Pistoleer Archive
Thread: Holsters for Quickdraws
JarusSarn wrote:
Being pistoleers, don't you think we should have holsters to store our pistols in? Perhaps when they Re-vamp the Pistoleer profession, they can add holsters as a new craftable item for Tailors, 2-3 styles would be enough i think, i don't care if there's an animation or not, but i'd like to see my pistol at my side, instead of in my hand all the time.
just out of curiosity when will they revamp pistoleer? answer AT MY FUNERAL (thats not for a while.... i hope)
Lobam wrote:
Just out of curiosity. What usefullness would a holster have?
What usefulness did the chef's hat and apron serve? They're just graphical fluff.
We want holsters for our weapons. They would mainly be graphical fluff. But I'm fine with that. Perhaps, like the chef attire and the food revamp, they could roll out holsters with the combat revamp.
I want a quick-draw holster. Especially since I'm working on Quick-Draw now. How can I be a Quick-Draw if I can't draw?
Any other Beta testers here? Wasn't there some discussion about holsters back then? I have a vague recolection of them being pulled in Beta for a reason... Well, in any case, I'll drop my 2 cr on this tired discussion.
I have always agreed that Holsters would make a fine addition to the graphics of the game, but... there would also need to be sheaths, sholder straps for rifles and carbines, etc., for this to be even remotely fair and balanced.
All that aside, I'd prefer pistol holsters to be player craftable, and have cool animations when worn- equiped pistols are holstered when not in combat, in-hand when in combat, and animations when drawn and holstered at the begining and end of combat, respectively. As much as I'd love to see more than one type of holster wearable, it would be likely neccissary to have "usable" (as described above) holsters limited to belt replacements. Bandoleer/backpack replacing sholder harnesses could be interesting... but likely not implimentable as an interactive "usable" holster because of issues when both types are worn (dont want to give the Devs too much programming on our wishlists!).
On the filp-side, purely decorative holsters could be introduced with selectable grips (or empty), in the same manner as color selection for Collectors Edition goggles and the current fix for composite armor color shifts: An additional radial menu item for holster contents with a selection screen offering various pistol grips to display, including "empty".
Here's a thought: perhaps 2 or 3 different holsters for the different pistol-wielding classes? Hip for the Pistoleer (fastest draw from the hip), Sholder harness for the Smuggler (concealable under a long coat or heavy jacket), and a different type of sholder/bandolier rig for the BH (for the multi-weapon user that carries everything...). Each one made available at the top tier of one branch (for Quickdraws in Pistol, and DF and BH Pist for the others).
Well... seems I put in a few more creds than just the 2 I intended...
Message Edited by KaiRan on 02-25-2004 11:10 AM
Genrader wrote:
"It's all about looks. Don't you want to look like an awesome gunslinger?"
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I agree.