Pistoleer Archive
Thread: States....that's our thing. Too bad it's almost useless.
BadgerSmaker wrote:
Hence the stun state concept thread stickied above...![]()
Intimidate is very useful for high end ranged mobs and in PvP.
Badger,
What are you feelings on the "stickiness" of our states? I find that our states don't stick often enough (and if they do don't provide enough or last long enough)to warrant their use over a damage special. Additionally, do you have any information on whether or not AA's/CA's with Intimidation bonuses help the stickiness of that state?
Loanstar wrote:
Heeeeaaarrrd THAT!
Dood, this was a constructive thread and look what you did.
/potatosalad Loanstar
Nathanielstarr wrote:
Seriously we need states to be more useful. Root is our best thing. Intimidate is ok. The rest isn't worth wasting your action pool on.
Pistoleer is supposed to be a "mezzer" but that doesn't help so much in combat. We need these states intensified.
Pug wrote:
Badger,
What are you feelings on the "stickiness" of our states? I find that our states don't stick often enough (and if they do don't provide enough or last long enough)to warrant their use over a damage special. Additionally, do you have any information on whether or not AA's/CA's with Intimidation bonuses help the stickiness of that state?
BadgerSmaker wrote:
Pug wrote:
Badger,
What are you feelings on the "stickiness" of our states? I find that our states don't stick often enough (and if they do don't provide enough or last long enough)to warrant their use over a damage special. Additionally, do you have any information on whether or not AA's/CA's with Intimidation bonuses help the stickiness of that state?
I did have state application as one of our top issues till I started playing around with CM shock and Smuggler Overwheming Shot... it seems that if you want to specialise in state application as a Pistoleer then you need to fit in a bit of CM or Smuggler to get the job done... the same way Pikeman/CM does.
Increasing our stick rate effectively nerfs those two moves, not a huge worry for Pistoleers I'm sure, but I'd suggest having a play with state resist debuffs if you really want to stick states.
Pug wrote:
Do you feel the Pistoleer profession has adequate specials to fulfill their Crowd Control / Attack Control role as defined by this Combat Upgrade document? I firmly feel states like Blind / Dizzy / Stun / Intimidate are definitely Attack Control, but why must we need outside assistance to do so?
BadgerSmaker wrote:
Pug wrote:
Do you feel the Pistoleer profession has adequate specials to fulfill their Crowd Control / Attack Control role as defined by this Combat Upgrade document? I firmly feel states like Blind / Dizzy / Stun / Intimidate are definitely Attack Control, but why must we need outside assistance to do so?
This is something the Pikeman Correspondant and I were discussing about a month ago, as our professions rely quite heavily on landing Intimidate and Stun (when it is fixed), why do we have to pick up other profession lines or rely on others to debuff state resist so we can land states?
I feel that states are quite powerful (which we dont really see as Pistoleers due to Stun being broken) and having a resist system in seems to act as a mitigation for their effects.
The best way I have found to meet the "Attack Control" role, is to take Imp. Thyroid Rupture and Imp. Shock from CM and then use Intimidate.
- In one direction, you don't see us having to use any Combat Medic specials in order to get Disarming Shot and Warning Shot to work. They work all the time and are Attack Control specials.
- In the other direction, you don't see Combat Medics having to use Pistoleer specials to get their specials to stick. (i.e. Combat Medics don't have to use Warning Shot to get their debuffs to stick.)
Why shouldn't states be all inclusive in a profession designed to land those states? That's what we're here for. Sure, Combat Medic helps land them a little bit, but it should not be a requirement!
Message Edited by Pug on 07-26-2005 04:58 PM