Pistoleer Archive

Thread: Me & You

TayTayMay
Wed Feb 18, 2004 4:44 pm
#1

Master pistoleer/Dirty fighting 4 and sliceing 1/TK Medation 4/ Novice commando/ Exp 4


Now your turn.......



Quit as of 12-6-04
Geevo
Wed Feb 18, 2004 5:08 pm
#2

Triple Master ... Smuggler/Pistoleer/TKA



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Shufflefield
Wed Feb 18, 2004 7:16 pm
#3

Pistol 5 CH 5 Medic 4/4/3/0 All other points in pistol and CH pre reqs. 0 remaining.



Verio WeeGee
So I guess they nerfed sigs too?
meme
Wed Feb 18, 2004 7:45 pm
#4

My sig says it all.





Aryyk Be'lar
Master Scout,
Brawler(4,0,0,0), Marksman(0,4,0,4), Novice Medic
Smuggler(0,4,1,4), Pistoleer(4,0,0,1)
TayTayMay
Wed Feb 18, 2004 8:55 pm
#5

more you...........



Quit as of 12-6-04
Tweaky
Thu Feb 19, 2004 2:26 am
#6

In addition to what is in my sig: the minimum reqs for those, plus Survey4, Novice Tailor 0,0,0,0 (had it a while, thanks to holo....just havent decided if I really want to holowhore), Scout 1,0,4,0.



Alyxi Qulnen
Master Architect and Pistoleer
NW of Moenia, Naboo. 4291, -3755 (new location) on Chilastra
Architect Moderator, SWGCraft.com
Eclipso25
Thu Feb 19, 2004 6:12 am
#7

Master Pistoleer, Master Fencer, Smuggler 0/0/4/0, TKA 0/0/0/2, Medic 0/0/0/0, Brawler 4/4/0/0, Marksman 0/4/0/1.


Thats all my skill points.





Eclipso

EoF
llllMaverickllll
Thu Feb 19, 2004 6:34 am
#8

Publish 7 = unstacked. my build is in my sig



Porkchop Sandwhiches!!!!!!????
Teoco Capwn - Wanderhome
Akumaru - Wanderhome
testify4
Thu Feb 19, 2004 3:18 pm
#9


Master Pistoleer, Master Doctor, Novice Scout (Hunting I).


Next move will either be: BH,/Novice Medic, or Novice Medic,/Master Fencer,/Master TKM, or I can keep Pistoleer skills and do the famous Smuggler/TKM/Pistoleer. I would have a hard time giving up my healing arts completely, though. (note: I'm not much in to PvP or my next move would be quite different-- less mastering, more dabbling.)




Message Edited by testify4 on 02-19-2004 02:19 PM



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

Nifty
Thu Feb 19, 2004 3:23 pm
#10

master scout, master ranger, right now pistol 0-0-3-1 and music IV and ent healing IV (I was a master entertainer master musician before giving into the holocraze which made me actually try out ranger, and I like it and now I get to finally do pistols! weee!)



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Radicalpoultry2
Thu Feb 19, 2004 5:15 pm
#11

0/4/0/0 marksman, 4/0/4/0 scout, 3/0/0/0 brawler, 1/1/3/4 medic, 1/1/1/1 creature handler, 0/0/1/0 bio engeneer, and 1/0/4/1 pistoleer



The combat upgrade and NGE fixed the ground game beyond repair. Thats why I stick to space as of now.
Koralin
Fri Feb 20, 2004 5:00 am
#12

Pistoleer 1-1-1-1, marksman 2-4-4-4, ch 1-2-1-1, medic 1-1-1-4, scout 4-0-4-3, brawler 4-0-0-0, smuggler 0-0-0-0


Going to go for dirty fighting, master pistoleer, use the rest for a creature, basic med skills and getting up hills fast.


On the other hand, what's the point again?







First bounty hunter in SWG to be killed by a durni
TayTayMay
Fri Feb 20, 2004 5:24 pm
#13

and yet more you....



Quit as of 12-6-04
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