Pistoleer Archive

Thread: Template dilemma

kestrellklein
Tue Oct 05, 2004 10:21 pm
#1

Currently I am:


Master Swords(wo)man

Master TKA

Master Brawler

0400 Fencer

1010 Medic



I've been having a dilemma about the end part of my template regarding fencer and medic. I PvE the vast majority of the time normally tanking for groups and my guild, and I've gone after NS Elders, Krayt's, etc normally duo with some form of healer or combat medic, and it has worked without a hitch. I'm wanting to start soloing these mobs now, and I'm having a problem figuring out if I need to drop some fencer (i really dont want to because of the def VS KD and posture down) but from things like the solo NG guide, it seems I need more medic. What's suggested(and maybe a little as to why)to solo things like krayts, elders, etc.


Thank you for any input



- SOE's Spokesman Speaks Up About The Current Combat 'Upgrade' Here
ImperialTron
Tue Oct 05, 2004 10:39 pm
#2


I would drop Fencer and get Pharmacology IV so you can use Stim Pack -D. The key to soloing anything in game is to be able to heal yourself, that's one thing mobs do not have. So if you can continue to keep your HAM healed then you can solo almost anything. Fencer is good against KD but it's better to not be half baked with TKM, one or the other and move everything else in to Medic.







Message Edited by ImperialTron on 10-05-2004 10:48 PM



Freemonty...Shaman World of Warcraft (Bloodscalp).
Kolibrilator
Wed Oct 06, 2004 6:22 am
#3

first aid is good against NS, they tend to land a nasty bleed on you





000110010010010011001011000101 Sri'Kandi, Warrior Princess
101010010011100101101100000001
110100010111010100010100110101 Sri'Kanderis, Wayang Champion
011110000111111101010010100001
111110001001101101100101110011 Sumbadro, mostly harmless Wookiee
111100111001000110101101000111
001101110001111001100001000000 Vendors on Tatooine at 188 3246
001001010100010100110000111100
May you always live as long as you want but never want as long as you live.
And don't take your life too serious (SPOILER!); you won't get out of it alive!!!

damonbrinkley
Wed Oct 06, 2004 6:49 am
#4

Unless you have some reason you want to keep TKM, I would drop to 4/3/0/4 TK and put those points into medic. That's pretty much what my template is.



Test Center
Misma Mookie
Melee Extraordinaire
kestrellklein
Wed Oct 06, 2004 2:59 pm
#5






damonbrinkley wrote:

Unless you have some reason you want to keep TKM, I would drop to 4/3/0/4 TK and put those points into medic. That's pretty much what my template is.






I was thinking that as well, but wouldn't the loss of the (i think 25)defense acurity from master TKA be a big hit while tanking things? As I understand it, that's pretty much a 25% for me to counterattack an attack. That's been my largest reason NOT to drop TKM down to 4304, and I've considered it for well over a month.



- SOE's Spokesman Speaks Up About The Current Combat 'Upgrade' Here
damonbrinkley
Thu Oct 07, 2004 6:13 am
#6






kestrellklein wrote:





damonbrinkley wrote:

Unless you have some reason you want to keep TKM, I would drop to 4/3/0/4 TK and put those points into medic. That's pretty much what my template is.






I was thinking that as well, but wouldn't the loss of the (i think 25)defense acurity from master TKA be a big hit while tanking things? As I understand it, that's pretty much a 25% for me to counterattack an attack. That's been my largest reason NOT to drop TKM down to 4304, and I've considered it for well over a month.





I recently dropped down to 4304 from TKM and honestly haven't seen that much of a difference. I can still tank as good as before. Putting those skill points into medic will more than make up for it in my opinion. You should be able to go to 4040 or 3240 medic if you drop down and that will allow you to use Stim Ds which would extremely help out while tanking.

Message Edited by damonbrinkley on 10-07-2004 09:18 AM



Test Center
Misma Mookie
Melee Extraordinaire
None2Soon
Thu Oct 07, 2004 10:31 am
#7

Another tip for buying stims for those of you who have at least 0/0/4/0 medic. A good doc can experiment Stim Es down to 40 med use and with good materials they'll still have more power than the Stim Ds. My 40MU Es are around 1000 power and I've seen them higher from 12 point docs (I'm only 11pnts). Es are the only stim worth doing this with though.


A_Lamer
Fri Jul 15, 2005 4:31 pm
#8

Well I'm sure many of you have heard that in publish 20 jedi hunting will be moving to the master box of BH. Conveniently this usurps my plans to drop to 4000 BH in favor of MCM for more viability in both PVE and PVP, as currently one needs at least 4000 for good healing against jedi, and 0004 CM is good for soloing elite PVE mobs. Normally that would be a no brainer - drop pistoleer down. The dilemma however stems from the fact that in the 2 months I've been playing pistoleer and for the past 3 weeks, master pistoleer, I've completely fallen in love with it, and I really don't want to become a dabbler in it like so many others in order to fit MCM.

So I post asking for advice on what I should do from my fellow pistoleers on the matter. I really enjoy BHing, and I also really enjoy being a pistoleer, but I do feel if I want to compete as both of them (BH being the PVP aspect, and Pistoleer being the PVE aspect) I need more CM. To put it simply, my heals suck as a 0004 CM and I can't afford +25 healing CA/AAs.



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
Anorin-
Sat Jul 16, 2005 1:04 am
#9

I do just fine without CM... oh yeah and you kinda asked for help but didnt. I would say spend the dollar billz or be stuck or drop pistols. Up to you.



Master Bounty Hunter
....Sekuav....
I walk alone in darkness
BadgerSmaker
Sat Jul 16, 2005 1:06 am
#10

You can get +18 Healing Efficiency bio shirts, lot cheaper than an AA.


Other that that I dont really know what to suggest.





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
TapVallian
Sun Jul 17, 2005 12:42 am
#11

The cybernetic rez arm also adds +15 healing efficiency.... that and a +18 shirt when the bio-engineered tissues gets fixed will be good and not as expensive as +25 SEA's.


Talon'





Tap Vallian - Elder Bounty Hunter
Rye Darksider - Elder Jedi
Talon' Nightshade - Elder Smuggler - Master Smuggler's Alliance Pilot
Romulus Vytar - Elder Teras Kasi - Jedi 2nd slot - Random Respec Prof

Drop Off Vendor - Kaadara, Naboo 6473, 6951


Edge-of-Darkness
Tue Jul 19, 2005 3:43 am
#12

MBH/MP/CM 4 x x x



Renidaz Drethon-Naritus
-{Mandalorian, Pistoleer, Bounty Hunter}-
(ggg[[[[[[[[[[ggggl[gggggggggggggggggggggg)
5
I kill people that wear those5

"Always a pleasure to meet a Jedi"

link to the page where I made my sigature
(OBS!! Professional clicky maker, hook me up if you need a clicky done)

TBEeyore
Thu Aug 18, 2005 11:54 am
#13

My current goal is Master Ranger/Master Rifleman. I also want a second character so I can play a Creature Handler as well. I know I could just make one on another server but I like playing with you guys so I really want him to be on Naritus as well.

My M.Ranger/M.Rifleman template won't allow me enough points to get the 6 trees of FS that I need though. If I stop where I am, 3 boxes short of Master Ranger, and drop one tree of Rifleman, which means losing Master also, then I will have enough to do the 6 FS trees.

However, I vaguely remember being told or reading that you can't surrender FS points once you spend them so I could not go back and get Master Rifleman back and finish out Master Ranger later. The thought being to get to Jedi to unlock the second character then go back and really make the first like I wanted him from the start.

The main reason I want to get Jedi is to unlock the second character. Not so much so I can be a Jedi.

So if it's true that you can't surrender FS points how do I get to Jedi and be Master Ranger/Master Rifleman.

Also if I go with the Jedi template below it shows me as only CL65. If I surrender the Rifle skills that I need to get the FS do I lose the Combat Levels I have now? I am currently CL73.

My current template: http://home.earthlink.net/~tbrents/T-saint.htm

Possible Jedi template (before dropping the FS to go back to MR/MR): http://home.earthlink.net/~tbrents/Jedi.htm

Any thoughts or suggestions?





** Courage forges a passing through all obstacles while fear is the obstruction of dreams **

T-Saint Rip'r - Bothan Rifleman Ranger
House An'geles

Page 1 of 2
Previous Next