Pistoleer Archive
Thread: Cybernetic arm and pistols
I've read about Riflemen taking down Large Turrets from the saftey of 85m with two robo arms...
I was going to see how useful that would be for Pistoleers, but not had time yet.
The arms in question give a +10 bonus to range, so the rifleman taking out turrets has 2 of these and thus is able to outrange turrets by 4m.
There is also a +5 range arm, but lets be honest who wants +5 when u can have +10 ??
The cooldown timer I believe refers to the "cyber-shot" special that is listed on 1 of the arms. Honestly dunno what the thing does but I have heard that it has an insanely long timer on it.
the +10 range is -10 to acc while the +5 range arm is +5 to acc.
so a total of +15 to range, -5 to acc. decent trade off I think.
As far as the specials, they seems absolutly worthless to me. I have NOT done extensive testing.
Pistoleering from 50m rocks.
Your INFO is a little messed up![]()
There are 2 ranged arms,
-one is +10 range, -10 Ranged Accuracy, -10 Ranged defence(Not sure on D, but it is something else -10)......
I don't need cybernetics for the 65 meters, i simply use my DXR6 carbine...
It also means A Pistol can hit 50m and a Carbineer can hit 65m.
PyscoJuggalo wrote:
You only can get +15 range total
Cytosoul wrote:
PyscoJuggalo wrote:
You only can get +15 range total
Have you tested this, or is that heresay?
Tested it?
I'm a Master Rifleman/Carbineer/Marksmen/3-4-0-4 Pistoleer and live it!
Got my two cyber arms as soon as I could
BTW- If I were not the Mad Rifleman, my template would be Master Pistoleer/Carbineer/Marksmen/ 4-4-3-0 Rifles.
Message Edited by PyscoJuggalo on 05-20-2005 08:32 AM
Kevie wrote:
there's a pistol with 60m range, so us pistoleers (and carbineers) can shoot from 75m
Which one is that?