee too.


As a speed capped rifleman and TKM I could literally walk through geonosian caves nailing creatures with up 80% resists to energy weapons using my T21, I could tank NS Elders with TK using only intimidate, no synthsteak. I realised that either these professions were way overpowered or possibly worse, pistoleer was simply unpowered.


Although I still hold master rifleman at the moment (mainly to be included in high end PvE) I have resurrected my old pistols, and I must say, we are in desperate need of a fixing, the further delay of the combat balance is making me rethink my decision to retake pistols, as pistoleer will be my post combat balance profession, until the CB, I'm afraid pistols are too limited to be viable anymore.
meagor
Tue Jul 27, 2004 8:26 am
#5

Yrai, I can't believe you came from TKM to Pistoleer....I can't even imagine how disappointing that must be. All that hard work for an underpowered class. I certainly feel your pain.


Caltex, thanks for the info on the De-10. I was looking at our skill tree but I still couldn't find the certification box for this pistol. Guess this is the master level weapon I've read about. That's great but what I'm also talking about is the novice level weapon certifications. When I got nov. tk, I got vibro knuckler cert. WHen you get nov BH, you get scatter pistol cert....and on and on. These weapons are better than the ones you get in the beginning skill trees and help set you apart from the average player. Ours is the DX2 and it's just a joke. I use mine for PvE when I need acid damage but other than that, I'm simply hauling them around. This is a real disappointment and I sure wish the devs would fix it. Simply switching the FWG and DX-2 would actually make some sense....however, I wish they would make the DX-2 more powerful instead.


MetallicaJunkie, isn't it amazing that you can tank one of the high level mobs in the game with only intimidate 1, blind and stun. Last night, I decided to try out my toughness....so I went to the narglatch cave on Naboo. In the past, I would always die very quickly. I simply could not stand up against these creatures. Now, with my nov TK skills, I was able to make it about 1/2 way through before dying....and I only died cuz I panicked. Looking back, I think I could have lasted during that battle but I'm just too new to the profession.


Here's an interesting fact:

My Vibroknucklers have Attack Speed2.2; Damage 47 - 186; Wound 37.9%

My FWG5 has AS 1.8; Damage 79-270; Wound 18.3%

The amazing thing to me is how much more powerful I am with Novice TK than I ever was as a Master Gunfighter.


Perhaps now, I'll be invited on more of the raids that I never knew I was missing....oh yeah....time to change the sig too. c ya.





Spendor Galgon (Tirel) - Shadowfire
MetallicaJunkie
Tue Jul 27, 2004 8:01 pm
#6

Meagor, remember this. Just because you no longer hold a pistoleer title, doesn't mean you're no longer a pistoleer. Don't be a stranger to the boards and keep tight with your fellow gunfighters, maybe a little further down the road, you'll rethink pistoleer after we're fixed and come back, you'll never know unless you hang around.


Hell, I kept posting here when I was carbineer/ranger, BE/CH/TKA and even when I was TKM/rifleman, and now that I'm returning to TKM/rifleman until the revamp I'll still be a pistoleer deep downand keep posting here. lol
Treeyn
Tue Jul 27, 2004 9:06 pm
#7

well im doing master pistoleer master fencer tka 0304 medic 2000 this way i can use fencer,I have great defenses,if they kite ill use pistol and when dual wielding comes ill be able to go all pistols. But I know how it is,Wehn i was novice fencer i got dizzy kd on a master bounty hunter and killed him,we were both unbuffed,in reality a master bount yhunter should be able to kill 5 fencers. And tka ,how does somone with their bare fists beat somone with a pistol?
RazorBlade79
Wed Jul 28, 2004 4:52 am
#8

You do know though that the DX2 and the FWG have been fixed?

The DX2 now has WAY better accuracy and the very important AP1(additional damage), acid damage(many MOBs and PSGs are vuln) and high min-damage(for ranged mitigation) while the FWG has reduced damage, AP0 and the more common resisted heat damage.

I have both a scatter and a DX2 and still my DX2 is my favourite. Also I just got a kick a** sonic, power up'ed with a max of ~350 damage. I know most PvP people nowadays have stun resistances but they are still lower than any other damage type.


My main pistoleer problems right now are the accuracy or better the lack of, I am unable to hit a defense stacker more often than maybe 10%, even under ideal conditions(like a Jedi with master saber) and the low DPS which makes every other profession laugh at us.

I have played a pistol/smugg for a long time and there I had additionally all the other problems like too low speed.

Some melee professions have a way too high damage output right now IMO. It's only topped by a Rifleman at the speed cap (I have been one, I could outdamage two master heavy swordsman but got bored with the I WIN BUTTON profession, 'nuff said ... )



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

meagor
Wed Jul 28, 2004 6:31 am
#9


MetallicaJunkie, thanks for making me fell welcome in here! I appreciate it and I will definately keep checking the board and posting from time to time. I really feel like pistoleer is soo much more Star Warsy than melee so I really hope we get fixed....and soon.






Treeyn wrote:
And tka ,how does somone with their bare fists beat somone with a pistol?





Man....I've been wondering the same thing for a long, long time. But if you ever decide to try TK, you will know that it is true....from the winning side this time. I've been on the losing end of this lesson many times.


RazorBlade79 - they mave have fixed the DX-2 and I'm really glad to hear that....if that's true, then I guess I owe someone an apology....so I certainly apologize. I have actually been away from the game for a long time, hoping they would fix a lot...especially the path to becomming a Jedi and pistoleer. When I came back, I played with my pistols for a couple of days and it just seemed like the same ole, low damage, profession as when I left. It was a good thing I'm also a MCH or I would have died plenty of times. Soooo perhaps they did fix the DX-2, but in my short little time with it, I couldn't tell and still used by FWG5....but then again, I wasn't looking for that fix sooooo maybe.


I found another interesting thing about TK....and that's the experience gained per mob killed is STAGGERING! I'm getting about 1,250 for shallow tortons and about 900 per dappled gualama. I"m on Rori at the moment. With the gualamas, I'll just attack one, then use Unarmed Spin (which is a AOE attack) and watch the bodies drop. If our fan shot worked like this, I would prolly have kept that...but you can't believe how powerful unarmed spin is and i'm now a 0 0 1 2 TKA and I've already got over 80k xp towards my second box. That's from one day of fun.....and man is it fun!!! Welp, back to the slaughter.




Spendor Galgon (Tirel) - Shadowfire
Sleksheea
Wed Jul 28, 2004 10:54 am
#10

Yup, I agree 100%... drop 'gimpoleer' and take up a melee profession. Getting master pistoleer was the 2nd biggest mistake I've made in SWG. My 1st biggest mistake was being a wookie.



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
LadyLeala
Wed Jul 28, 2004 11:03 am
#11

Sorry to hear your disappointment...


I dowant to comment on a couple things, though. But let me install this disclaimer: I am not arguing over the balance among various professions here. I'm merely pointing out a couple things.


Melee vs Ranged (in general)


Key advantages of MELEE:

Higher damage

Better defense


Key advantages of RANGED:

More damage types

RANGED fighting!


So in my opinion, the two profession types (Marksman vs brawler) cannot be compared on a 1 to 1 basis. They each have pros and cons, and suit different play styles.


I can tell you right now... I fought a duel with a Pistoleer not long ago-- and I only used my TK skills. While I did defeat him, it was a very difficult battle that could have gone either way. I couldn't catch the bugger! And all the while, as I ran endlessly trying to get within melee range, he was plugging me with his pistol.


I think it simply has a lot to do with Play-style on a person to person basis. Sure, a lot of issues need to be addressed such as broken specials, and possibly some damage adjustments. But I think the main thing we've got here is two totally different play styles, and that's that.



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Liani
Wed Jul 28, 2004 11:09 am
#12

i love being a mix of pistol and melee.


best of both worlds....maybe not the absolute highest dam, but wicked defenses and enough pop when i hit to keep me upright most of the time.


Liani



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
eyonone
Wed Jul 28, 2004 11:51 am
#13

lol im desperado rogue master pistoleer, and u can have fun outdamaging me anyday... so far i have jacked rifleman TKM's from any number of thing from tuskens to the acklay. all i know is that when prone and last ditching you have to be pretty uber to outdamage me in something. all i see in combat is "you use last ditch for 3000 + damage on..." and pvp is a breeze, well i have the habit of kiting those pesky fencers around but thats me i like to be far from my enemnies.

but seriously pistoleer needs more oomph or whatever, i mean its good and all, but it sucks in the greater scheme of thing *cough* rifleman fencer *cough* those other professions need speed caps or something, or lower our speed cap so we can do what we were meant to. shoot fast! er than everyone else.

cant wait to get a 500+ damage de 10 YAY!
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