Pistoleer Archive

Thread: Question to Pro Pistoleers

3D4D
Mon May 03, 2004 7:19 pm
#1

Im new to Pistols and I have 2 template Ideas:


1)


Master Tera Kasi / Master Pistoleer / Smuggler 0/0/4/0 / Novice Medic



or


2)


Master Pistoleer / Smuggler 00/4/0 / Master Marksman / Novice Commando / Novice Medic



What one do you think is better for both PvP and PvE?


Right Now I am working on the first one, but the second one sounds cool too.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
JLG88
Mon May 03, 2004 7:31 pm
#2

2) +5 speed and be useful in raids.



ULTRA- !!!!!
Cidem_Relaeh
Mon May 03, 2004 7:44 pm
#3

1) You get both melee & ranged mitigation 3 as well as solid melee/ranged defense mods which really helps in pvp (and pve). You can also choose between high kinetic damage output (TKA) or your pistoleer damage types, like a genosian blaster for pvp stun damage. Incidentally you also will be getting 2 new weapons soon (DE-10 and the new VK thingy for TKAs). Novice smuggler isn't really worth it for an ap0 blast pistol in my opinion. Master marksman is nice, but you can make that up easily with some SEA's.



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

LordMaxx
Mon May 03, 2004 7:59 pm
#4

1. is my template and I can kill just about anything PVE. I Have great defenses and meditation is a godsend for healing wounds and poison and such. I have 0040 medic so I can heal for over a 1000 a pop with good stim Ds (bio engineered shirt helps) and scout 1000 so I can at least move somewhat quicker over hills chasing down prey.


I find I use TK more often because it is so much powerful in PVE, but I have a good range of krayt weapons and I am fairly powerful as a pistoleer when I feel like a change.





Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
3D4D
Mon May 03, 2004 8:23 pm
#5

LordMaxx, are you also a 0/0/4/0 smuggler?If so then you must not have gotten the range suport skill boxes.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
mafiree
Mon May 03, 2004 8:59 pm
#6

if u want a nice pistol template go BH 0030/master pistoleer (you can still keep novice medic too)

Great accuracy and u can fire stopping shot at the speed cap



Golfballer
Sunrunner Riflemen/TKM (nOOb)

Vileakaomei Eclipse Swordsmen/Doctor (ECHO)
Atmosk Jedi ????? (ECHO)
3D4D
Mon May 03, 2004 9:07 pm
#7

I might go BH with another character, but not my main character. Problem is that BH gets zero Melee skills and fights always end up in melee range. (unless your fighting a rifleman) Also, no defence mods for BH



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
nerf_you
Tue May 04, 2004 2:49 am
#8

All I do is intimidate, spam flamesingle2, and heal occasionally. I wear 80% kenetic comp, nothing special since krayt's tear it up so quick. The burn ticks for 3000-4500 damage so it's only a matter of time. (my flamer is 640/1160 5.1 speed)I timed it last night andit took about a half hour to take down a giant. My template gives +95 melee defense (with a couple CA's, 89 without IIRC)and pistoleer gives good defense against kd and dizzy (good for the giants). Have you tried to solo one since they fixed the armor hole??


I should probably shut up before the graveyard is full of commando's. Sorry for taking this thread a bit off-topic.



Voltrox (shadowfire)




Voltrox - Master Loot Whore, 12 point kill-stealer
Lacci - Master Doc / Musician 4000 / Dancer 4003 (+25 med exp, +25 med assy, +25 music enh, +25 dance enh)
Selling buffs and other medical supplies at 2 S Main in Brenn, Naboo, and -195 -5830 near Coronet.
nerf_you
Tue May 04, 2004 2:58 am
#9

Bah, I can't edit yet. I was just messing around with a character builder and swapping rifles 0004 for tka 0004 will bring my melee defense up to +109 without any CA's and will also add some more ranged defense. So I guess I will grind out novice TK tonight.



Voltrox (shadowfire)



Voltrox - Master Loot Whore, 12 point kill-stealer
Lacci - Master Doc / Musician 4000 / Dancer 4003 (+25 med exp, +25 med assy, +25 music enh, +25 dance enh)
Selling buffs and other medical supplies at 2 S Main in Brenn, Naboo, and -195 -5830 near Coronet.
lisasdarren
Tue May 04, 2004 3:07 am
#10






3D4D wrote:

Im new to Pistols and I have 2 template Ideas:


2)


Master Pistoleer / Smuggler 00/4/0 / Master Marksman / Novice Commando / Novice Medic







May i suggest a modification on the second one...


Master Pistoleer- Smuggler 0/0/4/0 - Master Marksman - Novice Commando - Novice Medic - TKA 0/3/0/4


The TKA will give you melee damage mitigation 2, additional state defences (i have yet to be knocked down since adding this), and additional Melee and ranged defence






Trax Treort - Rifleman, Fencer & Imperial Pilot
Duedroth
Tue May 04, 2004 7:34 am
#11

I've heard alot of good ideas in here. let me give you my template and an explanation of it:

Master Pistoleer
Teras Kasi Master
Smuggler 0/1/4/0
Medic 2/2/4/0
Marksman 0/4/0/1
Brawler 4/0/0/0

I love pistols, even though it's a bugged prof ... been using them since launch and will never stop

TKA is great. You can only meditate wounds away at master, but you can force of will and powerboost before that, along with the great attacks and defenses

As a smuggler, you can only slice the terminals at opposing factional bases once you have slicing 1, so i do. It also helps in pve for slicing the terminals to get higher payouts. The dirty fighting line adds very nicely to my pistol specials ... i find i lowblow and panic shot quite often in pvp. Smuggler is a very obvious choice for using pistols and unarmed, and i love it.

Having pharmacology 4 is great so i can use StimD's and heal for over 1000 a pop ... i got the other boxes to be able to drag incapacitated group members and use first aid, which i do often. They also speed up the time delay between heals.

That one box of marksman that takes the combat xp i kept in order to keep the /aim ability, which works wonders in pve

there ya go, hope it helps! (btw, this template takes 250 skill points exactly, which i'm very proud of lol)

Message Edited by Duedroth on 05-04-2004 10:36 AM



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


3D4D
Tue May 04, 2004 8:46 am
#12

That is a good template Duedroth, I might go with that or something simmilar with novice scout and exploration 1.


Only thing I don't like about your template is that I prefer to use my own stims. I would have to buy at least 3 crates of stim Ds to feel comfortable with not being able to craft my own.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
nerf_you
Tue May 04, 2004 12:18 pm
#13

I have a template very similar to #2 and I'm loving it. Here's my template:


Master Marksman / Master Pistoleer / Commando 0040 / Smuggler 0040 / Rifleman 0004 / Medic 0200


With a geo pistol I do pretty good in pvp, with a launcher pistol I can take out turrets, and with a flamer I can solo krayt's. I might drop rifles and do the meditate tree of TKA, but the extra melee defense is nice.



Voltrox (shadowfire)





Voltrox - Master Loot Whore, 12 point kill-stealer
Lacci - Master Doc / Musician 4000 / Dancer 4003 (+25 med exp, +25 med assy, +25 music enh, +25 dance enh)
Selling buffs and other medical supplies at 2 S Main in Brenn, Naboo, and -195 -5830 near Coronet.
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