Pistoleer Archive

Thread: DX2 Pistol

Jaeman
Fri Jul 11, 2003 11:41 am
#1

I never hear anyone talk about these. I hear the resources required to make one are really rare but has anyone ever seen one? If so what does it look like and what are the approximate stats?
Tuscus
Fri Jul 11, 2003 1:21 pm
#2

I think it's also because you have to be a Master Weaponsmith to make one, and while people are quickly working up some of the weaponsmith branches, I think it's highly unlikely anyone has mastered all 4 branches yet. I'm sure there were some in Beta, but it's difficult to say whether Beta stats would still be worth anything.


That said, swgcenter.com lists a DX2 as 60-90 dmg, 12 wnd, 8 ir, 64 mr, 25/-30/-90, 3.5 sp, 20/35/13.


I'd wager that was a very basic model, not a fully experimented one.

Scyc
Fri Jul 11, 2003 6:41 pm
#3

I've seen DX2s since release and they're nothing to write home about.


Here are the stats of two pistols made by the same crafter:


dx2 26/40/15 65-102


fwg5 11/35/17 43-154


The DX2 drains from the two most needed pools upto twice as much as the fwg and the damage isn't very impressive.

Jaeman
Fri Jul 11, 2003 7:12 pm
#4

Well that's quite dissapointing... What I have now is a FWG5 which is 35-137 speed 2.5 12/27/11 or something similar to that. Are you saying this is the most dmg I can ever do as a pistoleer? I mean there is no skills in the pistoleer tree that increase damage or any new pistol cetifications. I haven't even gotten to novice pistoleer yet (only Pistol specialist in the marksman tree) and it's already maxed out (or close to it)?


And I don't really need to go any further as I rarely ever miss, even the hardest creatures. The only benefit I can see is the ranged defense but not too many things shoot with a blaster (except for in PvP I guess). I guess there's bodyshot 3 at master pistoleer but it doesen't really seem worth working through all that just for 1 skill...Is there something else I'm missing here?

Rimpit
Fri Jul 11, 2003 9:58 pm
#5

I might hold off on judgments until there are more Master Weaponsmtihs about. Who knows what one can offer after lots of experimentation.
Nanilawaffer
Sat Jul 12, 2003 2:19 am
#6

Well you should know that the FWG5 does Heat damage, lot of things normally have a high heat resist (from what I have seen so far). While the DX2 does Acid damage, and few things have resist for that. So while it may not seem to do the best damage, it'll be hitting for more since few things resist acid.



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CrazyRedd
Sat Jul 12, 2003 12:26 pm
#7

I've been very disappointed with the high level pistols lately... I have never seen a pistol yet thats better than my Scout Blaster, which is: 49-103, 2.8 speed, 11/21/11.
Xx_Predator_xX
Sun Jul 13, 2003 7:42 am
#8

Ittakes a week or so till the guns get good. the first fwg's couldnt compete with the better scout blaster for awhile either.



Layne - Last Day 2/27/04 -
First Day 5/11/05
Radioactive power 1 cr/u Contact Layne or Fenriz in game for delivery (Vendor or person)
-Vesuvius-
Sun Jul 13, 2003 2:58 pm
#9

From the strategy guide which shows the possible minimums and maximums of each weapon:


DX2 Pistol- Min damage 60 Max damage 90 Attack speed 3.5


Special moves cost- health 20 action 35 mind 13



It does acid damage and the small spread of minimum/maximum makes it a pretty consistent weapon.





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Generations (Senator)- Tarquinas
SmugglerFlux
Sun Jul 13, 2003 4:32 pm
#10

The argument that the first DX2 pistols on the market will be lame because they haven't been experimented on seems bogus. It takes a Master Weaponsmith to make a DX2 and a Master already has all the experiment points she'll ever have. So the FIRST person to make a DX2 can make as good a one as there will ever be.


It's true that some experiments will succeed more than others, and some people will use betterresources than others. But the spread should be a lot smaller than for the other weapons, where some people rushed to get the schematic but neglected the experimentation skill ladder. They could build the weapons first, but they sure sucked at it.




Pistoleer 5 / CH 5 / Medic 4030
Xx_Predator_xX
Mon Jul 14, 2003 4:11 am
#11

Good point, I hadnt thought of it that way. Guess I will stick with my FWG instead of a dx then



Layne - Last Day 2/27/04 -
First Day 5/11/05
Radioactive power 1 cr/u Contact Layne or Fenriz in game for delivery (Vendor or person)
NoTiG
Mon Jul 14, 2003 5:42 am
#12

I am a master weapon smith on BLoodfin. I am currently making 56-120 @ 1.9 speed scout blasters 11/23/11 HAM.



My next ones I will be making are around 60-122 @ 1.7 speed .


I can improve these further possibly by using advanced power handlers(have to find all ingredients) and advanced pistol barrels(ingredients) .



I Havent made any DX2 but i don't think it will be that bad since it doesnt require any steel or iron... just metal and titanium aluminum(i havent found titanium aluminum yet)>

OMNIblue
Mon Jul 14, 2003 9:03 am
#13

I use a 58-145 1.9 scout. And BTW all the pistols anyone has compared the DX2 have been experimented on which makes all ur points void.


Anyway one thing u area all missing is damage type... DX2s are ACID, FWG5s suck because they are HEAT, most other pistols are energy







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