Pistoleer Archive

Thread: The Offical Word on DOT weapons Post CU

LordMaxx
Sat Apr 02, 2005 5:24 pm
#1

Officially from the correspondent forum:

AviStetto wrote:


"Weapons with DOTs on them will have their base damage increased based on the type and strength of DOT property prior to conversion. However, one of our goals is to take super weapons and bring them back closer in line with what will be considered acceptable ranges. The most powerful weapons in the game prior to conversion will still be some of the most powerful weapons afterward."

-Avi Stetto



Hope that answers your questions guys. Leave the rants out of it. Fencers are getting the bleeds and that is that.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Glron3
Sun Apr 03, 2005 4:06 pm
#2

Hey I was on Test server 5 checking things out looking threw the pistoleer tree and notice that the de 10 was missing (. Is it gone from the game?



- KIN FOREVER !!! -
Gang-Green
Sun Apr 03, 2005 4:09 pm
#3

Yep, even Torso shot has lots its fire DoT, it does however still have a bleed... so there is still a pistol special with a DoT, it is in BH though.



Rave Lupine | Bounty Hunter
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Uthyr
Sun Apr 03, 2005 5:05 pm
#4






Glron3 wrote:

Hey I was on Test server 5 checking things out looking threw the pistoleer tree and notice that the de 10 was missing (. Is it gone from the game?






No, the DE-10 still there. You can get them from the blue frogs. If only it were that easy in live to get a good DE-10...



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
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Crillan
Mon Apr 04, 2005 11:27 am
#5






Glron3 wrote:

Hey I was on Test server 5 checking things out looking threw the pistoleer tree and notice that the de 10 was missing (. Is it gone from the game?






The DE-10 and geo certs were never listed in the pistoleer tree. You have to examine the weapons to see the cert.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
sknomad
Tue Apr 05, 2005 3:07 pm
#6



Crillan wrote:


Glron3 wrote:
Hey I was on Test server 5 checking things out looking threw the pistoleer tree and notice that the de 10 was missing (. Is it gone from the game?



The DE-10 and geo certs were never listed in the pistoleer tree. You have to examine the weapons to see the cert.




a rather stupid thing that they're not listed imo..
I mean.. how many times has that question been asked "where do I get the cert for xxx" - no doubt in-game csr's and others have also been bombarded by those questions.. you'd think it would be worth their time to add the certification (even if it is looted) in there... I mean.. swordsman has the scythe nicely listed (and it's about as close to the de10 loot wise as I can think of at the moment).

what about the rifleman's berserker rifle (that's what it's called right?) - is it listed? I'm not sure, never looked at rifles but if it isn't.. it should be.

I know as soon as I saw my first de10 - I wanted one. I read the forums/searched (didn't just up and ask) to find out about it, because I knew it was a question that would have been asked several times before.. but it would have saved me a fair amount of time if it was just listed right there in the skill tree..

I dunno.. is there a reason they shouldn't be listed?




Bloodfin : Talbot Lowca : Inannah Bria : Poo'Doo
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Crillan
Thu Apr 07, 2005 9:46 am
#7

It would make sense to list them. Just annoying that they didn't.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
PsionFenix
Sat Apr 09, 2005 5:44 pm
#8

because they were added later, and the devs didn't feel like coding them in there. Maybe they'll add them for the CURB.





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Thegreenmaster
Mon Apr 11, 2005 1:55 pm
#9

What about weapons with skill mods that no longer exist??




~ Trayt Vaka~

..:Master Bounty Hunter: Master Pistoleer:..

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AbsinthMinded
Mon Apr 11, 2005 3:07 pm
#10

So..all my modified republic blasters become just republic blasters?



Carpe Cervesa!!
Algren_Earth-Stormer
Wed Apr 20, 2005 2:16 pm
#11

So my question is this...


Prior to the CURB I have the ability to Place two Health DoTs, a Mind Bleed DoT, and a Flame DoT that affects health. Now, all 4 of these stack.



My question is this, after the CURB hits will different DoTs stack?


Such as a DoT from a Fencer and a DoT from Torso Shot.



============================
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LordMaxx
Thu Apr 21, 2005 8:01 am
#12

got me...this is the pistoleer forum not the BH or fencer forum...I dont plan on doing anything with BH during testing or post CU



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
BeWary
Thu Apr 21, 2005 3:39 pm
#13






Thegreenmaster wrote:

What about weapons with skill mods that no longer exist??






unaffected, the useless mods stays around. My featherweight FWG's still shows the +5dodge bonus, as does my pikatta pie when examined ( a dodge bonus of 0 on the pie) Dodge is gone but the mods remain.

Message Edited by BeWary on 04-21-2005 04:39 PM



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