Pistoleer Archive
Thread: My Thoughts on Dual Wielding
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JediMizzaster
Sun Jan 02, 2005 1:42 pm
#1
I'm making this thread because I don't want the post to get lost in the thread already made for this...
After the CURB, we will have separate pools similar to our HAM bars that we drain when we use a special, so buffs will no longer affect HAM costs on specials. I believe that the damage output should remain the same as it is, but that's for each individual pistol. Also, because you're using 2 pistols, you will attack considerably faster.
However, this would be at the trade off of a much higher draining rate on the new "specials" pool. Basically, you hit harder and faster at the cost of sapping your ability to use specials much faster. There shouldn't be any penalties other than this beucase you're using 2 pistols, the whole point of which is to be better.
CyborgUk
Sun Jan 02, 2005 2:56 pm
#2
I agree at Master, Duel pistols should be better as ur a "Master", but wen not master, i think anyone who goes duel should have a decrease is accurasy.
(just my thoughts)
RenKesson
Sun Jan 02, 2005 4:05 pm
#3
Dual Wielding should not be another "I win" effect. As with any WELL DESIGNED system, it should be balanced to its level and benefit with appropriate disadvantages. Those of us who have been pushing for dual wielding abilities want it because it provides another play style, not because we want it to be a superior play style. There are advantages to dual wielding, and there are appropriate, logical disadvantages.
While a Master Pistoleer should be able to wield two pistols better than a novice, he shouldn't be immune to the inherent accuracy disadvantages when firing two pistols. Most pistol-wielders use one hand to couch their weapon, and without that your accuracy decreases. Firing a single pistol without that couching makes you less accurate -- a deficiency that can be overcome with training, which is what's represented by increasing your Pistol Accuracy mod -- and firing two pistols simultaneously causes you to fire less accurately.
A Master Pistoleer firing two Pistols should still be more accurate with those two than a Novice Pistoleer with just one, but a Master Pistoleer firing two pistols would logically be less accuracte -- and therefore hit less frequently -- than a Master Pistoleer firing with just one pistol. In this example, the two combatants' inherent abilities are balanced (one sacrifices accuracy and hit frequency for damage per hit, while the other sacrifices damage output for more frequent hits). It's like switching between Dual- and Quad-Lasers on your X-wing in XvT.
In short, even a Master Pistoleer should suffer the accuracy penalties of wielding two weapons. That's how the Developers are planning to implement the ability (to my understanding), and that should not be changed.
CyborgUk
Sun Jan 02, 2005 5:26 pm
#4
RenKesson wrote:
Dual Wielding should not be another "I win" effect. As with any WELL DESIGNED system, it should be balanced to its level and benefit with appropriate disadvantages. Those of us who have been pushing for dual wielding abilities want it because it provides another play style, not because we want it to be a superior play style. There are advantages to dual wielding, and there are appropriate, logical disadvantages.
While a Master Pistoleer should be able to wield two pistols better than a novice, he shouldn't be immune to the inherent accuracy disadvantages when firing two pistols. Most pistol-wielders use one hand to couch their weapon, and without that your accuracy decreases. Firing a single pistol without that couching makes you less accurate -- a deficiency that can be overcome with training, which is what's represented by increasing your Pistol Accuracy mod -- and firing two pistols simultaneously causes you to fire less accurately.
A Master Pistoleer firing two Pistols should still be more accurate with those two than a Novice Pistoleer with just one, but a Master Pistoleer firing two pistols would logically be less accuracte -- and therefore hit less frequently -- than a Master Pistoleer firing with just one pistol. In this example, the two combatants' inherent abilities are balanced (one sacrifices accuracy and hit frequency for damage per hit, while the other sacrifices damage output for more frequent hits). It's like switching between Dual- and Quad-Lasers on your X-wing in XvT.
In short, even a Master Pistoleer should suffer the accuracy penalties of wielding two weapons. That's how the Developers are planning to implement the ability (to my understanding), and that should not be changed.
Well said,
That was my general idea 
Kevie
Sun Jan 02, 2005 5:43 pm
#5
JediMizzaster wrote:I'm making this thread because I don't want the post to get lost in the thread already made for this...After the CURB, we will have separate pools similar to our HAM bars that we drain when we use a special, so buffs will no longer affect HAM costs on specials. I believe that the damage output should remain the same as it is, but that's for each individual pistol. Also, because you're using 2 pistols, you will attack considerably faster.However, this would be at the trade off of a much higher draining rate on the new "specials" pool. Basically, you hit harder and faster at the cost of sapping your ability to use specials much faster. There shouldn't be any penalties other than this beucase you're using 2 pistols, the whole point of which is to be better.
actually, without revealing anything under the NDA, i can tell you that you've misconstrued something
the "specials" pools will not be seperate, it's just that you will no longer take any damage from specials
eg. you have 100 action, therefore, you have 100 "action special points" and you use a special that costs 10 points
you still have 100 action, and 100 more damage before you're incapped, but you only have 90 points left to use for specials
say you then take 20 damage from what you're fighting... of the 100, you now have 80 points left until you're incapped, and only 70 usable for specials
hope that makes sense, just keep in mind this is all subject to still change during the CURB testing phase
in regards to having the specials drain as the only penalty... it doesn't fly.... the point of dual wield will be such that there will be a benefit of using dual wield over one pistol in certain situations and in other situations, using one pistol would be better
one of the suggestions was to have a range cap while using dual wield (like 32m) which i honestly agree with
doesn't fit the logistics of it, but honestly, how often do we fight outside of 64m besides the first few seconds of battle before the mob closes in? our ideal range is 20m anyway
Orew
Sun Jan 02, 2005 9:01 pm
#6
not to be sarcastic or anything... but i can't believe that there are some people still talking about dual wielding
can you imagine how ridiculous we will look with one pistol in each hand?! like in a stupid 1950 western?
besides, i don't remember anything in the star wars universe that can be related to dual wielding - however remotely
CyborgUk
Mon Jan 03, 2005 3:25 pm
#7
(Dont mean to cause offence by quoting you)
Orew wrote:
not to be sarcastic or anything... but i can't believe that there are some people still talking about dual wielding
can you imagine how ridiculous we will look with one pistol in each hand?! like in a stupid 1950 western?
besides, i don't remember anything in the star wars universe that can be related to dual wielding - however remotely
I doubt it 
There are Films which arnt "1950 western" which use duel guns..
Such Films (which come to mind) as Face/Off and Equilibrium 
(edited) 
Also, I dont remember there beingSo ManyJedi as there in Galaxies as there were on the films (according to the time this is meant to be set) So im sure it wont matter adding something un"related" to Star Wars as the game isnt exactly following the lines of the film its self
Message Edited by CyborgUk on 01-03-2005 10:31 PM
RenKesson
Mon Jan 03, 2005 4:51 pm
#8
Umm... I'm not a big Prequel Trilogy fan, but Jango Fett wielded two pistols, and I thought it looked great.
Also Star Wars is a modern, futuristic western movie by its characteristics. And while using two pistols doesn't appear in the classic trilogy as such, that hardly means that it never happens. To refuse players that playing option just because it doesn't show up in the movies (although it obviously would have happened elsewhere in the Galaxy) is foolish. Heck, no one uses melee weapons in the movies (Jedi aside) but that doesn't mean that NO ONE in the Galaxy was ever trained in their use. Imperial Royal Guards are obviously trained as pikemen.
Dual wielding is a great option for one-handed weapon combatants (1H-melee or 1H-ranged). It looks cool, and it's a viable Star Wars realism.
SeraCohw
Tue Jan 04, 2005 7:10 pm
#9
i dont know how much u guys liek this idea but here it goes there shoudl be a negative to dual weilding and a speed redux at novice. than like the standing acc and acc while moving mods there should be a acc while dual weilding that gets beter as u go threw the trees. also make it so at novice u cant use speacials and some were at lvl 3 or 4 u can.
ForeverChange
Tue Jan 04, 2005 9:15 pm
#10
I agree alot with what is said above. So here are my two cents as well.
The fact that we would be able to weild 2 weapons could allow us to do 2 different types of damage. This could be a pretty big advantage. We would in essence be the only prof that would allow the use of two different types simultaneously. So I think there should be somesort of accuracy lowering, or even a make firing slower
The fact that we would be able to weild 2 weapons could allow us to do 2 different types of damage. This could be a pretty big advantage. We would in essence be the only prof that would allow the use of two different types simultaneously. So I think there should be somesort of accuracy lowering, or even a make firing slower
Kevie
Tue Jan 04, 2005 10:02 pm
#11
ForeverChange wrote:I agree alot with what is said above. So here are my two cents as well.
The fact that we would be able to weild 2 weapons could allow us to do 2 different types of damage. This could be a pretty big advantage. We would in essence be the only prof that would allow the use of two different types simultaneously. So I think there should be somesort of accuracy lowering, or even a make firing slower
in all honesty... what does this really provide?
if someone has a vulnerability to stun and really high resists in everything else, it would stupid to use anything but a stun weapon
it sounds good at first, but when you look closely, it doesn't hold water as being an "advantage"
Skelestoner
Wed Jan 05, 2005 7:17 pm
#13
yo, westerns rule. i chose a pistoleer cuz i wanted to be the gunslinger type. i wanna be like a space cowboy. stupid western? hahaha...hey tatooine is the wild west, cant ye figure?
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