Pistoleer Archive
Thread: Tips for future Gorax soloist?
M Pistoleer, M Smuggler, BH 0004.
An ADK'd 901 max FWG (old, old, prenerf, pre CU) with a nasty SAC anddecent speed.
Ubese Armor in desperate need of replacement (been lazy)
Pre-nerf Mibari belt w/ +25 Pistol Speed, +25 Pistol Defense, +25 Terrain Neggotiation
A handful of mods from a military backpack
2 Akuan rings
Use a low mezz like disarming shot or panic when needed. Only use Concussion if you are about to die to gain healing/regen time since it means you cant mezz at all for quite some time (damn anger
Use warning shot and intim shot to lower its damage and when its KD or root go all out, otherwise focus on low more defensive shots.
Food choices! since I don't see much medic my personal fav combo is kjuko swirl with vercupti and crispic then drink bleil as needed to heal.
I would also suggest bringing a friend to tank, weither he be melee or jedi because all you need is a single 150+ bone to make a good FWG5, not the 3 or 4 you get, so splitting loot wouldnt be bad and would be worth it.
Root
Torso
Body
Quickdraw
(repeat manually as each becomes available)
Snare
Torso
Body
Quickdraw
(repeat as above)
Edge-of-Darkness wrote:Get some Doc/CM skills to heal.
Dont need healing if you dont get hit do you
And as he stated above he can kite them quite fine. I myself use CM xxx4 for Ecolyte drain, I usualy get hit once maybe twice if Im lazy. The trick to playing ranged is to kite, kite, kite and kite. Dont get hit and you wont need healing whatsoever.
If you're not getting hit, look into using AdvReckless Shot from Smuggler. The defense debuff to you won't matter if you're not getting hit at all, and IIRC, it is as damaging as Adv Critical Shot from BH. Not sure on the recharge of the special though.
KaiRan wrote:
For my template, I actually needed not Ruby Bliel, as I never got hit!
Root
Torso
Body
Quickdraw
(repeat manually as each becomes available)
Snare
Torso
Body
Quickdraw
(repeat as above)
Repeat sequence.
Only needed spice for action buff and accuracy buff from food to make slow but effective work of them.
Not bad, not bad at all.
6 dead, 1 set of 2 +144 bone.
I did have an odd thing occur... just a graphical error, but it made the already surreal experience of fighting an enormous humanoid just a bit stranger...
The last one rendered standing absolutely straight, legs locked at the hip and knee, its arms at 45 degree angles out to each side, and stayed in that position, gliding across the desert floor. When I killed it, it simply stoped gliding around, didnt even fall over.
I half expected to see smoke billow out and a crew of Jawa open a hatch and jump out of their "mechanical Gorax". Just odd.
750,4500
-861,4945
3419,5144
2180,6389
2062,5428
1643,6000
1850,4860
1680,5400
1870,4590
2980,5275
2744,5246
2650,5528
2424,6020
2940,4747
350,4070
1240,4540
1580,5134
I started doing a catalogue of the 6 I found, including date and loot. Hopefully the date will payoff before it overwhelms my datapad!
One tip that I can give actually works for every creature in the game. Someone else dubbed it the "Circle of Death". It's where you snare the target (root works too) and run in wide circles and the creature can potentially never hit you once. The only way it will work for a long enough time to kill high level mobs like the gorax is that you need high terrain negotiation and you may need burst run and parawin (burst run food).
The gorax is pretty slow in my experience compared to krayts and stuff. The thing is that since CU came out the mobs will follow the path that you walk/run to the exact steps you take, to a certain degree. They tend to break off that pattern once they get withing about 15m. as long as you stay at least 20 - 25 meters away and don't tighten up the circle you run in, they can never catch you.
It might take a while to get the hang of depending on your keyboard/mouse setup. But it works wonders. I actually discovered this a week after CU went to test center. I /bugged it but the devs never did anything to fix it so I assumed they either couldn't fix it, it was too much trouble or it's working as intended.
This works best if you keep your target snared or rooted.Getting too close to the gorax can be a bad thing if you don't have good healing. With my jedi who is a defender and using Aura, he hits me for 400 damage. My pistoleer can't handle him since she is only a pistoleer and no other master combat profession. I tried and she got pimped smacked pretty bad...lol. The level difference was just too much for her and the regen of the gorax was also too much.
Using a very good ALR can help kill it too even if your not a rifleman. I use an 1100 damage, 84 sac ALR with my pistoleer all the time for the range mainly. doc buffs and some speed stims and she can be decent with a rifle.
Anyway, I just killed about 40 gorax's the last 2 days and got 2 bone shards (117 dam on one and 76 dam on the other), the rest were delicate trigger assembly's....so either I'm unlucky or just on a bad luck streak. So if this is a trend for gorax loot drops, you may need to kill a heck of a lot of them.
HardwiredXMan wrote:
...is that you need high terrain negotiation and you may need burst run and parawin (burst run food).
I did find 2 things fighting them these last two nights (1 loot out of 5 gorax last night = 6X 152 bone, btw):
1) It is a whole lot easier to see your shots *actually land in different target zones* on a creature that tall! really cool to see torso shot always peg their chest, low blow nail them in the legs, and random hits to the arms, legs, head, and chest cycle through different locations. most cool!
2) Getting "can't see target" when fighting a huge monster like the gorax is a tad silly. I hope they someday take the third axis into consideration and allow us to play with "partial cover"
Got killed only once last night, seems I had some issues with action. Likely need to switch spices.