Pistoleer Archive

Thread: Torso Shot vs. Health Shot 2

Uthyr
Thu Dec 23, 2004 12:21 am
#1

This message is in response to a comment made in another thread ("Just got fanshot now what"), but I am elevating it to it's own topic so I don't digress that thread too much. Thistopic will not be ofany relevance to non-Bounty-Hunter pistoleers, so read on if you wish...






WylotheUber wrote:

Torso Shot is an über Health Shot 2, IMHO.






That comment started making me wonder... is Torso Shot a more powerful shot than Health Shot 2? I think it depends on what your player speed mod is and what you are using it for. If you check out Rem's SWG Weapon Damage Calculator you'll see that for a speed-capped Pistoleer/Desperado, TS and HS2 put out exactly the same damage per second (DPS), not counting the DoT. If you're not speed-capped (i.e., if you're a Desperado but not a Master Pistoleer), then HS2 is a more powerful shot (because TS is a slower special).


Now considering the DoT bleed/fire... I think that TS ticks faster than HS2 (feel free to correct me if I am wrong), but I'm not sure what the magnitude of each tick is for one versus the other and have never tested it myself. If it ticks faster but for lower damage per tick, then that would negate its speed advantage. Does anybody have any numbers or know how this works?


In any case, I have a bleeds macro set up that includes HealthShot2, HealthShot1, TorsoShot, andthree BleedingShots (not in that order). After the macro has run and the target is fully bleeding/burning, and assuming that I don't need to do a Mind attack, I just spam HealthShot 2 until it is dead (repeating either the macro or an individual bleed as needed,if the DoT expires). Now I am beginning to wonder if it is better to spam TorsoShot instead of HS2. TS does cause health wounds in addition to bleeds, but that is not really a consideration for me for most targets that I fight because I kill them before the wounds really makeany difference (if they don't kill me first!). I'm more concerned with thedamage per DoT tick. I know that the HS2 bleeds don't stack upon each other, and presume the same applies for TS, so spamming the specials at this point is mainly for the purpose of inflicting additional non-DoT damage, but also for continuously resetting the DoT timer so that it never runs out without me noticing it. I am also now wondering if the fire timer last longer than the bleed timer


Maybe it doesn't really make any difference at all for specials-spamming purposes. Any thoughts?

Message Edited by Uthyr on 12-23-2004 02:24 AM



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

JuntSmoka
Thu Dec 23, 2004 8:39 am
#2

Actually just from experience I've noticed torso shot lasts for a shorter duration than a bleed, but ticks faster and for higher dammage. I'm not sure of the exact numbers but it appears that torso shot ticks for maybe half the dammage of the initial hit, and bleeds are at 1/5 or somewhere around that.



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
Celera
Thu Dec 23, 2004 10:56 pm
#3

I prefer TS for the psychological effects it seems to carry.

Particularly when hunting jedi, but many people really, the flame dot induces a little extra panic and something else to think about. With buffs being what they are nowadays, no one is scared of bleeding to death, as the buffs often outpace the bleeds. Flames produce the visible black-bars that get people flustered, and until they figure out which HAM bar is on fire, they may also be scared that it's a mind-fire. With so many stupid dot weapons around, I guess I don't blame them for worrying that you're shooting a mind-fire pistol.

So all other things being equal, and from what you've found they seem to be, I say go with TS. Anytime you can distract your opponent (and send him for a dip, during which you get some free shots on him) you're increasing the odds that you'll win.



-Arek- [Bloodfin]


Uthyr
Fri Dec 24, 2004 12:04 am
#4

From a purely PvP standpoint, Celera, your points are well taken. There is much to be said for psychological warfare! As a strictly PvE fighter myself though, I am still not sure if TS has any real mathematical advantage over HS2.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Celera
Fri Dec 24, 2004 7:21 am
#5

Ah, I see.

Curious how I automatically read that as a PVP question.

As for mathematical differences, I wish I could help, but I'm awful at math.



-Arek- [Bloodfin]


Uthyr
Fri Dec 24, 2004 9:35 am
#6

Hehe, yeah, I hate to reduce this game to mathematics as often as I do, but it's the way my mind works sometimes. It's like seeing the world in terms of those green strings of data in The Matrix.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

JuntSmoka
Fri Dec 24, 2004 10:28 am
#7

Dont worry which has the advantage (it's torso shot anyway) just slap them both on then let loose with stoping shot or last ditch.



Muhammad Al-Zaki : Bria
Rifleman/Ranger, Leader of GOP
Uthyr
Fri Dec 24, 2004 11:50 am
#8






JuntSmoka wrote:

Dont worry which has the advantage (it's torso shot anyway) just slap them both on then let loose with stoping shot or last ditch.







Hehe, I've done that mathematicaldiscussion in this forum several times now. Stopping Shot may do more damage per second than either TS or HS2, but it's not a HAM-specific focused attack, and the damage gets too spread out over all three HAMs. Spamming HS2 or TS should, on average (unless you get lucky and have Stopping Shot hit the same pool repeatedly), kill things more quickly than Stopping Shot.


Here's an example using Rem's SWG Damage Calculator... with my powered-up DE-10 pistol, I fire 7 HealthShot2 rounds at a mob that has 10000 HAM for each of its three pools... All7 shots will hit Health, for a total damage of11325 (taking all of7 seconds to fire since I am speed capped). Granted there will be a little spillage into the other pools, but the target is dead nonetheless (assuming no armor or special protection for ease of calculations, but the principle is the same for armored opponents). Firing the same weapon using Stopping Shot, let's say3 of them hit Health,2 hit Action, and2 hit Mind. The heaviest-hit pool (Health in this example) takes 8089 damage. Target is still alive, with plenty of health to spare. Of course, if you had gotten lucky and had Stopping Shot hit health for several shots ina row, the target could be dead after 4 shots--but this is highly unlikely, and you really need to look at the averages over time.


There are really onlyfoursituations that come to mindwhere I find Stopping Shot more useful... One is when I am trying to finish off a lair, since HAM-specific attacks don't matter for that--only total damage output. Second is when I am fighting in a group, allshooting the same target, and nobody else is targeting Health. The third is after I have been using FanShot and need to finish off the last target, and I see that Actionhappens to bethe lowest remaining pool. If I am lucky, Stopping Shot will hit their Action, and if not, it still does some heavy damage to another pool. Fourth is if I am a cave with a bunch of loot stealers with uber weapons and I am trying to deal damage quickly so nobodysteals loot permission from me (I had this happen to me one too many times one day when I was at Fort Tusken using a grinding pistol on Tusken Warlords, and somebody with an uber rifle kept appearing out of nowhere picking off my targets with one or two shots and stealing my loot before I could get halfway through killing them).


As for Last Ditch, I don't have that skill, so that's not even an option for me.


Thanks for making me think about this in more detail, JuntSmoka!




Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

DATgangsta
Fri Dec 24, 2004 4:55 pm
#9

Torso shot is the best. I wouldnt lose any sleep over this topic.


DAT Gangsta



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Jedi Kills
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SeraCohw
Fri Dec 24, 2004 5:58 pm
#10

its an extra health dot
Ternque01
Sat Dec 25, 2004 11:23 am
#11

To the original poster: are you aware that you can stack THREE Torso Shots on a person? The burn is significant.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Uthyr
Sun Dec 26, 2004 2:54 am
#12

Actually no, Ternque, I was not aware of that! I don't recall anybody ever having mentioned that on this forum before. I've also never before heard of a special that you can stack exactly three of (except maybe Bleeding Shot if you're lucky enough to get it to hit each of the three pools in successive shots, in which case that's not really a "stack"). Thanks for the info.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Uthyr
Sun Dec 26, 2004 3:26 am
#13

I just did a rather extensive search through the forum archives for any info about Torso Shot stacking upon itself, and could not find a single mention of it being able to stack this way. I did read a couple of posts specifically stating that it does not stack this way. Does anybody else know for certain how this works?



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

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