Pistoleer Archive

Thread: How good is intimidate shot?

Phattopia
Sun Oct 02, 2005 3:55 pm
#1

I mean what does it do, reduces damage, but is it a good reduction and does it last long?

i would just like to know, im considering grinding it but not really certain yet.



Jedi to the death of SWG.

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Nathanielstarr
Sun Oct 02, 2005 4:10 pm
#2

The good: It makes a good difference in how much damage the jedi does to you and has a good long duration


The bad: it seems to miss alot, doesn't do much damage and even when it hits the state seems to be resisted often


TheSillyOne
Sun Oct 02, 2005 5:36 pm
#3

I can never get it to land. In fact I have such trouble getting it to land (even when the enemy target is more vulnerable to state effects due to shock and overwhelming shot) that I've moved it to a secondary toolbar and generally don't bother even trying.



-silly-


Save your breath. You'll need it later to blow up your date.
Zimal
Sun Oct 02, 2005 5:39 pm
#4

usefull... but depends on tactics and playstyle



=============================================
Xil - MCM, Mpistol
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Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
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Iceovekan
Sun Oct 02, 2005 6:01 pm
#5


Intimidate Shot Rocks!


I use it all the time. It helps to have a Warcry/Intimidation +15 Shirt. It makes the Intimidate shot stick more often.


I notice a huge reduction of damage. I use duelist stance and intimidate shot. Throw in some Pikatta Pie and synthsteak and you don't really need to wear armor.


eapers
Sun Oct 02, 2005 11:03 pm
#6

its great for duels.






JOHNNY-JONES JACKSON

AFK
SoulHunters
Mon Oct 03, 2005 6:33 am
#7

I love it when it lands, too bad you need some smuggler or combat medic for it to work well
BadgerSmaker
Mon Oct 03, 2005 6:55 am
#8






Iceovekan wrote:


It helps to have a Warcry/Intimidation +15 Shirt. It makes the Intimidate shot stick more often.






That won't be helping at all, there isn't any intimidate mod anymore.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
CaixCatab
Mon Oct 03, 2005 1:16 pm
#9

Intimidate is a 20% damage reduction, thyroid rupture from CM is a 25% damage reduction (well, actually, it's an attack speed reduction, but the net result is 25% less damage taken). Between duelist stance, blind, thyroid rupture and intimidate it's like fighting a pre-CU intimidated mob. Works quite nicely.


Though truth be told, most of time I just stick a thyroid and leave it at that. The duration is much better. I only break out blind/intim when it's a real tough cookie.



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lspiderl
Mon Oct 03, 2005 7:39 pm
#10

/underhand


/intimdateshot


/advanced crit


/torsoshot


FTW





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SnorByzle
Tue Oct 04, 2005 12:05 am
#11

i find stacking that and burst shot gives a 100 or 200 or so damage reduction :-p

i wish it would be better

there should be a master box intimidate that is a cone, or throw it in carbineer and call it crowd control or something heh

its nice to sit back and use burst shot on everyone, like i said, about 100 point damage reduction




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Bloodfin-Scylla-Lowca
BadgerSmaker
Tue Oct 04, 2005 12:18 am
#12

Stun still seems to be to be -10 to Defence and -10 to Accuracy.



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0110101101111001011110111101001000101011
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
BloodMonk
Tue Oct 04, 2005 12:42 am
#13

intimidate + blind really cuts down damage you take from jedi (or other classes), as you'll be missed more often...And still get 20% less damage when you get hit



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