Pistoleer Archive

Thread: Pistoleer Vs rifleman

DarkestSoul
Wed Sep 03, 2003 8:10 am
#1

What is the best why to fight a rifleman? I have seen them mind shot three people and killed all three people with three shots. All within a range of 20m( rifleman was not prone). I don't want to complain, but shouldn't a pistoleer beat a rifleman at close range? Not asking for nerfs! just info on the best way to fight them.

Jaegen88
Wed Sep 03, 2003 8:14 am
#2

Posture change, run up, pistol melee defense 1, pistol melee defense 2 x3 or so.


Don't they take insane damage when you melee attack them?


That's just one suggestion...there are plenty more. Getting a good composite helmet is another smart move My helmet absorbs 55% of headshot and eyeshot damage. I look like a dork wearing it, but I look pretty cool when I'm the one dealing out the deathblow(lol, just being sillly).


I don't see a lot of master rifleman and master carbineers however, and I don't see a lot of 2-3 shotting going on, on average. Except of course from pets and ATSTs (which is dumb IMO and needs to be correct ASAP).




Jagen88
Jaegen Kel'daron - Master Gunfighter
DarkestSoul
Wed Sep 03, 2003 8:34 am
#3

Thanks Jaegen, I don't have a composite helmet. and thank God i'm human feel sorry for the wookies. Ya the times I have PvP (or dueled) didn't know what I was faceing so Now I think I will use melee defense 1(pistol whip) on all, but man it really eats my action pool. When in fights I normally do health shot 2, double tab( until I get stopping shot).
Bigair2003
Mon Mar 01, 2004 11:14 am
#4

I have done both (although i never made master Riflman). The biggest concern (as I see it) is the speed of rifleman. In PvE (which is what most people do) slowing down the rifles would make perfect since. But, in PvP slowing down rifleman by making a 3.0 second cap, or something of the like, would make them almost useless. Especially with the new stun pistols.


As a pistoleer myself i would like to see the difference between Rifleman and Pistoleers not be the Speed. I look at a rifleman as a heavy gunner more so then a sniper. Gunners are not moble, but pistoleer are. I think the difference should be in defenses. Rifleman should get almost non, except maybe at high range. Pistoleers should get more defenses; I believe that this is the original intent of the Devs. (look at melee and state defenses). Just making Pistol fast and low dmg, and Rifle the opposite, carbines in the midde would make the game pretty lame.


Just my 2 cents. I would like to know if yall think that this is a good idea.
KnightHawk420
Mon Mar 01, 2004 2:08 pm
#5

I don't see the speed so much a problem as the accuracy. What bothers me the most is that rifleman even beat out pistoleers in they're own game. The short range running gunfight. It should be murder for a rifleman to get close to such professions, just like it's murder for me as the pistoleer to pull out to they're range.


The real problem is that the accuracy mods are not detailed enough. Instead rifleman are just given for the most part a blanket accuracy modifier that applies regardless if they are running, prone, kneeling or whatever. At master they have such a nice accuracy mod, that even despite the apparent range limitation of they're weapons they can overcome that.


The problem with the system is this, it's doesn't appear capable of handling a situation as where I as the pistoleer get a big boost to my accuracy while at short range and running, and at the same time keep me from firing my pistol at rifleman ranges..... Perhaps it is possible, but in the current setup its just wrong.


I hate to see any profession get a nerf, butrifleman is definately one profession could use a little balancing..... or more like reality rather.Throw out all the ideas about speed caps, I'd much rather see a focus go into how accuracy works out amongst the3 ranged professions.Differences that are very obvious at novice levels should remain on up to master. But currentlyof the 3 ranged profession if each is at master, Rifleman wins hands down. They have the defenses, the speed, and the firepower.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
PyscoJuggalo
Mon Mar 01, 2004 2:59 pm
#6

I agree 100% riflemen should not have the accuracy we curently have, back in the day when we only had 90 accuracy our speed was balanced by the fact we missed alot. Now with our high ranged defence and high accuracy it's imbalancing.


When the developers adjusted the elite ranged combat professions rifleman went from the worst accuracy to the best by far. That was an over fix, the same goes when they removed the 2.5 melee damage penelty.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ehecu
Mon Mar 01, 2004 3:31 pm
#7

No offense, but I CANNOT stand it when people refer to the geonosian pistol as this "own-all" weapon of doom. One server. One guy. One gun. We don't all have his lottery-winner luck, nor the 5 kryat tissues and uber parts he used. Not only that but few people have the schematic. Finally, I'd like to point out that the title refers to a player on bria who is a KNOWN EXPLOITER. I wouldn't be surprised if it was sliced multiple times or had some other cheap trick applied to it. It's not a pistoleer weapon, it's a friggin jawa ion rifle on crack. It's a freak of nature, and something that never should have existed with that kind of power.



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
ImpDude
Mon Mar 01, 2004 3:43 pm
#8

I think the rifle speed cap should go to 2 sec thats it and carb down to 1.5... The rifle speed cap at that speed is about what a plain master pistoleer will do in 2 shots. So every1 rifle shot eqauls 2 pistoleer shots and it seems to be perfectly balanced.



--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
Ehecu
Mon Mar 01, 2004 6:08 pm
#9



ImpDude wrote:
I think the rifle speed cap should go to 2 sec thats it and carb down to 1.5... The rifle speed cap at that speed is about what a plain master pistoleer will do in 2 shots. So every1 rifle shot eqauls 2 pistoleer shots and it seems to be perfectly balanced.





Don't forget their accuracy though...

I think rifle should be 3, carbine 2, and pistol 1.



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
ImpDude
Mon Mar 01, 2004 6:20 pm
#10

No, then they'd be crying for a geo blaster nerf or pistoleer nerf. I think lets leave it to the devs to screw up the game not us.



--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
PyscoJuggalo
Mon Mar 01, 2004 9:09 pm
#11

This is what a 3 second cap to rifles is going to do to your profession:


"(This is if Krayt Geo pistols remain rare)FOTM'swill learn that the gorax is spawning and they will gorax enhance Tangle pistols(basically in par with Krayting a weapon).


Then these people will Dabble Master Pistoleer/BH0-0-4-0, eye shot will draw the FOTM's back to pistoleer again, and you will get nerfed instead of BH because BH is the only thing that controls the Jedi population.


FOTM's are powergamers and will get that loot even if they have to hunt the gorax for 3 weeks straight, it's what they've done to the Jawa."


-Now a 2 second cap aint too harsh and we can deal with it(Not happly, but the 3 second nerf hasus scared. Oh and we will be talking crap until the game goes SWG 2, unless the Dev's fail).From what I know(Wich is still just rumor really), Rifleman are getting a dehabilitating 3 sec cap, a reduction in the damage of advanced strafe, and a reduction in our defence.


That right there will kill our profession and send the FOTM's looking for their next victum, carbineer/BH could be it with their AOE Dizzy's and KD, but Pistoleer/BH is also a likely target because of 1 shot persecond mind damage, dodge, and KD defence.


I'm just speculating though and what do I know except for the fact that I knew the accuracy boost and loss of melee penelty would eventually get the riflemen nerfed really bad.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
ImpDude
Mon Mar 01, 2004 9:17 pm
#12

The one shot per second on mind would be around a 200-300 dam range about what arifleman would do to you in 1.5 shots.



--------------------------------------------------------------------------------------
Shaq Brown-pistoleer 4044/pikeman/tk

Mr Fish (Ahazi)- Master rifleman/ master doc

Aurey Fiera (Bria)-Master bh/pistoleer 0004
PyscoJuggalo
Mon Mar 01, 2004 9:36 pm
#13

Well with the 3 second cap we will be doing 133.3333 per second on a good krayt after PVP reduction.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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