Pistoleer Archive
Thread: Master Pistoleer/Master Smuggler/BH Pistols
you can effectly play without healing... I would recomend deciding on it knowing full well in most situations you HAVE to rely on someone. Which is not necisarily a bad thing as I know a lot of GOOD dedicated healers... so look at it this way... if you plan on doing a lot of soloing you will be able to take them down fast but at the expense of a short lifespan... while if you have someone there to help out with damage and to heal your, your damage output becomes all the more important...
rember, there is no Bad Templete.
Every one is a good one as long as you know how to play it
Zimal wrote:
you can effectly play without healing... I would recomend deciding on it knowing full well in most situations you HAVE to rely on someone. Which is not necisarily a bad thing as I know a lot of GOOD dedicated healers... so look at it this way... if you plan on doing a lot of soloing you will be able to take them down fast but at the expense of a short lifespan... while if you have someone there to help out with damage and to heal your, your damage output becomes all the more important...
rember, there is no Bad Templete.
Every one is a good one as long as you know how to play it
Hmm... ok. So it's either up the Pistols and have someone to help heal, or lower the Pistols and heal myself.
My character like I mentioned, will be RPed... so being the Merc/Smuggler... I don't think he'd want a medic trailing behind him. Nor do I think he'd fit the bill as one himself. lol.
I'll see what I can do I suppose. Any more suggestions for armor and weapons? I'd also like some tips on the best creatures to level up on if at all possible. ![]()
sorry mis'd the rp part duh...
well being a Merc he would know the importance of having someone watch his back... being a smuggler he'd be smart enough to want someone who would be able to fix him up would be apreciated... so you could perhaps get one of the mean gun slinger doc's out there to heal ya... there are a surprising number of MPistol with a mix of doc/cm skills out there and that might fit the profile of helpin ya out...
but armor, go with recon
I personaly love the look of Mabari followed closely by tantel... the ubeese is just hidious... but factional armor never herts but being a rp merc/smug i couldn't see you in Scout, and the rebel recon would just Shout SHOOT ME to the law ![]()
vtg wrote:
if you can't get into the doc or cm healing lines screw medic the healing rates are not highenough for high end pve and pvp against someoen who can heal. just live with stims and ruby and find a partner or group for the tougher area's.
Well, that's debateable...
I've got 0030 Medic and am a MPistoleer/MSmuggler. I have a +24 Healing Eff. AA. (anyone can get the Healing Eff. mod by getting some BE clothes though.) When I call my Probot Droid with a Med. Module in it, I can heal myself for about 1100 damage per heal. I'm quite confident that this is more then enough healing to keep me alive in PvE and would hold up well in PvP if I did any of it. I'll admit, this won't "pwn" in PvP but I don't really think a Smuggler/Pistoleer is going to "pwn" in PvP...
vtg wrote:
if you can't get into the doc or cm healing lines screw medic the healing rates are not highenough for high end pve and pvp against someoen who can heal. just live with stims and ruby and find a partner or group for the tougher area's.
As Cigaran said; You can get surprisingly good heals out of proper tapes/BE clothing and a med droid. And you can heal a lot more often than you can using just stims and ruby. Looking over larger periods of time the amount of effective health you can throw around just with 800 heals every-whatever-the-cooldown-is is greatly increased compared to what you can do with stims and ruby.