Pistoleer Archive
Thread: Pistol Melee Defense
Is fire knockdown overpowered? (ranged)
Is charge shot1/2 overpowered? (ranged)
Pistol melee defense? (melee range only)
How about unarmed knockdown (TKA)?
I'm looking for a clearer definition. Are all knockdowns overpowered? Melee ones only..or is it those pesky knockdowns at range that can basically eliminate anyone as a threat at range?
All knockdowns are overpowered, as in the best of the best monsters can be knocked down. I can vouch that melee defense 1 can knock down a Canyon Krayt, AT-ST and a Mantigrue Screecher. If you spam melee defense 1 over and over, you won't let the MOB (Krayt, AT-ST) get up and therefore won't kill a single person. Can you imagine, 20 people taking out a Krayt that didn't kill a single person? It happened.
The other day someone posted that they took out a Dark Jedi Knight with 4 or 5 people and it was continuously knocked down. These elite creatures need very high bonuses to knock down and posture change. Yes, you can make a Krayt go to it's Knees as well.. but it's not as helpful as knock down because when it's on it's knees, it can still attack pets/brawlers.