Pistoleer Archive
Thread: Which Pistoleer Specials have a Knock Down?
I know Pistol Whip does within melee range
I've heard that disarming shot does as well, is this true?
If so, whats the range?
Ta
/pistolmeleedefence1 - point blank melee knockdown, 8m
/disarmshot2 - ranged AoE knockdown, 64m
Unfortunately Disarming Shot 2 has the wrong affect matched to it. The AE knockdown effect belongs to the Carbineer "Charge Shot 2" in the Master Carbine Special Abilities. I have said this a couple of times and have been ignored. If we as Pistoleers are putting all our eggs in the Disarming Shot 2 basket get prepared to be screwed, because the Carbineers are fully aware of this misplacement of specials, and is one of the issues on their report.
Read the description for the Carbineer "Charge Shot 2":
/chargeshot 2 This ranged attack can knock multiple targets down at once.
Sound familiar? It should. Guess what it does? Medium damage. No knockdown no AE.
Here is the description for Pistoleer "Disarming Shot 2":
/disarmingshot2 This ranged attack is used to hit your opponents weapon. This is more powerful than Disarming Shot 1.
Well it is immediately implied that this should be a more powerful version of DS 1, it's not. It should be hitting the opponents weapon? It does not. What does it do? AE knockdown.
Once the Carbineer report is reviewed and verified be ready to say goodbye to our AE knockdown fellows.
Area of Effect. If multiple targets are in the defined "area" they will all be "effected"
Let me tell you what the guide for the game says for disarm shot 2. Which means that this info was known in beta, this is the way it *is suppose* to be be.
Pistol DisarmingShot2 Hits gun Cone 64m cone Length 15m Cone width. Defender End Posture Knocked Down.
Seeing as how it was documented that this is the way the skill was designed, there is nothing wrong with it. Your carbine skill is just broken, or you're using it wrong. If you never had a knockdown attack before, you have to use it a few times to knock something down. If every at 10 trys of using the skill and the target is still not down, then it's probably just broken. Either way, Disarm Shot 2 is fine.
And if you don't trust the "strat guide" look up Disarm Shot 2 on the SW:G Database. It'll say exactly the same thing.
Nanilawaffer, a couple things.....
I am NOT a carbine user! I have made that clear in my posts and for some reason you people fail to pick up on that. I am VERY worried that WE as Pistoleers are working hard in order to get Master Pistoleer and in turn get Disarming Shot 2, for an effect that it is not supposed to have. When they take it away from us, we will be screwed.
As far as the Strategy Guide goes, let me educate you. Prima Publishers writes stratgegy guides for **edit** near every game that comes out lately. They are in no way, whatsoever, affiliated or employed by the companies that develop the games. They actually pay the developers a fee to come in and have access to the game 9 times out of 10 in the beta period. The writers of the these guides merely report from their experience and findings what they find in the game.
Don't get me started on these Prima criminals anyhow. Since these guides are written during the beta stage of these games, by the time the game is released (ESPECIALLY MMORPGS) half of the information in thePrima Strategy guide is obsolete, no longer applies, has been altered or is just plain WRONG! So please don't hold that Prima piece of trash that you wasted your money on as the "official" (that's laughable) word on how the game is supposed to be. That is simply not true.
The Carbineer special "Charge Shot 2" is described as an AE knockdown. It is a proven FACT that this special does not knockdown anything much less have an AoE effect.
How in the world can you tell me with a straight face that you don't see something wrong when you read the descriptions of what the effect of these specials are supposed to do, and what they actually do. Let me spell it out for you again.
/chargeshot 2: This ranged attack can knock multiple targets down at once.
Well guess what? It doesn't do that. This is a proven fact!
/disarmingshot2: This ranged attack is used to hit your opponents weapon. This is more powerful than Disarming Shot 1.
Hmm, well the effect of this shot has nothing to do with hitting your opponents weapon. Moreover it has absolutely nothing to do with its little brother Disarming Shot 1, which it is supposed to be a more powerful version of.
I just don't get you people. You think I am out to get you or something. I am a Pistoleer too! I am trying to warn you! I am trying to get some discussion started on this so we are prepared for a change!
I fail to see how you can see the evidence above and in other posts and still say "Disarm Shot 2 is working fine" when it is just so plain to see that it is not working as intended. I wish deeply that we had a special when we hit Master that has AE knockdown legitimately, but Disarm Shot 2 is not that one.
Well one thing is sure, disarm shot 2 was never intended to be an AE knockdown. Just look at the description in game. I have a feeling this is what multi target pistol shot was supposed to be.
I hope if they do take this away, they give us something unique. They should make Disarm shot actually disarm the target rather then damaging the condition of their weapon.
Kallek Truestryker