Pistoleer Archive

Thread: Cybernetic arm and pistols

Cytosoul
Thu May 19, 2005 4:10 am
#1


I did the quest andamputated myself to use this thing, and the farthest I can shootis 42m. I have no idea on how long this lasts either, cause no icon timer is displayed. The 20 min cooldown on the special is also insane. Am I doing something wrong? Someone was telling me it allowed them to shoot a FWG at 60m, but now I think they they were smoking dope.


Any other pistoleers experimented with this?




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


BadgerSmaker
Thu May 19, 2005 4:26 am
#2

I've read about Riflemen taking down Large Turrets from the saftey of 85m with two robo arms...


I was going to see how useful that would be for Pistoleers, but not had time yet.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Short_Timer
Thu May 19, 2005 5:06 am
#3

The arms in question give a +10 bonus to range, so the rifleman taking out turrets has 2 of these and thus is able to outrange turrets by 4m.


There is also a +5 range arm, but lets be honest who wants +5 when u can have +10 ??


The cooldown timer I believe refers to the "cyber-shot" special that is listed on 1 of the arms. Honestly dunno what the thing does but I have heard that it has an insanely long timer on it.



JeffIncredible
Thu May 19, 2005 5:18 am
#4

It's supposed to increase your accuracy drastically for a short period of time. I honestly havn't noticed a difference and don't even have it on my toolbar.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Wimpanzee
Thu May 19, 2005 6:40 am
#5

I have 1 +5 range arm and one +10 range arm.

the +10 range is -10 to acc while the +5 range arm is +5 to acc.

so a total of +15 to range, -5 to acc. decent trade off I think.

As far as the specials, they seems absolutly worthless to me. I have NOT done extensive testing.

Pistoleering from 50m rocks.




PAK

population regulation committee
D8alus
Thu May 19, 2005 10:03 am
#6

WTH? I don't even get the advanced range on mine..I still only shoot from 35m



_________________________________
D8alus
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Wimpanzee
Thu May 19, 2005 11:08 am
#7

it will still say 'out of range' above thier heads but you should be able to shoot.




PAK

population regulation committee
PyscoJuggalo
Fri May 20, 2005 1:37 am
#8

Your INFO is a little messed up



There are 2 ranged arms,


-one is +10 range, -10 Ranged Accuracy, -10 Ranged defence(Not sure on D, but it is something else -10)......


-The other is +5 range, +10 Ranged Accuracy, -10 Melee Accuracy


You only can get +15 range total so that means anyone with a rifle, even a Master Pistoleer who say uses a Laser Rifle (Which they can since the weapon is not certed), can hit 80m


It also means A Pistol can hit 50m and a Carbineer can hit 65m.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Sylow
Fri May 20, 2005 3:45 am
#9







It also means A Pistol can hit 50m and a Carbineer can hit 65m.




I don't need cybernetics for the 65 meters, i simply use my DXR6 carbine...







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Cytosoul
Fri May 20, 2005 3:50 am
#10






PyscoJuggalo wrote:

You only can get +15 range total







Have you tested this, or is that heresay?




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


Kevie
Fri May 20, 2005 4:22 am
#11

there's a pistol with 60m range, so us pistoleers (and carbineers) can shoot from 75m




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

PyscoJuggalo
Fri May 20, 2005 4:29 am
#12







Cytosoul wrote:





PyscoJuggalo wrote:

You only can get +15 range total







Have you tested this, or is that heresay?






Tested it?



I'm a Master Rifleman/Carbineer/Marksmen/3-4-0-4 Pistoleer and live it!


Got my two cyber arms as soon as I could



BTW- If I were not the Mad Rifleman, my template would be Master Pistoleer/Carbineer/Marksmen/ 4-4-3-0 Rifles.


Message Edited by PyscoJuggalo on 05-20-2005 08:32 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Cytosoul
Fri May 20, 2005 6:22 am
#13






Kevie wrote:
there's a pistol with 60m range, so us pistoleers (and carbineers) can shoot from 75m




Which one is that?




Colonel Cytos Soulia, M.D.
Director, Imperial Security Bureau
Serving the Empire since September 2003

Deliveries to TE, Naboo: -2897 6171


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