Pistoleer Archive

Thread: GCW Revamp: What do Pistoleers want specifically?

Randonb
Mon Jun 07, 2004 4:53 pm
#1



While I was at Fan Fest, JEST3R asked me what Pistoleers want in the GCW Revamp. To be honest, I was a little surprised. We never really talk about it. After all, isn't our function just to kill things? Most of our energy is spent on talking about how we don't do that very well, and we'd like to do it better.


He told me that he'd like a list of things that we'd like toget in the GCW Revamp. This can be whatever (so long as it is strictly GCW related, so try to avoid general things like "fix our specials" for this list). In particular, he wants to know what might encourage the neutral Pistoleer to pick up a faction. What might be a good "hook?"


Then I got back, and lo and behold, the developers want to know too. What do Pistoleers want in the GCW revamp? Try to keep it related to Pistoleers and the GCW, not general issues or one or the other. It isn't an easy question.


I had a couple of ideas, but I'd like to hear yours.

Message Edited by Randonb on 06-07-2004 06:56 PM





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
soal-farous
Mon Jun 07, 2004 5:00 pm
#2

faction pistols!


it is the "republic" blaster right?


***AND*** holsters. maybe a faction perk, no?





-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

sinetific
Mon Jun 07, 2004 5:04 pm
#3

Specials that actually work. A disarming shot that disarms opponents for a short period of time. Stopping shot that disables thier running ability. Whatever the hell the point of point blank shot is, make it work and tell us what its supposed to do because I dont really think it does anything as of right now. Pistol melee 2 that adds a status effect like dizzy or/and stun. Oh, and the duel wield thing might be a nice addition, but im not even that interested in that if you dont get the other specials working.

IxussFlamethrowerSpeciali
Mon Jun 07, 2004 5:05 pm
#4


Well, I've played every combat profession, each for a decently long period of time, and a few areas in which I've found Pistoleer to be lacking in are:


1) Speed in relation to DPS, I've always thought that whena rifleman shoots as fast as me, something is a bitoff...


2) Working specials. Ok, so not every prof has all their specials working as intended yet, but Pistoleer is going to bethe last combat prof to get some much needed work done with their specials. (although fixing Carbines was definately rightfully put in place first )


3) I think accuracy could be tweaked as well, but not too sure how this would be done. Accuracy While Moving is lacking a bit, and even regular Pistol Accuracy is on the lower end of the combat profs.


4) A multiple pool hit, similar to scatter hit for fencers, would help enormously, because it would give us the opportunity to hit the mind pool more than we do atm. Although, by the combat revamp, the pools should be equally succeptible to damage.


Just my two cents







GarVa wrote to Bloodfin: "Wow, serious do you guys on this server have to degrade every thread?"

-Matrona Fortis-FIGHT Club-Lomarx Razordace-

Unless otherwise noted, this post does not represent the views of FIGHT Club or its leadership.

HadesApailae
Mon Jun 07, 2004 5:26 pm
#5

You are stating are exactly what he said not to state. They have nothing to do with the GCW ... your giving him the same old complaints that will be addressed in time. Well perhaps new pistols would be nice but only a certain faction can use certain pistols maybe? It is not an easy question, your right.
RaveDarksun
Mon Jun 07, 2004 5:26 pm
#6

Guys, Im new to the profession coming back after a long lay off and forgive me if this has been discussed. The thing that sticks out to me the most is in PvP and PvE the damage is small comapred to most professions wich is maybe how it should be. However if Pistoleers are to be quick nimble fleet footed small damage dealers why not just give us Dual Pistol Wielding at master? Seems to me that would double the damage out put and maybe if they fixed some of the specials the profession would fall right in line.



Forgive me if im way off base as i stated ive been out for almost 3 months.





Ra've Darksun Wanderhome-Master Two Handed Sword Dude
Callaway86
Mon Jun 07, 2004 5:36 pm
#7

Well, maybe if the DPS / Speed is fixed this won't be an issue, but currently a player's damage is capped very early in a pistol career. The reason? Unless you have 2-5 million for a gun, you're stuck at barely topping 200-220 damage. Now with damages that low and rifles/melee doing 3-4x the damage with <100k credit weapons, there is a major problem.



Another issue is that the uber pistols available aren’t currently obtainable by pistoleers due to their disadvantage. So now we have riflemen/melee looting them and asking millions of dollars. IIRC there are a few excellent melee/rifles available through quests and other sensible means. Not many pistoleers will ever see a good geo and forget about getting a DE-10. Pistoleers don't last long in GEO or DWB.





SamMcCade
Eclipse
Randonb
Mon Jun 07, 2004 6:03 pm
#8

Thanks HadesApailae. He's right, these are all things that are being addressed on other fronts. GCW only stuff here, please. Specials, dual wield, speed - those are general Pistoleer issues that the developers are well aware of. I don't need to make a focus thread to find out that these are problems. Actually, I made a big long post about all of them for Thunderheart today. Nothing earth shattering, just a summary. The thing is, when I got to the topic of the GCW, I didn't have much to say.


So yes, try to keep it to the GCW. I already passed on the factional pistol thing, as it was my first thought too. Little factional decals might even be a nice touch, in my opinion.


Think long and hard. You don't have to post right now. It doesn't even have to be a great idea. Anything might spark somebody's imagination.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
BZebub
Mon Jun 07, 2004 6:05 pm
#9

back on the topic of GCW related perks...


i think new pistols and holsters are a good start, but they might be too much work for too small of a group. i definitely think the republicblaster should be rebel-only...maybe overt rebel only, even.


maybe some pistol skills would be interesting. first thing that comes to mind is dual wield, but dual wield needs to be open to everyone, since boba and jango dual wielded...


it'd be really cool if some faction perk would let us use specials while riding a mount...i dunno...thats not terribly GCW though.

SilentJay1284
Mon Jun 07, 2004 6:14 pm
#10

Dual wielding pistols: where the main pistol determines damage type, and the offhand pistol does about 25% of its original damage, but fires at the same time. So by having two pistols equiped, you'll be doing 25% more damage, and the speed becomes averaged, thus able to give a passive haste effect on our pistols. So if someone has a high speed, high damage geno @ 3.7 speed with a 1.8 speed fwg5 on the other hand, speed will be at 2.75 minus your current pistol speed.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


echoHound
Mon Jun 07, 2004 6:34 pm
#11

Within the GCW, Pistoleers are the swashbucklers of ranged combat. Give us pistoleer-specific faction missions (obtained from NPC's) meant to enhance that sensation and draw the neutrals to one side or the other withfaction-specific rewards/perks. Quick hit-and-runs in urban environments where the fighting is tight but there's alsolots of cover; rescue so-and-so from some stronghold where the level of your Dodge skill might determine the outcome; stuff like that. This could also be applied to other profs like smuggler, which might have missions involving slicing certain faction terminals for whatever reason. Just a suggestion. Ultimately, though, it's really difficult to speculate much further since much of what defines a profession is based upon working abilities.


Balor, Starsider


Master Pistoleer




Balor
Imperial Colonel
TheWok
Mon Jun 07, 2004 6:47 pm
#12

The problem is, it's extremely difficult to know what we want to see in the GCW revamp when we don't even know what we're supposed to be. We've yet to find out what our role is in PvE, let alone PvP. If you've seen We Were Soldiers, Sgt. Plumely is probably the best example of a pistoleer in a war situation. He refused to carry an M-16, opting instead to stick with his Colt M1911. And we was just as effective, if not more so, at close range as were the soldiers with the M-16s.


To put it in more of a Star Wars background, we shouldn't be the front-line soldiers on the field. We should be the ones who hang back and protect the doctors, medics, squad leaders, etc. from enemy attack. We, along with carbineers, should be THE people to send in to an enemy base, as it's much easier to acquire targets in close quarters with smaller weapons.


But, this all depends on working specials and balanced professions. Without those, we have no role at all in the GCW.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
Kosso
Mon Jun 07, 2004 6:55 pm
#13

Well...for Imperials, we could get the Scout Blaster...make it better. Being that its seen being used by Scout Troopers in the films. Give it better speed and damage, and maybe add terrain negotiation to it.



Grand Master Suelteoun
I am a weapon made of the finest steel, forged in the flames of battle, and tempered by the blood of my enemies.
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